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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: CTT #2: Testing modular level design for C2

Posted: Sun Feb 26, 2017 12:26 pm 
Fixed the problem, can you spot it? correct: 455, -2, -2 // Activation area, 1st corner of the box 450, 0, 2 // Activation area, 2nd corner of the box incorrect: -455, -2, -2 // Activation area, 1st corner of the box -450, 0, 2 // Activation area, 2nd corner of the box Yep, wasted a lot of time on t...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: CTT #2: Testing modular level design for C2

Posted: Tue Feb 21, 2017 10:03 am 
I'd use a more recent version of Max but a very important plugin in my (pro) workflow stopped with 2012. Similar plugins for later versions of Max don't do the job the way I want. I stayed years with 3.1, then years with 8 and now I'm stuck with 2012 heh! So as long as it'll be compatible with Windo...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: CTT #2: Testing modular level design for C2

 Post subject: Re: Screen Shots
Posted: Sun Feb 19, 2017 9:14 pm 
Some more wips. Having a problem opening that door with a remote switch (like the silo doors), no idea why. http://i.imgur.com/8e19TQ4.jpg http://i.imgur.com/pVzUdOr.jpg http://i.imgur.com/u7b7n9t.jpg http://i.imgur.com/LikkTnF.jpg

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Tue Feb 14, 2017 5:29 pm 
Sadly hifi's ddraw can't alter the internal resolution by itself. This is why Carma95 was slightly modified into the HD test (it is indeed nothing more that Carma95 with its internal res set to either 1280*720 or 1920*1080). The "HD test" executables use ddraw as well. Have you tried chang...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: CTT #2: Testing modular level design for C2

 Post subject: Re: Screen Shots
Posted: Fri Feb 10, 2017 12:17 am 
Just took them with FRAPS, SHIFT+D hasn't worked in a good 10 years for me in C2. They are in 640x480 with no AA, might explain why they look so crisp. However my game usualy looks like that : http://i.imgur.com/ORD4UgE.jpg nGlide with 0.8 gamma correction, set to desktop res while keeping original ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: CTT #2: Testing modular level design for C2

Posted: Thu Feb 09, 2017 4:09 pm 
Testing modular level design (also at preprocessing):
Image
Image

3dsmax filesize is 5MB, once preprocessed for C2... 65kB :scool:

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Tue Feb 07, 2017 7:30 pm 
I never really paid attention but it's the same for me. I guess it's too much for software mode while it isn't made for HD nor taking advantage of multiple cores. 3DFX + Glide is hardware accelerated so it's often the fastest experience (kinda wish we could disable texture filtering). And Carma95 st...

 Forum: General Discussion / Rant Forum   Topic: Obsessed with Carmageddon (PC Zone #78, July 1999)

Posted: Tue Feb 07, 2017 3:38 pm 
Hehe

A lot of scans are available at this address http://www.pixsoriginadventures.co.uk/PCZone/ along with images of the promo CDs etc.

 Forum: General Discussion / Rant Forum   Topic: Obsessed with Carmageddon (PC Zone #78, July 1999)

Posted: Tue Feb 07, 2017 11:47 am 
Found this so I thought I'd share it, might bring back memories to veterans: http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/thumb_PC_Zone_78_28July_199929-64.jpg http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/thumb_PC_Zone_78_28July_199929-65.jpg http://rr2000.toshiba-3.com/gal...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Jan 18, 2017 1:30 am 
C2 in Win98 in Dosbox (DAUM with 3DFX)

Image

 Forum: General Discussion / Rant Forum   Topic: Is this thing on?

 Post subject: Re: Is this thing on?
Posted: Sun Jan 15, 2017 7:06 pm 
*Tosh pokes*
*CWA twitches*

 Forum: Files, Tutorials & Infos   Topic: Interesting reads (3D, lowpoly, game assets, pixelart etc.)

Posted: Mon Jan 09, 2017 6:14 pm 
Added the following resource list:
Game Development Resources
by David Arcila

 Forum: News   Topic: Merry xmas, Happy new year, Tez eagle for c2

Posted: Fri Dec 30, 2016 7:04 pm 
:sbsmile:

Quickly put a little video together: https://www.youtube.com/watch?v=H5jx0TOphNA

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Fri Dec 30, 2016 2:54 pm 
A couple more tricks: When you apply a groove to the parent of a deformable component, the child won't appear with the shell model (or if you force it, it won't animate). Easy solution: apply a null groove on the child (this won't reset its transformation matrix) to make it appear with the shell mod...

 Forum: News   Topic: Merry xmas, Happy new year, Tez eagle for c2

Posted: Fri Dec 30, 2016 2:23 pm 
tez_eagle.jpg I'm one week late with this but anyway! Hope you all had a merry Christmas and I wish you the best for 2017! Kinda wish it'll be a more lively year for the CWA as well :sbsmile: The little gift is more of a technical achievement rather than a proper C2 addon given its polycount (79k t...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Fri Dec 23, 2016 1:07 am 
Maxine adding much needed cheerleaders to the stadium!

Image

 Forum: devWAM   Topic: Carmatools Maxscript Pack [WIP]

Posted: Wed Dec 21, 2016 6:57 pm 
I can try putting a quick basic guide with pictures together after christmas. I use the scripts on a quasi daily basis, it is a godsend. Most important basic things from the top of my head: - Basic hierarchy with the main component as its top parent and everything else its childs. - Properly naming ...

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Wed Dec 21, 2016 6:03 pm 
Splitting DAT files: as I said, I find it easier to work on some singled out components. Especially as Harm's script can export DAT files only. When you prepare instances you have to edit the ACT file manually and clean the DAT file. If you have to edit an instanced mesh afterward it's just easier t...

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Sat Dec 17, 2016 12:35 pm 
Did some tests in C2 yesterday and the day before. - Actors with transformation (mirror, rotation, scale) are only reset if you set an animation in their GROOVE, paths are ok. - Actors being named FLWHEEL.ACT, FRWHEEL.ACT, RLWHEEL.ACT, RRWHEEL.ACT can reset their position . So if you instance/transf...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Fri Dec 16, 2016 9:29 am 
I continue to add all sorts of stuff to the RR2000 gallery . This time I added more scans. Among them I found these: http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/thumb_pc_joker_1997_05_Page_024.jpg http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/thumb_pc_joker_1997_05_Page_025...

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Wed Dec 14, 2016 8:49 pm 
The software mode barely cares about the texture sizes (which is awesome). The Glide mode however can load these textures apparently but downsizes them to 256*256 :mad:

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Tue Dec 13, 2016 9:46 am 
New track from Mastro :)
The Beach, "the bastard child of Koopa Troopa Beach and Carribean Catastrophe"

Image
Image
Image

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Thu Dec 08, 2016 3:57 pm 
I always thought C1 Glide mode couldn't handle textures larger than 256x256 or non-power-of-two sizes. Actually Glide is fine with both as long as these sizes aren't precisely 512 or 1024 (maybe 2048 and so on). So 256x512 won't load, but 256x514 will work. You get the idea. Go figure... Carmageddon...

 Forum: General Discussion / Rant Forum   Topic: Trucking Hell! (a silly sprite game concept)

Posted: Thu Dec 08, 2016 3:40 pm 
What about those ingame mockups? :grin: :thumbsup:

Very solid game concept, reminds me a little bit of upcoming Romero game Gunman Taco Truck. Wish I could help you with the actual programming of the thing.

 Forum: News   Topic: Several Minutes with Stainless Games' Neil "Nobby" Barnden

Posted: Fri Nov 25, 2016 10:41 pm 
Your post-apocalyptic BFF, you escapists :techsupport:

 Forum: News   Topic: Several Minutes with Stainless Games' Neil "Nobby" Barnden

Posted: Sun Nov 20, 2016 1:01 pm 
A nice little chat with nobby where we learn that the next thing is indeed Carmageddon: Crashers but also that they start thinking about the follow-up to Max Damage! https://www.ragequitters.co.uk/nobby-barnden-qanda/ https://www.ragequitters.co.uk/wp-content/uploads/2016/11/nobby-600x395.jpg

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Fri Nov 11, 2016 1:16 am 
Slick black skin there, could be included in the archive actually?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Stiletto XL

 Post subject: Re: Stiletto XL
Posted: Fri Nov 11, 2016 1:15 am 
:beer:

Onto your cattle truck now!

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Nov 09, 2016 10:20 pm 
Image

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Tue Nov 08, 2016 10:52 am 
That was 7 years ago, TTR was the one making it. I guess he kinda stopped his C2 projects for C1 ones and then he moved on from modding altogether. I still have the 3DSMAX scene!

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Mon Nov 07, 2016 10:58 pm 
I don't have much free time lately and thus I just help friends with their projects, so feel free to reach out to me with files and a todo list if the Windows reinstallation doesn't fix your issue :swink:

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Mon Nov 07, 2016 10:10 am 
Oh hey Pip :beer: That PT2 error is really strange, especially under Win8.1. It still runs smoothly in Win10 here. What's circled in red is the only needed option to be enabled via the compatibility settings: http://www.rockraidersunited.com/uploads/gallery/album_1/gallery_1_1_42081.jpg But I suppos...

 Forum: General Discussion / Rant Forum   Topic: ReShade in Carmageddon 2

Posted: Thu Nov 03, 2016 11:23 pm 
Yes, the performance took a big hit. I'm not running it on a strong iron though, and there were too many filters at work there I guess. I'm pretty sure it's possible to come up with something really decent that wouldn't look out of place yet add a little something. Not sure I have the time for that ...

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Thu Nov 03, 2016 11:20 pm 
I helped produce the GOG version, I can say it's good :tongue: There's always the Vanilla C2 pack + nGlide, if you want it mod ready. Tools work nicely on Win10 in my experience. Once set to run in 16bit color depth mode from within the executable properties, Plaything 2 runs well, textures aren't s...

 Forum: General Discussion / Rant Forum   Topic: ReShade in Carmageddon 2

 Post subject: ReShade in Carmageddon 2
Posted: Thu Nov 03, 2016 11:27 am 
Just a quick test of ReShade: eva5LL4Oo9I ^ Play that in full screen of enlarged player over at Youtube. If for some reason the player doesn't show, the video's here . Too bad the ambient occlusion generate these artifacts on both sides of the car. The filters work quite well beside that, though I'm...
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