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 Forum: devWAM   Topic: Carma95 hacks

 Post subject: Re: Carma95 hacks
Posted: Sun Mar 11, 2018 8:57 pm 
I explained the skill save fix there: http://www.cwaboard.co.uk/viewtopic.php?p=105572#p105572 About the ped drawing distance: I had another go at it recently and while it's done more properly, the disappearing ped problem still occurs. Carma is really coded strangely, the way it handles ped is weir...

 Forum: devWAM   Topic: Carma95 hacks

 Post subject: Carma95 hacks
Posted: Sun Mar 11, 2018 8:42 pm 
hifi's Always hires patch: http://hifi.iki.fi/carmageddon/carm95_always_hires.exe skill save fix: http://rr2000.toshiba-3.com/R6/CARMA95-gNumber_of_Racers-48.zip crush data crashing game upon exiting race: http://rr2000.toshiba-3.com/R6/CARMA95-BrMemFree-skip.zip ped distance attempts: http://rr2000...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Straight C2 to C1 converting

 Post subject: Re: Tosh's car releases
Posted: Sun Mar 11, 2018 6:21 pm 
I just had a quick try with the Semi Mk2 myself and it turns out it hits a material limit. I'll fiddle some more and report to you, I didn't think of that in my instructions.
In your files, TXT file is correct, PIX is empty and MAT untouched.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Straight C2 to C1 converting

 Post subject: Re: Tosh's car releases
Posted: Sun Mar 11, 2018 10:51 am 
I at least need YOUR txt and mat files...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Straight C2 to C1 converting

 Post subject: Re: Tosh's car releases
Posted: Sat Mar 10, 2018 10:48 pm 
Wade, upload the ACT DAT MAT TXT PIX C1 files somewhere and I'll check it out :ssmile:

 Forum: News   Topic: Discord channel #carmageddon

Posted: Fri Mar 09, 2018 7:01 pm 
http://appspourpc.com/wp-content/uploads/2017/11/Discord-Logo.png Quick news to say the #carmageddon IRC channel duplicated itself into a Discord channel as well. As it is the trendy thing currently, we thought it might gather more of us. (the IRC chan is still going ofc) Click right there: https:/...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Straight C2 to C1 converting

Posted: Thu Mar 08, 2018 11:47 pm 
Depends how detailed it has to be. Here's a quick and untested try for a dumb conversion assuming you know your way around: 1. Convert all textures to 8bit BMP using the ingame palette. Put all BMP files + TRixx in a folder and run TRixx, select option 3, type a filename and hit ENTER. Place generat...

 Forum: Technical Assistance & Help Forum   Topic: CARMA95 / Meld Pack difficulty mode bug

Posted: Thu Mar 08, 2018 10:42 pm 
Best way to test is to start a new game and try and get all cars and see if the save file keeps all the info properly I guess. As I explained the patch prevents the game from writing more than 48 car entries in the savefile, so if a stealable car is placed beyond place 48 in OPPONENT.TXT its status ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Thu Mar 08, 2018 9:26 pm 
The Big Dump is basically a building on wheel so it's ok :yingyang:

It's done! The car FLI file is as big as the Big Dump :swink:
Image

-> ROD VIBRATION 3000

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Mar 07, 2018 11:35 am 
This link is sometimes updated http://temporarydomainname.co.uk/Flummery-v0.3.8.0.7z but what's seen above is still WIP and not available yet. Does the Mini Cooper crash in a Splat Pack only installation? Does it crash DOS executables? From recent exchanges with anons on /vr/, it seemed like merging...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Mar 07, 2018 12:49 am 
Errol implementing crush data visualisation in Flummery. May we hope for more? :saston:

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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Mar 05, 2018 11:22 pm 
Ha! Not yet, still have some stuff to do on the model and bbox adjusting. Then the cockpit model+images, then the distance model, then menu images and damage indicator. Fun! :yingyang:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Mar 05, 2018 11:17 pm 
@Harm: Yes, they are all existing stock C1 textures, most from tracks. Some I edited a bit. And....IM SO anxious to see that bigbump now in C1 :shock: :shock: Here we go then :swink: https://i.imgur.com/5uqsFJn.png https://i.imgur.com/3XVQ8T5.png https://i.imgur.com/w0XN8jf.png https://i.imgur.com/K...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sun Mar 04, 2018 7:56 pm 
@Wade: Those are jpegs! I asked for the BMP files to check the colors/palette directly, I guess you'd have to zip them up and upload the file somewhere. You're using Photoshop right? Maybe I'll do a little step-by-step tutorial. About the big MagnaDump, scaling it down kinda beats the purpose of thi...

 Forum: News   Topic: Mastro back in town, releases C1 stuff

Posted: Sun Mar 04, 2018 7:46 pm 
Harm: Dunno about the Silent Hill level, but for the CarmaPSX ones it's Errol who extracted cars and levels some years ago.

 Forum: News   Topic: Mastro back in town, releases C1 stuff

Posted: Wed Feb 28, 2018 11:38 pm 
Over at the Carmageddon Foro Foretico , Mastro broke his 6 month leave and updated his Carmageddon Special Edition pack with a car from Mad Maxine and another track from Carma PSX (the cemetery)! https://i.imgur.com/M070b1Q.png Then ported a smaller level from... Silent Hill. While lacking accessori...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Wed Feb 28, 2018 11:18 pm 
@Wade: could you upload the BMP file somewhere? And if possible the BMP before you apply the palette and the BMP file after you apply it.

It looks to me like the carma palette might be applied but with wrong indexes? Difficult to say like that.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Thu Feb 22, 2018 11:55 pm 
I'm not against the idea as C1 lacks a very big vehicle like that. However unlike C2; C1 doesn't work well with such large machines. At the moment, trying to load the bigdump at its full size breaks the race. I have to scale it down to 90% for it to load and display properly ingame. This is already ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Thu Feb 22, 2018 8:17 pm 
@Wade: Yes, just keep in mind that it is the ingame palette you have to apply (there are two palettes: ingame and menus). Just done with the Deathcruiser for C1. Not quite sure why I did that. Demaking it for C1 was a good exercise though; tried to get a bit closer to CWR's original design while kee...

 Forum: Technical Assistance & Help Forum   Topic: Trying to figure out how (Android Carmageddon)

Posted: Tue Feb 20, 2018 3:10 pm 
Hey sonofham,

Sorry to hear about your loss :sad:

About the apk/obb, you can download it here:
http://rr2000.toshiba-3.com/R6/carma_android.zip

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Tue Feb 20, 2018 12:14 am 
Just look at this! We could remap the top of the Suppressor with its damage inidcator and it'd still get more detail out of it!
Image

Official seal of FIX IT SCI:
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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Feb 19, 2018 4:34 pm 
Heh! Well it was more of a test to see how feasible it was to update the C1 textures using their mobile version counterpart, and if it was worth it. I'm not sure it is a success in the end as the original textures were even sharper in their details (cfr. eagle mk1 and ed's jet textures) and also bec...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Feb 19, 2018 12:00 am 
:yingyang:

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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Fri Feb 16, 2018 12:48 pm 
Image
It's available at RR2000 :grin: A quick little mod.

@Harm: Beside a C1 source-port, a crush data generator is the biggest thing! Even a simple one that would output preset deformation. But I understand this mustn't be easy at all.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Thu Feb 15, 2018 11:42 pm 
Ah thanks for the kind words! Always a motivation boost to be reminded others also play C1 with mods! :rockon:

Knocked together a quick mod, really wonder why no one ever did it before! Deformation still works.
Image

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Feb 12, 2018 1:36 am 
An update 'cause it's taking longer than I thought.

Image

Image

 Forum: Technical Assistance & Help Forum   Topic: CARMA95 / Meld Pack difficulty mode bug

Posted: Fri Feb 02, 2018 7:23 pm 
Ok I spent a lot of time on this. The culprit is... OPPONENT.TXT. Somehow. Actually the game only allocates enough space in a savefile to save the wasted status of 48 cars. So if we have more cars installed, like MeldPack which has 70, the overflow is written over the entries that follow the 48-cars...

 Forum: News   Topic: cnc-ddraw still in development and more

Posted: Tue Jan 30, 2018 10:44 pm 
Just for the record and in case someone wants to try them out, here are a couple of other recent DDraw wrappers: DDrawCompat, https://github.com/narzoul/DDrawCompat Runs very well, but no configuration possible, so no windowed mode. (latest 'experimental' release is more up to date than its release ...

 Forum: News   Topic: cnc-ddraw still in development and more

Posted: Tue Jan 30, 2018 10:33 pm 
hifi's ddraw.dll is what we've been using for years now to propel Carma95. It turns out FunkyFr3sh is still working on it and improving compatibility to work with Command & Conquer (while keeping an eye on Carmageddon). https://github.com/CnCNet/cnc-ddraw Releases can be downloaded there: https:...

 Forum: Technical Assistance & Help Forum   Topic: CARMA95 / Meld Pack difficulty mode bug

Posted: Tue Jan 30, 2018 10:32 pm 
Right, my bad, I answered too quickly...
Editing all races TXT files could be a chore, especially as the folder is also filled with unused ones. :crazy:

I just tested with an unmodified CARM95.EXE from the original CD and the problem is also present... I'll have to check in a Win95 VM as well.

 Forum: Technical Assistance & Help Forum   Topic: CARMA95 / Meld Pack difficulty mode bug

Posted: Mon Jan 29, 2018 9:41 pm 
Hello! Yes, that bug has been reported before but we haven't been able to track down the issue so far... I'd like to solve this for the next update to the Meld Pack. The only workaround at the moment is editing DATA\GENERAL.TXT and changing each skill-related line so that the easy skill value matche...

 Forum: News   Topic: Crystal Quest to Carmageddon: Patrick Buckland interview

Posted: Sat Jan 20, 2018 12:23 am 
The Retro Hour Ep105:
https://soundcloud.com/the-retro-hour/c ... hour-ep105

Interview is at 25:25.

They are prototyping something new to do with Carmageddon apparently. (towards the end, 1:09-10 or so)

 Forum: News   Topic: Carmageddon: Max Damage now DRM-free on GOG.com!

Posted: Thu Jan 18, 2018 3:27 pm 
https://images-1.gog.com/a5bfd4070040d7e706d04495bea5ab1527b1350f1c880ee81d96dc5443513e00.jpg ... also TDR2000 giveaway for 48 hours. And there's a 75% promo on Carmageddon titles for a week. >>>>> GOG.com Kickstarter backers can redeem CMD via Humble Bundle (enter your email in the resender page h...

 Forum: Technical Assistance & Help Forum   Topic: C1 UI flickers, crashes

 Post subject: Re: C1 UI flickers, crashes
Posted: Mon Jan 15, 2018 11:32 am 
Awesome :beer:

 Forum: Technical Assistance & Help Forum   Topic: C1 UI flickers, crashes

 Post subject: Re: C1 UI flickers, crashes
Posted: Wed Jan 10, 2018 3:41 pm 
Make sure you're using the latest patch (1.3) (the one with VOODO2C.EXE), non-debug+cracked one is available at Road Reaction. Don't forget you can try arguments like -vgraphics or -vrush. I always run in it like so "VOODO2C.EXE -VRUSH". If that doesn't help, then trying the earlier patch ...
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