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 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Wed Dec 21, 2016 6:03 pm 
Splitting DAT files: as I said, I find it easier to work on some singled out components. Especially as Harm's script can export DAT files only. When you prepare instances you have to edit the ACT file manually and clean the DAT file. If you have to edit an instanced mesh afterward it's just easier t...

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Sat Dec 17, 2016 12:35 pm 
Did some tests in C2 yesterday and the day before. - Actors with transformation (mirror, rotation, scale) are only reset if you set an animation in their GROOVE, paths are ok. - Actors being named FLWHEEL.ACT, FRWHEEL.ACT, RLWHEEL.ACT, RRWHEEL.ACT can reset their position . So if you instance/transf...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Fri Dec 16, 2016 9:29 am 
I continue to add all sorts of stuff to the RR2000 gallery . This time I added more scans. Among them I found these: http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/thumb_pc_joker_1997_05_Page_024.jpg http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/thumb_pc_joker_1997_05_Page_025...

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Wed Dec 14, 2016 8:49 pm 
The software mode barely cares about the texture sizes (which is awesome). The Glide mode however can load these textures apparently but downsizes them to 256*256 :mad:

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Tue Dec 13, 2016 9:46 am 
New track from Mastro :)
The Beach, "the bastard child of Koopa Troopa Beach and Carribean Catastrophe"

Image
Image
Image

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Thu Dec 08, 2016 3:57 pm 
I always thought C1 Glide mode couldn't handle textures larger than 256x256 or non-power-of-two sizes. Actually Glide is fine with both as long as these sizes aren't precisely 512 or 1024 (maybe 2048 and so on). So 256x512 won't load, but 256x514 will work. You get the idea. Go figure... Carmageddon...

 Forum: General Discussion / Rant Forum   Topic: Trucking Hell! (a silly sprite game concept)

Posted: Thu Dec 08, 2016 3:40 pm 
What about those ingame mockups? :grin: :thumbsup:

Very solid game concept, reminds me a little bit of upcoming Romero game Gunman Taco Truck. Wish I could help you with the actual programming of the thing.

 Forum: News   Topic: Several Minutes with Stainless Games' Neil "Nobby" Barnden

Posted: Fri Nov 25, 2016 10:41 pm 
Your post-apocalyptic BFF, you escapists :techsupport:

 Forum: News   Topic: Several Minutes with Stainless Games' Neil "Nobby" Barnden

Posted: Sun Nov 20, 2016 1:01 pm 
A nice little chat with nobby where we learn that the next thing is indeed Carmageddon: Crashers but also that they start thinking about the follow-up to Max Damage! https://www.ragequitters.co.uk/nobby-barnden-qanda/ https://www.ragequitters.co.uk/wp-content/uploads/2016/11/nobby-600x395.jpg

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Fri Nov 11, 2016 1:16 am 
Slick black skin there, could be included in the archive actually?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Stiletto XL

 Post subject: Re: Stiletto XL
Posted: Fri Nov 11, 2016 1:15 am 
:beer:

Onto your cattle truck now!

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Nov 09, 2016 10:20 pm 
Image

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Tue Nov 08, 2016 10:52 am 
That was 7 years ago, TTR was the one making it. I guess he kinda stopped his C2 projects for C1 ones and then he moved on from modding altogether. I still have the 3DSMAX scene!

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Mon Nov 07, 2016 10:58 pm 
I don't have much free time lately and thus I just help friends with their projects, so feel free to reach out to me with files and a todo list if the Windows reinstallation doesn't fix your issue :swink:

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Mon Nov 07, 2016 10:10 am 
Oh hey Pip :beer: That PT2 error is really strange, especially under Win8.1. It still runs smoothly in Win10 here. What's circled in red is the only needed option to be enabled via the compatibility settings: http://www.rockraidersunited.com/uploads/gallery/album_1/gallery_1_1_42081.jpg But I suppos...

 Forum: General Discussion / Rant Forum   Topic: ReShade in Carmageddon 2

Posted: Thu Nov 03, 2016 11:23 pm 
Yes, the performance took a big hit. I'm not running it on a strong iron though, and there were too many filters at work there I guess. I'm pretty sure it's possible to come up with something really decent that wouldn't look out of place yet add a little something. Not sure I have the time for that ...

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Thu Nov 03, 2016 11:20 pm 
I helped produce the GOG version, I can say it's good :tongue: There's always the Vanilla C2 pack + nGlide, if you want it mod ready. Tools work nicely on Win10 in my experience. Once set to run in 16bit color depth mode from within the executable properties, Plaything 2 runs well, textures aren't s...

 Forum: General Discussion / Rant Forum   Topic: ReShade in Carmageddon 2

 Post subject: ReShade in Carmageddon 2
Posted: Thu Nov 03, 2016 11:27 am 
Just a quick test of ReShade: eva5LL4Oo9I ^ Play that in full screen of enlarged player over at Youtube. If for some reason the player doesn't show, the video's here . Too bad the ambient occlusion generate these artifacts on both sides of the car. The filters work quite well beside that, though I'm...

 Forum: News   Topic: Carmageddon: Max Damage OUT NOW ON PC!

Posted: Thu Nov 03, 2016 11:12 am 
Also, guys, don't forget to try and leave little reviews/votes on Steam or elsewhere on the net. Be it positive or negative. The game deserves fair reviews, and you know how it is nowadays... upset trolls just bash games they don't like with rude one-liners and for wrong reasons.

 Forum: Technical Assistance & Help Forum   Topic: What's a good way to make standalone trees?

Posted: Thu Nov 03, 2016 11:09 am 
Realistic lowpoly trees really are a pain in the neck. I guess you could check C2S' Cruisemap to have some other ideas. I tend to rely on C1/C2 original trees as they fit right in the engine limitations. As for the trees you're working on I concur with Razor that avoiding cutting the edge of the tex...

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Thu Nov 03, 2016 10:56 am 
I hesitate between plumber and mechanic? Nice costume as always! :swink: And yes, CWA entered a state where you don't expect a reply anytime soon! It happened before, though this time feels like it will have an impact. No doubt the other Carma.com forum and IRC are stealing the show lately. I'm plan...

 Forum: News   Topic: Carmageddon: Max Damage OUT NOW ON PC!

Posted: Fri Oct 28, 2016 7:19 pm 
Indeed it's out!

Image

 Forum: News   Topic: nGlide 2.0 & dgVoodoo v2.55

Posted: Fri Sep 16, 2016 1:33 pm 
dgVoodoo 2.53 ⋅ Support for ‘dynamic resolutions’ (see section ‘Resolution overriding’) ⋅ Added support for ‘d3dcompiler_47.dll’, so Win10 users don’t have to download and mess with d3dcompiler dll, 47 is part of the Win10 OS. ⋅ Linear filtering was applied for upscali...

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Mon Sep 12, 2016 10:58 am 
Very nice!! Taking shape there :beer:
And yes, random ingame crashes that seem to happen for no logical reason show that the whole thing isn't as simple as how I broke it down up there in this topic.

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sat Sep 03, 2016 5:06 pm 
The Joker wrote:
The DOS Version is Strangely the only one that wants to work on my PC .
EDIT : Got another version now, with DOS the only two that work.


Have you tried the Meldpack? http://rr2000.toshiba-3.com/carmageddon-1
Should work easily in Windows. If it doesn't, I'm interested in feedback.

 Forum: News   Topic: Carmageddon: Crashers

 Post subject: Re: Carmageddon: Crashers
Posted: Sat Sep 03, 2016 5:01 pm 
Heh! I kinda thought this would generate some discussion at least :sgn:

Errol and CzechDeath paid a visit to Stainless lately and apparently had a lookie at the thing, here's what Errol had to say about it:
Quote:
it's a very unique take on the franchise


's all :grin:

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun Aug 21, 2016 12:05 am 
oh hey! Welcome on the CWA :ssmile:
Nice shots, testing 320x200. I see you modded some stuff too. Doozer certainly looks less menacing like that :slol:

 Forum: News   Topic: Carmageddon: Crashers

 Post subject: Carmageddon: Crashers
Posted: Fri Aug 19, 2016 11:44 am 
http://i.imgur.com/3OW12gf.jpg Hah! A nice find by Trent :ssmile: http://www.advintgaming.com/projects/carmageddon-crashers http://www.droidgamers.com/index.php/game-news/android-game-news/10814-the-upcoming-carmageddon-max-damage-game-will-be-getting-a-mobile-companion-called-carmageddon-crashers ...

 Forum: devWAM   Topic: Carmatools Maxscript Pack [WIP]

Posted: Thu Aug 11, 2016 10:06 am 
:beer:

 Forum: General Discussion / Rant Forum   Topic: Grand Theft Auto: Max Pack - a complete pack à la GOG

Posted: Sun Jul 31, 2016 2:49 pm 
Updated: Improved launcher. Fixed UK setups and 8bit modes. Added Glide mode. Split Mac version apart. Base ingame resolution set to 800x600x32. New README.TXT. And thus more ANSI art: http://i.imgur.com/OmmpKqh.gif And by the way, QTZ: to draw ANSI stuff like that there's the good old TheDraw (bac...

 Forum: General Discussion / Rant Forum   Topic: My Carmageddon Collection

Posted: Wed Jul 20, 2016 10:35 pm 
An impressive collection. Where will it be in 5 years?

 Forum: TDR2000 Discussion Forum   Topic: Some Junk

 Post subject: Re: Some Junk
Posted: Wed Jul 20, 2016 10:22 pm 
Ah that's nice :sbsmile: TDR somehow getting some love after all these years. I still think that if the community had gathered around a big project back then, it could have been possible to turn TDR into a proper Carmageddon. Just via new skins/textures for every assets and configuration text file c...

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Wed Jul 13, 2016 12:34 pm 
Hell Harm, I'm glad you're still on it :) You basically run by all vertices that will deform along the trigger vert, and you make jumps bigger than 1 if they are not subsequent? so for instance, vertex 20 and 25 are influenced by a certain trigger, so between them I make a jump of 5? And then 21-24 ...

 Forum: News   Topic: Carmageddon: Max Damage out now on PS4 and Xbox One

Posted: Tue Jul 12, 2016 12:09 pm 
Aww, that's rather harsh! I'm kinda skeptical of reviews that don't at least mention the mindless fun the game delivers despite its flaws. This review actually starts by comparing the price to so-called PS2 graphics, no need to read further :crazy: Makes you wonder whether professional critics are e...

 Forum: News   Topic: Carmageddon: Max Damage out now on PS4 and Xbox One

Posted: Sat Jul 09, 2016 3:08 pm 
http://87a05d1ba1ec8bc0f3eb-38ef210a35abb062538448321993f98c.r44.cf3.rackcdn.com/news/Home-News-2-OUTNOW.jpg The polished ReinCarnation is available since tuesday/yesterday for console gamers. http://www.carmageddon.com/news/carmageddon-max-damage-out-now From what I've seen in video reviews on You...
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