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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sun May 08, 2016 10:49 am 
Heh, the pace will quickly slow down though :grin:

Attachment:
File comment: Venom from FlatOut 2, for Carmageddon 1
VENOM.PNG
VENOM.PNG [ 57.14 KiB | Viewed 12719 times ]


VENOM

33.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sat May 07, 2016 10:53 am 
Attachment:
File comment: orange Action Cruiser, from Ben 10, for Carmageddon 1
DUMP0000.png
DUMP0000.png [ 51.46 KiB | Viewed 12749 times ]


When making the menu pics, I understood this car was from the tv show Ben 10. So I guess this is one for the little ones? Car looks kinda good though. Had to make it orange as C1 hates green.

Next one is FlatOut2's Venom.

34.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Fri May 06, 2016 6:46 pm 
Attachment:
File comment: Blue Falcon, Carmageddon 1
BLFALCON_C1_160.PNG
BLFALCON_C1_160.PNG [ 6.67 KiB | Viewed 12762 times ]


Blue Falcon

35.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The other General

 Post subject: Re: The other General
Posted: Fri May 06, 2016 6:44 pm 
Attachment:
File comment: Ford Escort RS1600 MK1, crushed
escort.jpg
escort.jpg [ 128.74 KiB | Viewed 6354 times ]


Very nice! Crushes very well and that vibrating exhaust is a great little touch :scool:

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Wed May 04, 2016 4:34 pm 
:moved thread to devWAM as it is more fitting: Oh you already had all my attention, just had to reply properly. I'm pretty sure this might be an overal easy job. The way you understood it in your second post is correct. There's a set of trigger vertices, each has its own set of children vertices (u...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Wed May 04, 2016 11:01 am 
:sbsmile:

Attachment:
File comment: Mario's Standard MR, from Mario Kart DS
MKMARIO_C1.PNG
MKMARIO_C1.PNG [ 29.45 KiB | Viewed 12803 times ]


I wanted to put it out right after the GHIA on monday, but hey. :smad:
Drives a bit stiff. Available at RR2000 ; refresh the page if it doesn't appear.

36 left!

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

Posted: Mon May 02, 2016 12:48 pm 
GHIA_C1.PNG Last year I had quickly ported Pip's great Granada Ghia to C1. Now I thought it'd be great to finish it. A pretty simple port as usual. I just didn't take the time to rename all the material identifiers to the 8.3 format as it wasn't very motivating and C1 doesn't care anyway :sgn: You ...

 Forum: Technical Assistance & Help Forum   Topic: OK WTF? VanillaC2 not recognizing new car

Posted: Sun May 01, 2016 12:11 am 
Thanks for the file, Coffeycup :swink: That was a very nice one! There's a space in the component name "412 BKWFRAME", just remove it and compile again. Should be good! CarEd generates the WAM file automatically and thus wrote that name with the space as well. As it parsed the file, C2 sto...

 Forum: Technical Assistance & Help Forum   Topic: OK WTF? VanillaC2 not recognizing new car

Posted: Sat Apr 30, 2016 8:59 pm 
Can I have a look at it too?

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Sat Apr 30, 2016 5:32 pm 
Thanks for testing, Pip :sbsmile: I thought the new little features would get a bit more attention (esp. full lit materials for cars); ah well. Now here's the same car for Carmageddon 1... with an actual crush data for the main model! https://media.giphy.com/media/26BuiOrXsYZb1DTyM/giphy.gif This to...

 Forum: Technical Assistance & Help Forum   Topic: OK WTF? VanillaC2 not recognizing new car

Posted: Sun Apr 24, 2016 11:50 pm 
Let's go the easy way: upload what you have and we look at it and report back :grin: Oh and by the way, it might indeed be another actor (whose identifier isn't listed in that PT2 screenshot) that only has less than 4 characters in its identifier. Double-check and if it's the case, just try to add o...

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Thu Apr 21, 2016 8:48 pm 
Hi guys, I know TTR did a C2 version of that car 10 years ago but here it's an exact port of the TDR2000 model extracted with Flummery :sbsmile: http://i.imgur.com/vuppcOv.jpg It was done two months ago but I wanted to crush a bug/understand a feature more properly. Looking at the mod again today it...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The other General

 Post subject: Re: The other General
Posted: Thu Apr 21, 2016 9:28 am 
Wow man, that's a nice lot!

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: is there an alternative to cared that's free???

Posted: Tue Apr 12, 2016 6:52 pm 
Honestly I'd just go for an illegal copy of Max... You'll just use it for your own fun anyway. That piece of software just costs way too much. MAX R2 and 3.1 hosted at RR2000 are respectively for C2 and TDR with all their plugins etc. They can be difficult to get working on modern systems and also l...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The other General

 Post subject: Re: The other General
Posted: Fri Mar 25, 2016 9:14 am 
Very sweet! True eyecandy IMO. Just seems a tad too big.
Attachment:
jensen.jpg
jensen.jpg [ 263.72 KiB | Viewed 7032 times ]

 Forum: Carmageddon: Max Damage   Topic: Resistance Charger from Half-LifeĀ²: Episode 2

Posted: Wed Mar 16, 2016 10:50 pm 
http://images.akamai.steamusercontent.com/ugc/475500450708756967/C7760918DFB76945524C7A95288B5C9D2D448A06/ Quickly fixed this addon that the second update broke last year. Fixing it was rather easy: adding a Driver null node in the hierarchy (here I put it inside Alyx' head and scaled it down to 0....

 Forum: News   Topic: nGlide 2.0 & dgVoodoo v2.54

Posted: Tue Feb 23, 2016 8:36 pm 
Well it still works here! But I have to make sure that dgVoodoo uses my Intel HD graphics as adapter (in the General tab) instead of my nVidia card or else it crashes!

 Forum: General Discussion / Rant Forum   Topic: Your Ride?

 Post subject: Re: Your Ride?
Posted: Tue Feb 23, 2016 8:28 pm 
Heh! Never heard about these! Nice one!

And I still drive the same tiny Chevy Spark:
Attachment:
886050_984602821602639_2394538491927822134_o.jpg
886050_984602821602639_2394538491927822134_o.jpg [ 361.38 KiB | Viewed 1938 times ]

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The other General

 Post subject: Re: The other General
Posted: Tue Feb 23, 2016 8:18 pm 
Yeah very nice
Image

Roadkill sure make great beasts!

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: More FONT discoveries within C2

Posted: Tue Feb 23, 2016 8:16 pm 
Great job with this as well :swink:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The lesser known diagonal spamtrak bug fix

Posted: Tue Feb 23, 2016 8:16 pm 
Thanks for that, didn't know about it.
Adding the fix to the VanillaC2 pack update :thumbsup:

 Forum: News   Topic: Carmageddon: Max Damage coming to PS4 and XBOX ONE

Posted: Mon Feb 22, 2016 3:40 pm 
There's not much else to add..!
http://www.carmageddonmaxdamage.com

(also coming to Steam by the way... C:R owner will get it for free)



Image

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The other General

 Post subject: Re: The other General
Posted: Sat Feb 13, 2016 3:57 pm 
Looking really good!
Polycount is awesome indeed :scool:

 Forum: devWAM   Topic: Transparency test

 Post subject: Re: Transparency test
Posted: Wed Feb 10, 2016 11:06 pm 
I did some tests but I'm not sure I did it right etc. (each time, I was in Action Replay mode and made sure either the 100 quads or each 'hat' were the only thing onscreen): Whatever I tried, the 100 quads were always seen as 600 vertices. I tried two different SGs per quad. Splitting UVW. Applying ...

 Forum: devWAM   Topic: Transparency test

 Post subject: Re: Transparency test
Posted: Wed Feb 10, 2016 4:28 pm 
I suppose it's possible to gather a lot of infos via PIX for Windows. Have to understand what we're looking for first though :grin: I had to use psVoodoo as glide wrapper as the other big two were crashing. I got PIX out of the DirectX 9 SDK (June 2010). Carma2_HW 2016-02-10 16-39-15-50.jpg Have to ...

 Forum: devWAM   Topic: Transparency test

 Post subject: Re: Transparency test
Posted: Wed Feb 10, 2016 11:39 am 
Once again, great numbers. Should have been obvious that the vertex count was behind this from the start. Though I'm very surprised as well by the fact smoothing groups and materials can split vertices. I quickly reproduced Guillaume Provost's examples from that link and compared in PT2: 2016-02-10....

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Anvil Launcher for C2

 Post subject: Re: Anvil Launcher for C2
Posted: Wed Feb 03, 2016 7:43 pm 
oh you can give yourself some mortars/anvils by typing the BONBON cheat code :grin:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Anvil Launcher for C2

 Post subject: Anvil Launcher for C2
Posted: Wed Feb 03, 2016 12:30 am 
R94JvKWFo2A I think you guys must have guessed it all already :slol: So yes, it replaces both Slaughter Mortar and Mine Shitting Ability powerups (as it changes their common mine model). It also disables car/powerup explosions. And changes the explosion sound. Far from perfect thus, but still kind ...

 Forum: News   Topic: nGlide 2.0 & dgVoodoo v2.54

Posted: Mon Feb 01, 2016 9:32 pm 
and now nGlide 1.05 Glide2: -added support for F-16: Fighting Falcon -added support for Space Haste -fixed Actua Golf 2 ui issues with older Radeons -fixed Actua Soccer 2 seams glitch -fixed Driver missing lens flare effect and wrong drawing distance -fixed Killer Loop buggy time indicator backgroun...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Thu Jan 28, 2016 9:02 pm 
Just chillin'

Image

 Forum: devWAM   Topic: A bit more of Carmageddoom: whole environment swap

Posted: Thu Jan 28, 2016 1:13 pm 
Spent two more days trying to find a way to get that non-euclidean trick working. No luck at all. Actually I noticed how much more primitive C1 physics actually are in comparison to C2 and it's a bit of a bummer... :ssad: You can't include bboxes into one another (tried to make a chain for example)....

 Forum: devWAM   Topic: Transparency test

 Post subject: Re: Transparency test
Posted: Thu Jan 28, 2016 1:05 am 
Nice numbers there :sbsmile: I think groups of trees, or simply transparency should be avoided as much as possible in C2. It's sad but these artifacts can really get in your face sometimes... If people didn't mess with the YON, one could use the YON multiplier at the end of a track text file to redu...

 Forum: devWAM   Topic: A bit more of Carmageddoom: whole environment swap

Posted: Mon Jan 25, 2016 6:17 pm 
This is C1 so no smashables. I used funks with lastlap to trigger the change. Just thinking about C2 replacemodel fonction now that you mention it and I think a lot can be achieved with it as well, once again not sure about collision. It's possible to force the player to teleport back via the !! tri...

 Forum: devWAM   Topic: A bit more of Carmageddoom: whole environment swap

Posted: Mon Jan 25, 2016 3:56 pm 
3aHSKD2Kak4 Video description: Extensively exploiting a texture swap trick, going through the chimney in the Splat Pack castle will change the environment to a Doom-like area. This is just a visual trick as the collisions sadly don't change. At first I wanted to reproduce this effect seen in Doom: ...

 Forum: General Discussion / Rant Forum   Topic: C2 Hall of Maim website

 Post subject: Re: C2 Hall of Maim website
Posted: Mon Jan 25, 2016 10:07 am 
I thought you were the original author! But yes, a local mirror is better than linking to the archive. I also tried to look for the missing images/files but to no avail. I just have the Dalek V2 but isn't that available elsewhere? Why are you playing the demo by the way? If by 'lodding' you mean lev...
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