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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Thu Nov 23, 2017 3:00 pm 
And now the C1 version :sbsmile: Turned out to be a nice addon really. Decided to keep the interior and try and make it look like the vehicle has tinted windows. Kept all grooves from C2 too. Available at RR2000 ! https://i.imgur.com/U3HqIIJ.png https://i.imgur.com/hvtuQU0.png

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Nov 20, 2017 12:57 am 
https://i.imgur.com/UuF9dgj.jpg IRON HORSE woooo :sbsmile: Ok C2 release of Beroc's Iron Horse. I still had the max scene from back then (more than 10 years damn). I split the big textures into smaller ones and remapped the model. Setup funky suspensions, look ok half the time. Still don't understa...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun Nov 19, 2017 11:25 am 
Yeah GTA1 x C1 works strangely well :sbsmile:

something else:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Sat Nov 18, 2017 2:06 pm 
Jaw_Breaker: My take is that after seeing all their work downsized to a messy 64*64, the artists decided to work directly with 64*64 for the SP cars textures :eek: QTZ: The blade is actually 2x bigger than the original texture (which is available in the aforementioned PIX packs). I upsized it with x...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: MagnaPal, a palette mod for Carmageddon 1

Posted: Thu Nov 16, 2017 12:56 am 
Hello! Inspired by Doom's PalPlus and Jovian Palette , I gave such a palette mod a try as well for Carmageddon. https://i.imgur.com/OuDM5qV.png left, original 'death race' palette. right, magnapalette. The idea was to try and approximate how colors were displayed in the 90s on a CRT, because colors ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Thu Nov 16, 2017 12:36 am 
I bet all cars had pretty neat original resolutions and proportions. Hell yeah they did... :sad: Just look at the first batch of screenshots released by SCi in '96: http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/car19.gif http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/car29.gi...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Mon Nov 13, 2017 4:29 pm 
Hello friends. As Econobrick did many years ago with the yellow Hawk MK1 skin, here's my attempt at restoring the textures of the red Eagle MK1 to their original resolution. All final textures were downsized for release without proper subsampling to 64x64, a few key ones to 256x256. However some unu...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Oct 25, 2017 11:41 pm 
I guess most of you already saw it. Here's with some additional screenshots :sbsmile: G85p4q2ooww https://i.imgur.com/2CwveD7.png ^ lame attempt at a meme https://i.imgur.com/gx5iEem.png ^ carma2 easter egg in the form of the spamtrak https://i.imgur.com/TWrHoFg.png ^ plotting peds with the ingame d...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sun Sep 17, 2017 11:01 pm 
https://i.imgur.com/WiEYk6k.png Goldfingered! A quick little release :) In order to gain some motivation, I started removing projects: backward Fiat 126 (sorry QTZ), Demolition machine + Lorry (C2 lost bits), Radigator remake for C1, James Bond micro car (C2). I'll probably try to fit the demolitio...

 Forum: News   Topic: Carmageddon: Crashers

 Post subject: Re: Carmageddon: Crashers
Posted: Mon Aug 07, 2017 12:29 pm 
http://www.crashers.com/sites/all/themes/crashers/images/Car-Images-eagle.png Crashers officially out today! http://www.crashers.com/ https://www.facebook.com/carmageddoncrashers/ https://play.google.com/store/apps/details?id=com.stainlessgames.crashers https://itunes.apple.com/us/app/carmageddon-c...

 Forum: Technical Assistance & Help Forum   Topic: Can somebody tell me...

 Post subject: Re: Can somebody tell me...
Posted: Sun Jul 09, 2017 10:33 am 
Sadly we don't have access to that coord :sdead:

I guess the best you can do is opening Data\GENERAL.TXT and fiddle with the first Hithers value and the Camera angle one.

Most probably increasing the Camera angle actually.

 Forum: TDR2000 Discussion Forum   Topic: A hypothetical Carmageddon III mod?

Posted: Tue Jun 20, 2017 6:15 pm 
Hello macacom (wow long time no see), yes I'd still like to give this a shot at some point. Just have to get into it I suppose.
Must say though that I tried playing some more TDR since then, and the task seems quite big..!
Kinda willing to try and skin TheChef with Substance Painter.

 Forum: General Discussion / Rant Forum   Topic: Just a little something...

Posted: Tue Jun 20, 2017 10:56 am 
Nice update, Alex and congrats for finishing the training :beer:
I'm especially looking forward for the progress on the Arrow.

About your services page, I'd make another more distinct page for the car related businesses?

 Forum: News   Topic: Carmageddon 1 turning 20

Posted: Tue Jun 20, 2017 10:16 am 
And here we are... 20 for good!
What a quiet way to celebrate :syikes:
At least both games are still 80% off on GOG.com:
https://www.gog.com/game/carmageddon_max_pack

 Forum: General Discussion / Rant Forum   Topic: Take 2 V OpenIV

 Post subject: Re: Take 2 V OpenIV
Posted: Thu Jun 15, 2017 11:08 am 
Yeah I don't get it. While other companies kinda embrace mods, they just choose to try and kill it. Way to turn a good part of your audience against yourself.

I guess that won't kill the whole modding community but that sure changes the mood.

 Forum: News   Topic: Carmageddon 1 turning 20

 Post subject: Carmageddon 1 turning 20
Posted: Wed Jun 14, 2017 9:19 am 
Carmageddon 1 was released in Sweden yesterday (the 13th), 20 years ago! Swedes got it one week earlier than the rest of Europe (the 20th, so next tuesday), I guess as part of a deal with Funsoft. Source: Carmageddon news circa 1997 So yes, we're getting old :beer: Will Stainless have some kind of c...

 Forum: News   Topic: The MELD PACK updated! (v1.3.4)

Posted: Tue Jun 06, 2017 1:21 pm 
Well at least it doens't happen all the time and it doesn't crash thus? But damn, that's a new one. And am I right to understand it doesn't happen in both C1 nor SP as long as they're not merged together? I really can't think of what would be causing this! When you waste an enemy the only special th...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Any C2 mapmakers still around?

Posted: Tue Jun 06, 2017 1:17 pm 
Here's a view from 3dsmax:
Image

Way too big for my taste! :grin: Tracks this large require a huge amount of work to make them feel lively in C2.

 Forum: News   Topic: The MELD PACK updated! (v1.3.4)

Posted: Wed May 31, 2017 8:51 pm 
Indeed.
If I'm not mistaken you should be able to swap the Data folder ffrom the Steam/GOG C1 with the one from the MeldPack. I haven't tested though.

 Forum: News   Topic: The MELD PACK updated! (v1.3.4)

Posted: Mon May 29, 2017 12:02 pm 
Damn, that's a new one then..! I'm afraid the GOG/Steam version is your only option for the time being then (unless you can try the pack on another comp, laptop). You can have the same experience with DOSBox by running the carma executable with the -hires paramater (and -novoodoo -hires for VOODO2C....

 Forum: News   Topic: The MELD PACK updated! (v1.3.4)

Posted: Thu May 25, 2017 4:24 pm 
Hey there D00M. Does this also happen with an unmodified MeldPack + new game? Now and then a crash can occur when the player's car rams into certain opponents like Twister. But it's not wasting, just damaging the other car is enough for the game to freeze. Is it your issue, or does it only freeze wh...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sat May 20, 2017 1:41 pm 
Oh hey Econo! Besides the E1M4, I don't remember you sending models my way..? E1M4 is still on the todo list, not yet decided between putting it in C1 or C2 though. The only unreleased model that comes to mind is this one . Only the cockpit left I guess? Good to see you're still around :beer: Harm: ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Trying to edit Swamp Rat

Posted: Sat May 13, 2017 2:29 pm 
Does this happen with the Meldpack? Can you doublecheck that the savefiles aren't set as read-only (right-clic > properties) or that you installed the whole pack in a folder where there's no permission issue (as implied, program files is often problematic). Besides that, nothing comes to mind as a p...

 Forum: News   Topic: Carmageddon: Crashers

 Post subject: Re: Carmageddon: Crashers
Posted: Sat May 13, 2017 2:25 pm 
These last days, a lot of gameplay videos appeared on YouTube, like this one:


if the player doesn't load: https://www.youtube.com/watch?v=PwtCjjhNp_8

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sat May 13, 2017 1:08 pm 
Decided to finish this anyway: http://i.imgur.com/5MLNdS7.jpg Had a little fun with the characters, alterning poses between the shell and complex model. The car model is almost extracted from one of the Blue Shift levels (it was a brush, had to clean the model afterward and cut doors). Original char...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Trying to edit Swamp Rat

Posted: Fri May 12, 2017 5:07 pm 
I'm not sure I understand. Basically the game doesn't save?
If you're using the Steam release, have you tried running it from another Steam folder? (located on another drive, or at least out of the Program Files folder)

Else, what version of C1 are you running?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Trying to edit Swamp Rat

Posted: Wed May 10, 2017 11:40 am 
Just copy car and mug FLI files from another addon car (most of mine are a single frame, easy to edit), rename the copies then fill in their filenames in OPPONENT.TXT in the Swamp Rat entry. And ofcourse use CarmagEdit to edit them (Aseprite should work too).

 Forum: News   Topic: nGlide 2.0 & dgVoodoo v2.55

Posted: Mon May 01, 2017 8:38 am 
dege is still hard at work: dgVoodoo 2.54 ⋅ Windows input issues caused by the wrapper are fixed (Outlaws, GTA1 DDraw mode, etc.) ⋅ Rendering transition between Glide/DDraw is fixed (Outlaws) ⋅ Concept of setup application is replaced with concept of Control Panel (CPL)...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 2 Questions editing C1, any help?

Posted: Thu Apr 27, 2017 11:12 am 
You can change these in OPPONENT.TXT, each car entry starts with the long and short name of the driver:
Code:
// Opponent 35
Firestorm
Fire


The name on the mug image must be edited via Photoshop or similar though.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 2 Questions editing C1, any help?

Posted: Wed Apr 26, 2017 12:56 pm 
You can easily edit the grid images by exporting/importing the bitmap with CarmagEdit or TRixx (the former is easier in this case). The grid images are stored in 32X20X8/PIXELMAPS and always start with a G. In the case of TTR's Stooker, it is GSTOOKER.PIX. You can't change its position on the grid, ...

 Forum: TDR2000 Discussion Forum   Topic: Steam tdr: how do I remove the nosebleed pack?

Posted: Tue Apr 11, 2017 2:42 pm 
You can't remove the NBP from the Steam release. If you really want it gone, I guess the only option is to get vanilla TDR2000 elsewhere and install it in place of the Steam one. However, if I'm not mistaken you can simply remove the NBP car folders and they'll just disappear ingame. In the case of ...

 Forum: General Discussion / Rant Forum   Topic: Going forward with the CWA

Posted: Sat Apr 08, 2017 2:10 pm 
I replied to matt in IRC but if anyone else wonders about the RSS feed (actually ATOM) it's simply here: http://www.cwaboard.co.uk/feed.php I'm still undecided about moving the CMD and TDR subforums into the Vault, it seems a bit excessive :grin: But yeah, they aren't very lively either... the main ...

 Forum: TDR2000 Discussion Forum   Topic: A hypothetical Carmageddon III mod?

Posted: Sat Apr 08, 2017 2:01 pm 
@Alex: As Timmy said, it is possible to make cars for TDR via 3dsMax3.1 and the plugins. Tutorials are available via RR2000 . I never managed to properly get a car ingame myself, still thinking about it now and then. It is also possible to modify existing tracks via the text files like we used to do...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Cruise Map (unfinished) by C2_Scientist

Posted: Fri Mar 24, 2017 12:23 am 
That render over a cloudy sky kinda reminds me of the Splat Pack MagnaChem Environmental Disaster levels (Surreal Think etc)! :slol:
That large pentagram looks like an airport?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Beaver Mountains skin: Grasslands Of Gore

Posted: Tue Mar 14, 2017 11:56 am 
I thought at some point about replacing the asphalt road with a muddy one, just to lessen the contrast with sudden grassy patches like that. But that would have looked weird elsewhere. But yeah, I didn't want to hack the DAT file too much (just added the haybail model in there and edited some materi...
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