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 Forum: General Discussion / Rant Forum   Topic: Obsessed with Carmageddon (PC Zone #78, July 1999)

Posted: Tue Feb 07, 2017 3:38 pm 
Hehe

A lot of scans are available at this address http://www.pixsoriginadventures.co.uk/PCZone/ along with images of the promo CDs etc.

 Forum: General Discussion / Rant Forum   Topic: Obsessed with Carmageddon (PC Zone #78, July 1999)

Posted: Tue Feb 07, 2017 11:47 am 
Found this so I thought I'd share it, might bring back memories to veterans: http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/thumb_PC_Zone_78_28July_199929-64.jpg http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/thumb_PC_Zone_78_28July_199929-65.jpg http://rr2000.toshiba-3.com/gal...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Jan 18, 2017 1:30 am 
C2 in Win98 in Dosbox (DAUM with 3DFX)

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 Forum: General Discussion / Rant Forum   Topic: Is this thing on?

 Post subject: Re: Is this thing on?
Posted: Sun Jan 15, 2017 7:06 pm 
*Tosh pokes*
*CWA twitches*

 Forum: Files, Tutorials & Infos   Topic: Interesting reads (3D, lowpoly, game assets, pixelart etc.)

Posted: Mon Jan 09, 2017 6:14 pm 
Added the following resource list:
Game Development Resources
by David Arcila

 Forum: News   Topic: Merry xmas, Happy new year, Tez eagle for c2

Posted: Fri Dec 30, 2016 7:04 pm 
:sbsmile:

Quickly put a little video together: https://www.youtube.com/watch?v=H5jx0TOphNA

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Fri Dec 30, 2016 2:54 pm 
A couple more tricks: When you apply a groove to the parent of a deformable component, the child won't appear with the shell model (or if you force it, it won't animate). Easy solution: apply a null groove on the child (this won't reset its transformation matrix) to make it appear with the shell mod...

 Forum: News   Topic: Merry xmas, Happy new year, Tez eagle for c2

Posted: Fri Dec 30, 2016 2:23 pm 
tez_eagle.jpg I'm one week late with this but anyway! Hope you all had a merry Christmas and I wish you the best for 2017! Kinda wish it'll be a more lively year for the CWA as well :sbsmile: The little gift is more of a technical achievement rather than a proper C2 addon given its polycount (79k t...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Fri Dec 23, 2016 1:07 am 
Maxine adding much needed cheerleaders to the stadium!

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 Forum: devWAM   Topic: Carmatools Maxscript Pack [WIP]

Posted: Wed Dec 21, 2016 6:57 pm 
I can try putting a quick basic guide with pictures together after christmas. I use the scripts on a quasi daily basis, it is a godsend. Most important basic things from the top of my head: - Basic hierarchy with the main component as its top parent and everything else its childs. - Properly naming ...

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Wed Dec 21, 2016 6:03 pm 
Splitting DAT files: as I said, I find it easier to work on some singled out components. Especially as Harm's script can export DAT files only. When you prepare instances you have to edit the ACT file manually and clean the DAT file. If you have to edit an instanced mesh afterward it's just easier t...

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Sat Dec 17, 2016 12:35 pm 
Did some tests in C2 yesterday and the day before. - Actors with transformation (mirror, rotation, scale) are only reset if you set an animation in their GROOVE, paths are ok. - Actors being named FLWHEEL.ACT, FRWHEEL.ACT, RLWHEEL.ACT, RRWHEEL.ACT can reset their position . So if you instance/transf...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Fri Dec 16, 2016 9:29 am 
I continue to add all sorts of stuff to the RR2000 gallery . This time I added more scans. Among them I found these: http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/thumb_pc_joker_1997_05_Page_024.jpg http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/thumb_pc_joker_1997_05_Page_025...

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Wed Dec 14, 2016 8:49 pm 
The software mode barely cares about the texture sizes (which is awesome). The Glide mode however can load these textures apparently but downsizes them to 256*256 :mad:

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Tue Dec 13, 2016 9:46 am 
New track from Mastro :)
The Beach, "the bastard child of Koopa Troopa Beach and Carribean Catastrophe"

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 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Thu Dec 08, 2016 3:57 pm 
I always thought C1 Glide mode couldn't handle textures larger than 256x256 or non-power-of-two sizes. Actually Glide is fine with both as long as these sizes aren't precisely 512 or 1024 (maybe 2048 and so on). So 256x512 won't load, but 256x514 will work. You get the idea. Go figure... Carmageddon...

 Forum: General Discussion / Rant Forum   Topic: Trucking Hell! (a silly sprite game concept)

Posted: Thu Dec 08, 2016 3:40 pm 
What about those ingame mockups? :grin: :thumbsup:

Very solid game concept, reminds me a little bit of upcoming Romero game Gunman Taco Truck. Wish I could help you with the actual programming of the thing.

 Forum: News   Topic: Several Minutes with Stainless Games' Neil "Nobby" Barnden

Posted: Fri Nov 25, 2016 10:41 pm 
Your post-apocalyptic BFF, you escapists :techsupport:

 Forum: News   Topic: Several Minutes with Stainless Games' Neil "Nobby" Barnden

Posted: Sun Nov 20, 2016 1:01 pm 
A nice little chat with nobby where we learn that the next thing is indeed Carmageddon: Crashers but also that they start thinking about the follow-up to Max Damage! https://www.ragequitters.co.uk/nobby-barnden-qanda/ https://www.ragequitters.co.uk/wp-content/uploads/2016/11/nobby-600x395.jpg

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Fri Nov 11, 2016 1:16 am 
Slick black skin there, could be included in the archive actually?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Stiletto XL

 Post subject: Re: Stiletto XL
Posted: Fri Nov 11, 2016 1:15 am 
:beer:

Onto your cattle truck now!

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Nov 09, 2016 10:20 pm 
Image

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Tue Nov 08, 2016 10:52 am 
That was 7 years ago, TTR was the one making it. I guess he kinda stopped his C2 projects for C1 ones and then he moved on from modding altogether. I still have the 3DSMAX scene!

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Mon Nov 07, 2016 10:58 pm 
I don't have much free time lately and thus I just help friends with their projects, so feel free to reach out to me with files and a todo list if the Windows reinstallation doesn't fix your issue :swink:

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Mon Nov 07, 2016 10:10 am 
Oh hey Pip :beer: That PT2 error is really strange, especially under Win8.1. It still runs smoothly in Win10 here. What's circled in red is the only needed option to be enabled via the compatibility settings: http://www.rockraidersunited.com/uploads/gallery/album_1/gallery_1_1_42081.jpg But I suppos...

 Forum: General Discussion / Rant Forum   Topic: ReShade in Carmageddon 2

Posted: Thu Nov 03, 2016 11:23 pm 
Yes, the performance took a big hit. I'm not running it on a strong iron though, and there were too many filters at work there I guess. I'm pretty sure it's possible to come up with something really decent that wouldn't look out of place yet add a little something. Not sure I have the time for that ...

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Thu Nov 03, 2016 11:20 pm 
I helped produce the GOG version, I can say it's good :tongue: There's always the Vanilla C2 pack + nGlide, if you want it mod ready. Tools work nicely on Win10 in my experience. Once set to run in 16bit color depth mode from within the executable properties, Plaything 2 runs well, textures aren't s...

 Forum: General Discussion / Rant Forum   Topic: ReShade in Carmageddon 2

 Post subject: ReShade in Carmageddon 2
Posted: Thu Nov 03, 2016 11:27 am 
Just a quick test of ReShade: eva5LL4Oo9I ^ Play that in full screen of enlarged player over at Youtube. If for some reason the player doesn't show, the video's here . Too bad the ambient occlusion generate these artifacts on both sides of the car. The filters work quite well beside that, though I'm...

 Forum: News   Topic: Carmageddon: Max Damage OUT NOW ON PC!

Posted: Thu Nov 03, 2016 11:12 am 
Also, guys, don't forget to try and leave little reviews/votes on Steam or elsewhere on the net. Be it positive or negative. The game deserves fair reviews, and you know how it is nowadays... upset trolls just bash games they don't like with rude one-liners and for wrong reasons.

 Forum: Technical Assistance & Help Forum   Topic: What's a good way to make standalone trees?

Posted: Thu Nov 03, 2016 11:09 am 
Realistic lowpoly trees really are a pain in the neck. I guess you could check C2S' Cruisemap to have some other ideas. I tend to rely on C1/C2 original trees as they fit right in the engine limitations. As for the trees you're working on I concur with Razor that avoiding cutting the edge of the tex...

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Thu Nov 03, 2016 10:56 am 
I hesitate between plumber and mechanic? Nice costume as always! :swink: And yes, CWA entered a state where you don't expect a reply anytime soon! It happened before, though this time feels like it will have an impact. No doubt the other Carma.com forum and IRC are stealing the show lately. I'm plan...

 Forum: News   Topic: Carmageddon: Max Damage OUT NOW ON PC!

Posted: Fri Oct 28, 2016 7:19 pm 
Indeed it's out!

Image

 Forum: News   Topic: nGlide 2.0 & dgVoodoo v2.55

Posted: Fri Sep 16, 2016 1:33 pm 
dgVoodoo 2.53 ⋅ Support for ‘dynamic resolutions’ (see section ‘Resolution overriding’) ⋅ Added support for ‘d3dcompiler_47.dll’, so Win10 users don’t have to download and mess with d3dcompiler dll, 47 is part of the Win10 OS. ⋅ Linear filtering was applied for upscali...

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Mon Sep 12, 2016 10:58 am 
Very nice!! Taking shape there :beer:
And yes, random ingame crashes that seem to happen for no logical reason show that the whole thing isn't as simple as how I broke it down up there in this topic.

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sat Sep 03, 2016 5:06 pm 
The Joker wrote:
The DOS Version is Strangely the only one that wants to work on my PC .
EDIT : Got another version now, with DOS the only two that work.


Have you tried the Meldpack? http://rr2000.toshiba-3.com/carmageddon-1
Should work easily in Windows. If it doesn't, I'm interested in feedback.
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