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 Forum: News   Topic: Carmageddon: Max Damage OUT NOW ON PC!

Posted: Thu Nov 03, 2016 11:12 am 
Also, guys, don't forget to try and leave little reviews/votes on Steam or elsewhere on the net. Be it positive or negative. The game deserves fair reviews, and you know how it is nowadays... upset trolls just bash games they don't like with rude one-liners and for wrong reasons.

 Forum: Technical Assistance & Help Forum   Topic: What's a good way to make standalone trees?

Posted: Thu Nov 03, 2016 11:09 am 
Realistic lowpoly trees really are a pain in the neck. I guess you could check C2S' Cruisemap to have some other ideas. I tend to rely on C1/C2 original trees as they fit right in the engine limitations. As for the trees you're working on I concur with Razor that avoiding cutting the edge of the tex...

 Forum: General Discussion / Rant Forum   Topic: Happy Halloween 2016! (eerie silence)

Posted: Thu Nov 03, 2016 10:56 am 
I hesitate between plumber and mechanic? Nice costume as always! :swink: And yes, CWA entered a state where you don't expect a reply anytime soon! It happened before, though this time feels like it will have an impact. No doubt the other Carma.com forum and IRC are stealing the show lately. I'm plan...

 Forum: News   Topic: Carmageddon: Max Damage OUT NOW ON PC!

Posted: Fri Oct 28, 2016 7:19 pm 
Indeed it's out!

Image

 Forum: News   Topic: nGlide 2.0 & dgVoodoo v2.54

Posted: Fri Sep 16, 2016 1:33 pm 
dgVoodoo 2.53 ⋅ Support for ‘dynamic resolutions’ (see section ‘Resolution overriding’) ⋅ Added support for ‘d3dcompiler_47.dll’, so Win10 users don’t have to download and mess with d3dcompiler dll, 47 is part of the Win10 OS. ⋅ Linear filtering was applied for upscali...

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Mon Sep 12, 2016 10:58 am 
Very nice!! Taking shape there :beer:
And yes, random ingame crashes that seem to happen for no logical reason show that the whole thing isn't as simple as how I broke it down up there in this topic.

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sat Sep 03, 2016 5:06 pm 
The Joker wrote:
The DOS Version is Strangely the only one that wants to work on my PC .
EDIT : Got another version now, with DOS the only two that work.


Have you tried the Meldpack? http://rr2000.toshiba-3.com/carmageddon-1
Should work easily in Windows. If it doesn't, I'm interested in feedback.

 Forum: News   Topic: Carmageddon: Crashers

 Post subject: Re: Carmageddon: Crashers
Posted: Sat Sep 03, 2016 5:01 pm 
Heh! I kinda thought this would generate some discussion at least :sgn:

Errol and CzechDeath paid a visit to Stainless lately and apparently had a lookie at the thing, here's what Errol had to say about it:
Quote:
it's a very unique take on the franchise


's all :grin:

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun Aug 21, 2016 12:05 am 
oh hey! Welcome on the CWA :ssmile:
Nice shots, testing 320x200. I see you modded some stuff too. Doozer certainly looks less menacing like that :slol:

 Forum: News   Topic: Carmageddon: Crashers

 Post subject: Carmageddon: Crashers
Posted: Fri Aug 19, 2016 11:44 am 
http://i.imgur.com/3OW12gf.jpg Hah! A nice find by Trent :ssmile: http://www.advintgaming.com/projects/carmageddon-crashers http://www.droidgamers.com/index.php/game-news/android-game-news/10814-the-upcoming-carmageddon-max-damage-game-will-be-getting-a-mobile-companion-called-carmageddon-crashers ...

 Forum: devWAM   Topic: Carmatools Maxscript Pack [WIP]

Posted: Thu Aug 11, 2016 10:06 am 
:beer:

 Forum: General Discussion / Rant Forum   Topic: Grand Theft Auto: Max Pack - a complete pack à la GOG

Posted: Sun Jul 31, 2016 2:49 pm 
Updated: Improved launcher. Fixed UK setups and 8bit modes. Added Glide mode. Split Mac version apart. Base ingame resolution set to 800x600x32. New README.TXT. And thus more ANSI art: http://i.imgur.com/OmmpKqh.gif And by the way, QTZ: to draw ANSI stuff like that there's the good old TheDraw (bac...

 Forum: General Discussion / Rant Forum   Topic: My Carmageddon Collection

Posted: Wed Jul 20, 2016 10:35 pm 
An impressive collection. Where will it be in 5 years?

 Forum: TDR2000 Discussion Forum   Topic: Some Junk

 Post subject: Re: Some Junk
Posted: Wed Jul 20, 2016 10:22 pm 
Ah that's nice :sbsmile: TDR somehow getting some love after all these years. I still think that if the community had gathered around a big project back then, it could have been possible to turn TDR into a proper Carmageddon. Just via new skins/textures for every assets and configuration text file c...

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Wed Jul 13, 2016 12:34 pm 
Hell Harm, I'm glad you're still on it :) You basically run by all vertices that will deform along the trigger vert, and you make jumps bigger than 1 if they are not subsequent? so for instance, vertex 20 and 25 are influenced by a certain trigger, so between them I make a jump of 5? And then 21-24 ...

 Forum: News   Topic: Carmageddon: Max Damage out now on PS4 and Xbox One

Posted: Tue Jul 12, 2016 12:09 pm 
Aww, that's rather harsh! I'm kinda skeptical of reviews that don't at least mention the mindless fun the game delivers despite its flaws. This review actually starts by comparing the price to so-called PS2 graphics, no need to read further :crazy: Makes you wonder whether professional critics are e...

 Forum: News   Topic: Carmageddon: Max Damage out now on PS4 and Xbox One

Posted: Sat Jul 09, 2016 3:08 pm 
http://87a05d1ba1ec8bc0f3eb-38ef210a35abb062538448321993f98c.r44.cf3.rackcdn.com/news/Home-News-2-OUTNOW.jpg The polished ReinCarnation is available since tuesday/yesterday for console gamers. http://www.carmageddon.com/news/carmageddon-max-damage-out-now From what I've seen in video reviews on You...

 Forum: General Discussion / Rant Forum   Topic: Grand Theft Auto: Max Pack - a complete pack à la GOG

Posted: Tue Jun 28, 2016 2:59 pm 
Hello QTZ, thanks for testing! Ofcourse the point of the pack is to get the games to work easily on Windows 8.1 and 10 :grin: If you're on XP the older packs using the WinXP executables should be better I guess (you can even run the game in widescreen). But yeah you can just drop vanilla Dosbox in t...

 Forum: General Discussion / Rant Forum   Topic: Grand Theft Auto: Max Pack - a complete pack à la GOG

Posted: Mon Jun 27, 2016 3:00 pm 
Ok this is unrelated to Carmageddon (though I actually ended up making this pack because I had to get GTA working properly to setup the GTA1 track in C1...) but I feel like it might interest some people in here too :ssmile: GRAND THEFT AUTO: MAX PACK includes GTA1 and both its mission packs London ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: [RELEASE] Carmageddon 2 BETA Mod

Posted: Mon Jun 27, 2016 2:13 pm 
About time this gets released! :swink:
You did great work tracking all the changes from the promo screenshots etc. and then replicating the old setup.
The work with fonts is also very neat, and was apparently tedious!

Playing it, it's a bit weird how effectively more ancient it feels :sbsmile:

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun Jun 12, 2016 11:30 am 
Image
500BRU camera limit exists in C1 too (on the +X axis).

And yes, it's GTA 1 :sbsmile:
Image

 Forum: General Discussion / Rant Forum   Topic: Your Ride?

 Post subject: Re: Your Ride?
Posted: Mon Jun 06, 2016 6:04 pm 
Looks good!
How's the Arrow going?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Wed Jun 01, 2016 10:14 am 
At first I had cut doors out of the crazy taxi model, then thought 'let's just stick to what's in the original game'. Nice interior! Transparent materials in interior view are set via the CAMERA_TURN_OFF_MATERIALS keyword at the end of the text file, I think I explain how it works in the comments of...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Obsessive Highres Skinning

Posted: Wed Jun 01, 2016 9:57 am 
Looking good! Inspired by the look of Mafia?

Taking requests? More like a suggestion: reskinning the C2 Silo into something completely different like a decrepit underground russian base in Syberia :swink:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Wed May 25, 2016 3:30 pm 
Thanks for testing! And yes, he's mister fancy-hair-from-the-late-90's! http://i.imgur.com/njEGmKI.png Before: http://rr2000.toshiba-3.com/R4/Cerby_160.jpg After: http://rr2000.toshiba-3.com/R4/CERBY_C1_160.PNG PURPL ORANGE PILEDRIVER Really glad to have finally updated Cerby correctly (8 years late...

 Forum: General Discussion / Rant Forum   Topic: What is level design for Carmageddon?

Posted: Mon May 23, 2016 2:26 pm 
Super bump It's already been more than two years since I made this thread and I'm still not into level design... goddamn cars blocking my way *shakes fist* Anyway I keep sketching ideas and following level design topics a bit everywhere. Here are random points I thought really apply to Carmageddon ...

 Forum: General Discussion / Rant Forum   Topic: What is level design for Carmageddon?

Posted: Mon May 23, 2016 2:26 pm 
Input sent by Stygimoloch back then. I should have posted it directly :sgn: All of the below is, of course, *imo. The main thing a good map needs is duel arenas - the large enclosed spaces, with maybe 3 or so entrances, where the bulk of the car combat takes place. Examples would be the area full of...

 Forum: General Discussion / Rant Forum   Topic: Carmageddon, Splat Pack,... what about another expansion?

Posted: Sun May 22, 2016 10:23 pm 
I wanted to come back on this :ssmile: In my first post I actually forgot to mention that if I had been brand manager/Producer (I don't know the right term) for Carmageddon, I think I would have started the revival simply by going the retro route as discussed above. A new expansion for the old game....

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sat May 21, 2016 11:33 pm 
:sbsmile: slashcar.jpg This is Slash and his car from Crazy Taxi 3. The car is a kind of mish mash based around a 1957 Cadillac Eldorado Brougham. While the addon is not very interactive C2 elements-wise (few detach, smash, no flaps), the model is kinda good looking and handles quite well. I used th...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The other General

 Post subject: Re: The other General
Posted: Sat May 21, 2016 9:27 am 
Attachment:
Carma2_HW 2016-05-21 11-20-08-05.jpg
Carma2_HW 2016-05-21 11-20-08-05.jpg [ 189.96 KiB | Viewed 5994 times ]


Great polycount by the way!

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Tue May 17, 2016 7:51 pm 
Nice start! :sbsmile: And that sounds like a question for Errol as he investigated crush points more thoroughly than me: http://www.toxic-ragers.co.uk/news/2011/08/roadmap-to-crushville/ but I doubt he remembers anything :grin: But if you ask me, I'm pretty sure setting the duplicated vertices as 10...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sun May 15, 2016 4:10 pm 
BROOM_C1.JPG Here are the seven vehicles from the "BRoom!" gamelette made by Stainless before Carmageddon 1. They are very old ('95) and were made by nobby. I can't say they are very interesting C1 cars, but some were definitely prototypes (MINI, PORK, LAMB). I guess ROLL inspired the Lea...

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Wed May 11, 2016 6:32 pm 
Also keep the first child vertex ID limit in mind, it can't be higher than 254 or 255. Which is pretty constraining. About HUD, yes using a custom hud text file has priority over the default one without replacing the file which is neat. And it allows you to load pixies from the 64x48x8 folder etc. A...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Wed May 11, 2016 5:55 pm 
Heh, teh stelltio is just a joke but I like it :) Original drawing here . But for now... JETCAR_C1.PNG JET CAR Took me a little more time as I wanted this one to be good. I'm really glad with the thruster effect. So this is a port of C2 Jetcar but I restored it to CWR's original concept and design w...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sun May 08, 2016 1:53 pm 
STELLTIO.PNG TEH STELLTIO LOL The derp version of the Stiletto, based on a drawing by Agent Orange. I thought I had released the C2 version long ago, but actually nope. So here's a version for C1 at least. A joke addon really. Somehow the C2 version works better , I'll put it in the R6 folder . 32.
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