Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 4554 matches
- Wed Mar 27, 2019 2:06 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Another C1 motorcycle WIP
- Replies: 14
- Views: 5684
Another C1 motorcycle WIP
So I have some time off this week and I'm sick as a dog, so I'm hiding inside digging thru and trying to finish some old C1 stuff I started. I've got this C1 version of the mohawker Wez and his boy-toy on a KZ1000. the textures suck and there's all kinds of unfinished stuff, but it handles beautiful...
- Wed Mar 27, 2019 5:12 am
- Forum: Carmageddon and The Splat Pack
- Topic: MagnaPal, a palette mod for Carmageddon 1
- Replies: 3
- Views: 4039
Re: MagnaPal, a palette mod for Carmageddon 1
I'm using a 12 year old LCD.
Can't wait to try it.
Can't wait to try it.
- Sun Mar 17, 2019 8:20 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Helllloooo
- Replies: 8
- Views: 4623
Re: Helllloooo
WAZAAAAAAAAAAA!
- Sun Mar 03, 2019 12:26 am
- Forum: General Carmageddon and Rant Forum
- Topic: What's a good way to make standalone trees?
- Replies: 4
- Views: 4718
Re: What's a good way to make standalone trees?
Digging up an oldy here, but I thought it important enough to mapmakers that it was worth it.
found a neat plugin for Sketchup that uses templates to make several kinds of very nice looking trees for when texturing a wall just won't cut it.
https://extensions.sketchup.com/en/cont ... tree-maker
found a neat plugin for Sketchup that uses templates to make several kinds of very nice looking trees for when texturing a wall just won't cut it.
https://extensions.sketchup.com/en/cont ... tree-maker
- Sat Feb 23, 2019 7:43 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Can somebody convert a .max file for me?
- Replies: 2
- Views: 1829
Re: Can somebody convert a .max file for me?
Thanks, Tosh!
you rock, man.
you rock, man.
- Sat Feb 23, 2019 2:34 am
- Forum: General Carmageddon and Rant Forum
- Topic: Can somebody convert a .max file for me?
- Replies: 2
- Views: 1829
Can somebody convert a .max file for me?
It would be greatly appreciated. I don't have even a remotely recent version of 3DS MAX. I can use .3ds format My Google Drive link to the file: https://drive.google.com/file/d/1y5ZLRtVJEoC1dda8tfC_KsDhwGmNEJkf/view?usp=drivesdk The Drive folder: https://drive.google.com/folderview?id=1gtMPVQMhZfgJe...
- Wed Oct 03, 2018 3:54 pm
- Forum: Funsize! (Android/iOS)
- Topic: Game not working after last update
- Replies: 3
- Views: 1046
Game not working after last update
Eruh...Sorry it took two years to reply.<br/><br/>I meant that after the update installed, it wouldn't run. I had to reinstall the pre-update backup .apk I had saved to get it to run again, but it started me back at #99.<br/><br/>The updated version will still not run on an LG K7.<br/><br/>Now I hav...
- Wed Oct 03, 2018 3:45 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Some stuff in case you missed them
- Replies: 11
- Views: 14350
- Thu Sep 27, 2018 4:55 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tools & Files list
- Replies: 6
- Views: 17087
Re: Tools & Files list
The only version of ASE2ASC I ever had a problem with was version 1.2.3 I don't remember if I got it here, though. The problem I had was with "special_materials" that kept getting added (There was a description of the issue and a caveat that one would have to figure out the problem one's s...
- Thu Sep 27, 2018 4:38 pm
- Forum: Funsize! (Android/iOS)
- Topic: Hey People! Carmageddon 1 Android .IMG related question here
- Replies: 22
- Views: 13982
Re: Hey People! Carmageddon 1 Android .IMG related question
DB is still interested in modding Android C1. The only problem is that all I've found so far on how to do it is some kinda vague 'maybes' on whether or not it can be completely done. Maybe I missed something along the way. I was pretty sick for about four years. Is there a tut somewhere on how to do...
- Tue Sep 25, 2018 5:14 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Maxed Out map problem
- Replies: 5
- Views: 2379
Re: Maxed Out map problem
Nah, this is a case of textures disappearing altogether. as the player car procedes through the environment, various textures on the car and even on the terrain will completely disappear or flicker (which can be really confusing when rolling along at speed and everything in sight turns pure white). ...
- Sun Sep 23, 2018 8:26 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Maxed Out map problem
- Replies: 5
- Views: 2379
Re: Maxed Out map problem
One more question...
I tried searching here for a solution but couldn't find one.
The opaque textures (car textures/terrain textures) 'white out' for periods of time or flicker.
is there anything I can do about this?
I tried searching here for a solution but couldn't find one.
The opaque textures (car textures/terrain textures) 'white out' for periods of time or flicker.
is there anything I can do about this?
- Sun Sep 23, 2018 3:26 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Maxed Out map problem
- Replies: 5
- Views: 2379
Re: Maxed Out map problem
D'OH!
"You probably forgot to increase the following line (in PEDS\SETTINGS.TXT) by 2"
That's exactly what I did!
it works much better now.
thank ye verra much!
hmm.. didn't know about the oildrum bit. So far all is well, though.
"You probably forgot to increase the following line (in PEDS\SETTINGS.TXT) by 2"
That's exactly what I did!
it works much better now.
thank ye verra much!
hmm.. didn't know about the oildrum bit. So far all is well, though.
- Sun Sep 23, 2018 12:33 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Maxed Out map problem
- Replies: 5
- Views: 2379
Maxed Out map problem
I recently had to wipe out my old netbook and reload all Carma stuff. so I d/led the Mad Max map from Mac Carpocalypse and unzipped it straight into the main C2 directory and added the extra text bits referenced in the readme... Every time I select the map, the game crashes out. In software mode, th...
- Wed Jun 13, 2018 1:50 pm
- Forum: Funsize! (Android/iOS)
- Topic: Hey People! Carmageddon 1 Android .IMG related question here
- Replies: 22
- Views: 13982
Re: Hey People! Carmageddon 1 Android .IMG related question
DB is still very much interested in modding Android C1.
While I haven't actually done anything about it yet, I AM seriously paying attention to those who have so far.
;)
While I haven't actually done anything about it yet, I AM seriously paying attention to those who have so far.
;)
- Tue Jun 12, 2018 11:05 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Crush It - A crush data generator for Carmageddon
- Replies: 17
- Views: 13025
Re: Crush It - A crush data generator for Carmageddon
YOU ROCK, BROTHAAAAAAAA!!
- Thu Mar 08, 2018 3:06 am
- Forum: Funsize! (Android/iOS)
- Topic: Trying to figure out how (Android Carmageddon)
- Replies: 16
- Views: 11589
Re: Trying to figure out how (Android Carmageddon)
I really must find some time to play around with this stuff as I play Android Carmageddon regularly- and just like PC carmageddon, I'm getting bored as hell with the stock stuff
....
....
- Fri Jul 07, 2017 9:08 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Can somebody tell me...
- Replies: 4
- Views: 4401
Re: Can somebody tell me...
OK thanks, but those are the front bumper and cockpit view settings.
The one I'm referring to is the default "following" or "standard" cam.
The one that looks at the rear of the vehicle.
The one I'm referring to is the default "following" or "standard" cam.
The one that looks at the rear of the vehicle.
- Fri Jul 07, 2017 1:47 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Can somebody tell me...
- Replies: 4
- Views: 4401
Can somebody tell me...
Where the coords are for the car's "chase camera?"
I've made a big truck and would like to back it's point of view up some from the truck so I can see the neat taillights I made work.
I've made a big truck and would like to back it's point of view up some from the truck so I can see the neat taillights I made work.
- Tue Jun 06, 2017 12:57 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Any C2 mapmakers still around?
- Replies: 6
- Views: 5056
Any C2 mapmakers still around?
I can make terrain like crazy. Love doing it... What I don't know is how to make stuff happen on it yet. Awhile back as I was learning stuff in Sketchup, I made a good sized track that, while not quite as big as "Maxed Out", is still a pretty good drive. It was originally to be a contribut...
- Tue May 30, 2017 9:14 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Needing model file conversion help.
- Replies: 2
- Views: 3136
Re: Needing model file conversion help.
Thanks, Harm.
PM'd you the link.
Thanks!
PM'd you the link.
Thanks!
- Tue May 30, 2017 1:14 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Needing model file conversion help.
- Replies: 2
- Views: 3136
Needing model file conversion help.
Somebody with 3DS Max (recent version) and at least Sketchup 2014. Trying to convert some old Russian car models and failing miserably due to both programs' proprietary boolsheet and not having (or being able to run if I did ) the recent versions. Is there any way somebody with more recent versions ...
- Mon Jan 02, 2017 7:10 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Merry xmas, Happy new year, Tez eagle for c2
- Replies: 6
- Views: 6317
Re: Merry xmas, Happy new year, Tez eagle for c2
Holy shiiiiiiiiiiiiiii.........!!!!
That's ace, man!
That's ace, man!
- Sun Nov 13, 2016 11:14 pm
- Forum: General Carmageddon and Rant Forum
- Topic: What's a good way to make standalone trees?
- Replies: 4
- Views: 4718
Re: What's a good way to make standalone trees?
Razor: Yeah. I'm on an old netbook from '07. It's all I've got that I can play/mod on. Ok Tosh. Yeah, the texture cutoff is shit. I was mainly concerned with the shape. I forgot about the blinking texture fest.... Oh well. The model won't export to .3ds anyway since I started adding stuff. Time to s...
- Sun Nov 13, 2016 10:13 pm
- Forum: Funsize! (Android/iOS)
- Topic: Game not working after last update
- Replies: 3
- Views: 1046
Game not working after last update
Acer Iconia 8 B1-810
Android 4.4.4
Game crashes out immediately.
Had to uninstall/reinstall from backup. Now I'm starting at 99th again.
Wotta pain.
Android 4.4.4
Game crashes out immediately.
Had to uninstall/reinstall from backup. Now I'm starting at 99th again.
Wotta pain.
- Wed Oct 19, 2016 12:42 am
- Forum: General Carmageddon and Rant Forum
- Topic: What's a good way to make standalone trees?
- Replies: 4
- Views: 4718
What's a good way to make standalone trees?
I'm working in sketchup finishing a map (terrain) I began working on a couple years ago before I got sick. Anyway, I looked around the net some for simple treemaking methods and tried making one by pasting a tree texture on a flat plane and then copy/pasting and rotating each copy a few degrees on i...
- Mon Jul 04, 2016 1:03 am
- Forum: Funsize! (Android/iOS)
- Topic: Trying to figure out how (Android Carmageddon)
- Replies: 16
- Views: 11589
Re: Trying to figure out how (Android Carmageddon)
Ok.. I have some modding/experimenting time now that I'm on vacation.
I have spent some time getting acquainted with apk files, but haven't had a chance to mess with the .OBB yet.
I will attempt to follow QTZ's instructions above....
I have spent some time getting acquainted with apk files, but haven't had a chance to mess with the .OBB yet.
I will attempt to follow QTZ's instructions above....
- Mon Jul 04, 2016 12:54 am
- Forum: Funsize! (Android/iOS)
- Topic: Modding on Android
- Replies: 32
- Views: 1792
Modding on Android
I am just soaking up information here like a sponge.
Good to see you involved in this, QTZ. My system is also XP.
I *DO* have recent Android devices, though.
I am furiously taking notes....
Good to see you involved in this, QTZ. My system is also XP.
I *DO* have recent Android devices, though.
I am furiously taking notes....
- Sun May 01, 2016 4:58 pm
- Forum: Carmageddon and The Splat Pack
- Topic: New C2 tricks + C1 crush data (Eagle MK4)
- Replies: 19
- Views: 13758
Re: Eagle MK4 ported to C2 and some new features, and C1 now
OH HOLY HELL YES! Nice work!
Yes, we *need* a generator... Or perhaps an addon to Carmagedit?
Yes, we *need* a generator... Or perhaps an addon to Carmagedit?
- Sun May 01, 2016 4:53 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The other General
- Replies: 28
- Views: 23232
Re: The other General
NICE!
- Sun May 01, 2016 4:52 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: OK WTF? VanillaC2 not recognizing new car
- Replies: 14
- Views: 12450
Re: OK WTF? VanillaC2 not recognizing new car
Yeah, good eye, Tosh! Wow... I gottta be more careful with naming. Didn't know that could affect things that way. Thanks for helping me out, fellas! That thing doesn't look too bad ingame. EDIT** Yup. Much better. I'm on an 'old Soviet car' kick lately. I downloaded some Russian car games on Android...
- Sat Apr 30, 2016 12:04 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: OK WTF? VanillaC2 not recognizing new car
- Replies: 14
- Views: 12450
Re: OK WTF? VanillaC2 not recognizing new car
Ah... Sorry. Got sidetracked. sending now.
EDIT: addy updated and car.zip sent.
Thanks for taking a look.
EDIT: addy updated and car.zip sent.
Thanks for taking a look.
- Wed Apr 27, 2016 12:59 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: OK WTF? VanillaC2 not recognizing new car
- Replies: 14
- Views: 12450
Re: OK WTF? VanillaC2 not recognizing new car
Yeah, sure. Lemme see if I still have your addy. 'Preciate the offer.
EDIT:
Sent the zip to the comcast address. PM me another one if that one was incorrect.
EDIT:
Sent the zip to the comcast address. PM me another one if that one was incorrect.
- Tue Apr 26, 2016 5:13 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: OK WTF? VanillaC2 not recognizing new car
- Replies: 14
- Views: 12450
Re: OK WTF? VanillaC2 not recognizing new car
Nah, Coffey... I'm *not* sure-but there really isn't anything but the CarEd-generated files and the .c2c I just chucked it ingame to see what the model looked like and tweak the handling before I started smashies and falling off stuff (which I would have to update and recompile the model for as they...
- Mon Apr 25, 2016 9:09 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: OK WTF? VanillaC2 not recognizing new car
- Replies: 14
- Views: 12450
Re: OK WTF? VanillaC2 not recognizing new car
All right then. Thanks for replying so quickly, Tosh. I'll take another look at it again. It's possible I misnamed something. Neither in CarEd or Plaything or even the hex editor could I find *anything* named with less than four characters. Maybe looking at it with fresh eyeballs will show me what's...