Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 4554 matches

by Deep_Blue
Wed Mar 27, 2019 2:06 pm
Forum: Carmageddon and The Splat Pack
Topic: Another C1 motorcycle WIP
Replies: 14
Views: 5684

Another C1 motorcycle WIP

So I have some time off this week and I'm sick as a dog, so I'm hiding inside digging thru and trying to finish some old C1 stuff I started. I've got this C1 version of the mohawker Wez and his boy-toy on a KZ1000. the textures suck and there's all kinds of unfinished stuff, but it handles beautiful...
by Deep_Blue
Wed Mar 27, 2019 5:12 am
Forum: Carmageddon and The Splat Pack
Topic: MagnaPal, a palette mod for Carmageddon 1
Replies: 3
Views: 4039

Re: MagnaPal, a palette mod for Carmageddon 1

I'm using a 12 year old LCD.
Can't wait to try it.
by Deep_Blue
Sun Mar 17, 2019 8:20 pm
Forum: General Carmageddon and Rant Forum
Topic: Helllloooo
Replies: 8
Views: 4623

Re: Helllloooo

WAZAAAAAAAAAAA!
by Deep_Blue
Sun Mar 03, 2019 12:26 am
Forum: General Carmageddon and Rant Forum
Topic: What's a good way to make standalone trees?
Replies: 4
Views: 4718

Re: What's a good way to make standalone trees?

Digging up an oldy here, but I thought it important enough to mapmakers that it was worth it.

found a neat plugin for Sketchup that uses templates to make several kinds of very nice looking trees for when texturing a wall just won't cut it.

https://extensions.sketchup.com/en/cont ... tree-maker
by Deep_Blue
Sat Feb 23, 2019 7:43 pm
Forum: General Carmageddon and Rant Forum
Topic: Can somebody convert a .max file for me?
Replies: 2
Views: 1829

Re: Can somebody convert a .max file for me?

Thanks, Tosh!
you rock, man.
:rockon:
by Deep_Blue
Sat Feb 23, 2019 2:34 am
Forum: General Carmageddon and Rant Forum
Topic: Can somebody convert a .max file for me?
Replies: 2
Views: 1829

Can somebody convert a .max file for me?

It would be greatly appreciated. I don't have even a remotely recent version of 3DS MAX. I can use .3ds format My Google Drive link to the file: https://drive.google.com/file/d/1y5ZLRtVJEoC1dda8tfC_KsDhwGmNEJkf/view?usp=drivesdk The Drive folder: https://drive.google.com/folderview?id=1gtMPVQMhZfgJe...
by Deep_Blue
Wed Oct 03, 2018 3:54 pm
Forum: Funsize! (Android/iOS)
Topic: Game not working after last update
Replies: 3
Views: 1046

Game not working after last update

Eruh...Sorry it took two years to reply.<br/><br/>I meant that after the update installed, it wouldn't run. I had to reinstall the pre-update backup .apk I had saved to get it to run again, but it started me back at #99.<br/><br/>The updated version will still not run on an LG K7.<br/><br/>Now I hav...
by Deep_Blue
Thu Sep 27, 2018 4:55 pm
Forum: Carmageddon and The Splat Pack
Topic: Tools & Files list
Replies: 6
Views: 17087

Re: Tools & Files list

The only version of ASE2ASC I ever had a problem with was version 1.2.3 I don't remember if I got it here, though. The problem I had was with "special_materials" that kept getting added (There was a description of the issue and a caveat that one would have to figure out the problem one's s...
by Deep_Blue
Thu Sep 27, 2018 4:38 pm
Forum: Funsize! (Android/iOS)
Topic: Hey People! Carmageddon 1 Android .IMG related question here
Replies: 22
Views: 13982

Re: Hey People! Carmageddon 1 Android .IMG related question

DB is still interested in modding Android C1. The only problem is that all I've found so far on how to do it is some kinda vague 'maybes' on whether or not it can be completely done. Maybe I missed something along the way. I was pretty sick for about four years. Is there a tut somewhere on how to do...
by Deep_Blue
Tue Sep 25, 2018 5:14 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Maxed Out map problem
Replies: 5
Views: 2379

Re: Maxed Out map problem

Nah, this is a case of textures disappearing altogether. as the player car procedes through the environment, various textures on the car and even on the terrain will completely disappear or flicker (which can be really confusing when rolling along at speed and everything in sight turns pure white). ...
by Deep_Blue
Sun Sep 23, 2018 8:26 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Maxed Out map problem
Replies: 5
Views: 2379

Re: Maxed Out map problem

One more question...
I tried searching here for a solution but couldn't find one.

The opaque textures (car textures/terrain textures) 'white out' for periods of time or flicker.

is there anything I can do about this?
by Deep_Blue
Sun Sep 23, 2018 3:26 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Maxed Out map problem
Replies: 5
Views: 2379

Re: Maxed Out map problem

D'OH!

"You probably forgot to increase the following line (in PEDS\SETTINGS.TXT) by 2"

:lol: That's exactly what I did!

it works much better now.

thank ye verra much!

hmm.. didn't know about the oildrum bit. So far all is well, though.
by Deep_Blue
Sun Sep 23, 2018 12:33 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Maxed Out map problem
Replies: 5
Views: 2379

Maxed Out map problem

I recently had to wipe out my old netbook and reload all Carma stuff. so I d/led the Mad Max map from Mac Carpocalypse and unzipped it straight into the main C2 directory and added the extra text bits referenced in the readme... Every time I select the map, the game crashes out. In software mode, th...
by Deep_Blue
Wed Jun 13, 2018 1:50 pm
Forum: Funsize! (Android/iOS)
Topic: Hey People! Carmageddon 1 Android .IMG related question here
Replies: 22
Views: 13982

Re: Hey People! Carmageddon 1 Android .IMG related question

DB is still very much interested in modding Android C1.

While I haven't actually done anything about it yet, I AM seriously paying attention to those who have so far.
;)
by Deep_Blue
Thu Mar 08, 2018 3:06 am
Forum: Funsize! (Android/iOS)
Topic: Trying to figure out how (Android Carmageddon)
Replies: 16
Views: 11589

Re: Trying to figure out how (Android Carmageddon)

I really must find some time to play around with this stuff as I play Android Carmageddon regularly- and just like PC carmageddon, I'm getting bored as hell with the stock stuff
....
by Deep_Blue
Fri Jul 07, 2017 9:08 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Can somebody tell me...
Replies: 4
Views: 4401

Re: Can somebody tell me...

OK thanks, but those are the front bumper and cockpit view settings.

The one I'm referring to is the default "following" or "standard" cam.
The one that looks at the rear of the vehicle.
by Deep_Blue
Fri Jul 07, 2017 1:47 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Can somebody tell me...
Replies: 4
Views: 4401

Can somebody tell me...

Where the coords are for the car's "chase camera?"

I've made a big truck and would like to back it's point of view up some from the truck so I can see the neat taillights I made work.
by Deep_Blue
Tue Jun 06, 2017 12:57 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Any C2 mapmakers still around?
Replies: 6
Views: 5056

Any C2 mapmakers still around?

I can make terrain like crazy. Love doing it... What I don't know is how to make stuff happen on it yet. Awhile back as I was learning stuff in Sketchup, I made a good sized track that, while not quite as big as "Maxed Out", is still a pretty good drive. It was originally to be a contribut...
by Deep_Blue
Tue May 30, 2017 9:14 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Needing model file conversion help.
Replies: 2
Views: 3136

Re: Needing model file conversion help.

Thanks, Harm.

PM'd you the link.

Thanks!
by Deep_Blue
Tue May 30, 2017 1:14 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Needing model file conversion help.
Replies: 2
Views: 3136

Needing model file conversion help.

Somebody with 3DS Max (recent version) and at least Sketchup 2014. Trying to convert some old Russian car models and failing miserably due to both programs' proprietary boolsheet and not having (or being able to run if I did ) the recent versions. Is there any way somebody with more recent versions ...
by Deep_Blue
Mon Jan 02, 2017 7:10 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Merry xmas, Happy new year, Tez eagle for c2
Replies: 6
Views: 6317

Re: Merry xmas, Happy new year, Tez eagle for c2

Holy shiiiiiiiiiiiiiii.........!!!!

That's ace, man!
by Deep_Blue
Sun Nov 13, 2016 11:14 pm
Forum: General Carmageddon and Rant Forum
Topic: What's a good way to make standalone trees?
Replies: 4
Views: 4718

Re: What's a good way to make standalone trees?

Razor: Yeah. I'm on an old netbook from '07. It's all I've got that I can play/mod on. Ok Tosh. Yeah, the texture cutoff is shit. I was mainly concerned with the shape. I forgot about the blinking texture fest.... Oh well. The model won't export to .3ds anyway since I started adding stuff. Time to s...
by Deep_Blue
Sun Nov 13, 2016 10:13 pm
Forum: Funsize! (Android/iOS)
Topic: Game not working after last update
Replies: 3
Views: 1046

Game not working after last update

Acer Iconia 8 B1-810

Android 4.4.4

Game crashes out immediately.

Had to uninstall/reinstall from backup. Now I'm starting at 99th again.

Wotta pain.
by Deep_Blue
Wed Oct 19, 2016 12:42 am
Forum: General Carmageddon and Rant Forum
Topic: What's a good way to make standalone trees?
Replies: 4
Views: 4718

What's a good way to make standalone trees?

I'm working in sketchup finishing a map (terrain) I began working on a couple years ago before I got sick. Anyway, I looked around the net some for simple treemaking methods and tried making one by pasting a tree texture on a flat plane and then copy/pasting and rotating each copy a few degrees on i...
by Deep_Blue
Mon Jul 04, 2016 1:03 am
Forum: Funsize! (Android/iOS)
Topic: Trying to figure out how (Android Carmageddon)
Replies: 16
Views: 11589

Re: Trying to figure out how (Android Carmageddon)

Ok.. I have some modding/experimenting time now that I'm on vacation.
I have spent some time getting acquainted with apk files, but haven't had a chance to mess with the .OBB yet.

I will attempt to follow QTZ's instructions above....
by Deep_Blue
Mon Jul 04, 2016 12:54 am
Forum: Funsize! (Android/iOS)
Topic: Modding on Android
Replies: 32
Views: 1792

Modding on Android

I am just soaking up information here like a sponge.

Good to see you involved in this, QTZ. My system is also XP.

I *DO* have recent Android devices, though.

I am furiously taking notes....
by Deep_Blue
Sun May 01, 2016 4:58 pm
Forum: Carmageddon and The Splat Pack
Topic: New C2 tricks + C1 crush data (Eagle MK4)
Replies: 19
Views: 13758

Re: Eagle MK4 ported to C2 and some new features, and C1 now

OH HOLY HELL YES! Nice work! :rockon:

Yes, we *need* a generator... Or perhaps an addon to Carmagedit?
by Deep_Blue
Sun May 01, 2016 4:53 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The other General
Replies: 28
Views: 23232

Re: The other General

NICE!
by Deep_Blue
Sun May 01, 2016 4:52 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: OK WTF? VanillaC2 not recognizing new car
Replies: 14
Views: 12450

Re: OK WTF? VanillaC2 not recognizing new car

Yeah, good eye, Tosh! Wow... I gottta be more careful with naming. Didn't know that could affect things that way. Thanks for helping me out, fellas! That thing doesn't look too bad ingame. EDIT** Yup. Much better. I'm on an 'old Soviet car' kick lately. I downloaded some Russian car games on Android...
by Deep_Blue
Sat Apr 30, 2016 12:04 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: OK WTF? VanillaC2 not recognizing new car
Replies: 14
Views: 12450

Re: OK WTF? VanillaC2 not recognizing new car

Ah... Sorry. Got sidetracked. sending now.

EDIT: addy updated and car.zip sent.

Thanks for taking a look.
by Deep_Blue
Wed Apr 27, 2016 12:59 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: OK WTF? VanillaC2 not recognizing new car
Replies: 14
Views: 12450

Re: OK WTF? VanillaC2 not recognizing new car

Yeah, sure. Lemme see if I still have your addy. 'Preciate the offer.

EDIT:

Sent the zip to the comcast address. PM me another one if that one was incorrect. :rockon:
by Deep_Blue
Tue Apr 26, 2016 5:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: OK WTF? VanillaC2 not recognizing new car
Replies: 14
Views: 12450

Re: OK WTF? VanillaC2 not recognizing new car

Nah, Coffey... I'm *not* sure-but there really isn't anything but the CarEd-generated files and the .c2c I just chucked it ingame to see what the model looked like and tweak the handling before I started smashies and falling off stuff (which I would have to update and recompile the model for as they...
by Deep_Blue
Mon Apr 25, 2016 9:09 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: OK WTF? VanillaC2 not recognizing new car
Replies: 14
Views: 12450

Re: OK WTF? VanillaC2 not recognizing new car

All right then. Thanks for replying so quickly, Tosh. I'll take another look at it again. It's possible I misnamed something. Neither in CarEd or Plaything or even the hex editor could I find *anything* named with less than four characters. Maybe looking at it with fresh eyeballs will show me what's...