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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The cockpit view mod project

Posted: Sun Oct 26, 2014 8:29 pm 
Yest it is. Just replace 24 with 0 and remove all data till START OF MECHANICS STUFF...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: QTZ fixes / addons

 Post subject: Re: QTZ fixes / addons
Posted: Sat Oct 25, 2014 11:34 pm 
In my SP there is WATRSCRN.MAT instead.

The blog look 'nice' :) Unfortunately I'm trying to catch too more things at once and nothing more is done... I need to do some other things first, sorry, please be patient.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The cockpit view mod project

Posted: Sat Oct 25, 2014 8:10 pm 
viewtopic.php?f=3&t=9212&p=101578&hilit=crush+data#p101578
viewtopic.php?f=3&t=9379

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: QTZ fixes / addons

 Post subject: Re: QTZ fixes / addons
Posted: Tue Sep 23, 2014 8:43 am 
About the cone / cone2. Since I don't know how it look like in game I'm not sure is this fix or is this alternative version? Edit: The only difference is disabled extra point. Same for some other things like in GENERAL.TXT where for C1 M25.MAT is set, but something completely different for SP, for C...

 Forum: Carmageddon: Max Damage   Topic: Flummery v0.3.7.5

 Post subject: Re: Flummery v0.3.6.4
Posted: Sat Sep 20, 2014 9:59 pm 
Latest version is step back for me... I don't know what's wrong on my PC, but it crash at start as first versions... previously was possible to import C1 model, but pressing keys doesn't do anything, crash on some options. I don't have C2 or CR installed - only various C1, my win is XP with .NET 4.0...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: New Releases by Alex Self A 9

Posted: Sat Sep 20, 2014 9:43 pm 
As far as I remember this happened when "extracting" all sub-dirs selecting extract option from menu. Coffey probably hit me..., but have you noticed my purple palette patch? It add TRixx exec with menu pal and switch transparent color to pink (and one duplicated to unique for menu). I thi...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: New Releases by Alex Self A 9

Posted: Fri Sep 19, 2014 11:59 pm 
OK, AIV (I have used version 2013 which is the last for Win XP) working with Alex file, so here is a preview: vm2.png Here Vanellope_PrintScreen3D.zip is "3D print" from AIV made with 3Dvia PrintScreen . It is not in common format too and it's deformed (flatted). So maybe other 3D grabber ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: QTZ fixes / addons

 Post subject: Re: QTZ fixes / addons
Posted: Tue Sep 09, 2014 3:07 pm 
I think this is good to have untouched pack as reference. However at some point update will be welcome. I think at least when gore mode will be finished (version without robots and zombies). Now I need to edit pedestrn.txt and sound.txt for Gore mode to be completed (now those two are just fixed to ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: QTZ fixes / addons

 Post subject: Re: QTZ fixes / addons
Posted: Tue Sep 09, 2014 1:56 am 
OK, here is a Meld Pack Patch for Meld Pack from RR . It's unfinished - preliminary version. It require zombie SP demo , but no zombies are in play yet... Basically it's stripped version of SE patch - contains fixes related only to Meld C1&SP. It also contains Toshiba-3 Hawks II wheels fix. Big ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

 Post subject: Re: Max Autos [REL: ZR1]
Posted: Tue Aug 19, 2014 1:50 pm 
C1 version tested - no problems found (as player and as opponent) :) Only that dark glass... Thank you both for new car :)

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Japanese PixEdit 060

 Post subject: Re: Japanese PixEdit 060
Posted: Fri Jul 25, 2014 2:42 pm 
I don't thing Paint Shop or Photo Shop can save pix. This tool can save pix from pair of bmp (fname.bmp and fname_m.bmp) which you need to create in external program (like this two) or from such bitmaps exported from pix.

 Forum: Technical Assistance & Help Forum   Topic: What to use PIX or TIFF in C2?

Posted: Fri Jul 25, 2014 2:28 pm 
Thank you Toshiba-3 for information, this make thing clearer for me, however I need to test to see if this work as I think. I remember friend of mine edited tiffs and then nothing has changed in game...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Sketchup mappy-making-ness...

Posted: Fri Jul 25, 2014 12:50 pm 
I have moved PixEdit help to new topic - for better access.
This isn't question about the tool directly, but why don't use pix? - as you say in this topic. Anyway my question is here.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Japanese PixEdit 060

 Post subject: Japanese PixEdit 060
Posted: Fri Jul 25, 2014 12:34 pm 
PixEdit 060 is Japanese C2 pix tool that can convert pix to bmp and bmp to pix including transparency mask. It's useful to convert PT2 pix files - as we can read here . Since there is no information what other buttons does I have translated original help files to English. pixedit060_english_help.zi...

 Forum: Technical Assistance & Help Forum   Topic: What to use PIX or TIFF in C2?

Posted: Fri Jul 25, 2014 12:30 pm 
Here Coffey says: You can't use the PIX that PT2 generates as is. You need to use a Japanese program, yes Japanese, to convert the PIX to BMP. Then open BMP in your paint proggy and resave as TIFF and put THAT into your map's TIFFRGB folder. so my question is: Why can't use PIX files in game? Are o...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Sketchup mappy-making-ness...

Posted: Fri Jul 25, 2014 12:34 am 
OK, I hope this will be useful for someone. Yes, the map look better and better :smile: Edit: Sorry for maybe stupid question, but why you can't use pix files in game? Are only PT2 pix files are wrong, or in general? This tool can save pix files that author show working in game (transparency mask yo...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Sketchup mappy-making-ness...

Posted: Thu Jul 24, 2014 10:01 pm 
...This is automatic translation... not corrected, except for html codes and other non language stuff, so language is strange, but can be understand especially when looking at screen-shots. As I say this describe how to use transparency mask. Coffey's manual skip this completely. This may be useful ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Sketchup mappy-making-ness...

Posted: Thu Jul 24, 2014 8:57 pm 
I have translated (using G. Translator) PixEdit help files to English. There is description how to use transparency mask.

Edit: File is moved here.

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Fri Jun 27, 2014 2:19 pm 
Very nice test. Is this will be released, for example at your blog Toshiba?

Sorry for non C photos, but that one reminds me this one :)

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: caricons.pix

 Post subject: Re: caricons.pix
Posted: Tue Apr 22, 2014 9:29 pm 
The banner is turned black (but not locked) - when I have added new post with png to existing topic...

Edit: OK, first post is done for now, please read!

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Everything Else

 Post subject: Re: Everything Else
Posted: Tue Apr 22, 2014 9:27 pm 
I mean this part: (...) while allready having a topic for it? but never mind, I have moved the information of caricons to new topic . Ped transparency error and fix example also moved to more accurate topic . OK, I know your opinion about zombies. (...) they are not part of the orignal formula. They...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: QTZ fixes / addons

 Post subject: Re: QTZ fixes / addons
Posted: Tue Apr 22, 2014 5:51 pm 
Making my own pack will not add anything new. Fixing MC1SE is really cool for me :) - This is *only* version which have add-on / custom tracks and cars and everything working for net play, so it's much more interesting than my own "clean" pak which can be created out of existing one or eve...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 palette help

 Post subject: Re: C1 palette help
Posted: Tue Apr 22, 2014 5:01 pm 
I hope this is right place. (Moved from here ) When we starting to edit peds we usually exporting existing one using default tools like CarmagEdit in this example ( all screens are taken from CarmagEdit ): http://qtz.toshiba-3.com/screens/palette_problem/1-cam-stock.png Then we editing those picture...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: caricons.pix

 Post subject: Re: caricons.pix
Posted: Tue Apr 22, 2014 3:44 pm 
I want to show how it look like :) otherwise I can put just link to bitmaps? may I? or it will screw up a banner? In this case I will keep pictures + links. Is this correct?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: caricons.pix

 Post subject: Re: caricons.pix
Posted: Tue Apr 22, 2014 2:48 pm 
So this was you :) This need to be in bmp format to be ready to edit... previously and this time I have added link to original files (click on picture) which is also deleted... OK, but this is really pain - Each time when I'm updating bitmaps I need to remember and update png in post too. Maybe you ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: QTZ fixes / addons

 Post subject: QTZ fixes / addons
Posted: Tue Apr 22, 2014 2:38 pm 
I have created an attempt to Setup-Launcher for Mastro's C1 Special Edition which work only with my latest patch installed. It's early beta, so there is no any safty checks - just DO NOT TRY WITH OTHER VERSIONS OR WITH EDITED FILES - otherwise it will mess up your installation and corrupt your exec!...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: caricons.pix

 Post subject: caricons.pix
Posted: Tue Apr 22, 2014 10:37 am 
Thing which is missing from C1/SP and no one care about so much are caricons - those are icons displayed during net play. Car icons are very useful when we are in net play we can see which cars are in play and who driving which car. To see caricons in game look screen shots or try to run net mode (C...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Testing C1 net mode on single PC

Posted: Mon Apr 21, 2014 10:18 pm 
Swapping parts are fixed since 2003 :) but for all other problems I mentioned in e-mail I still waiting for your help :) Edit7: I have found that "bglunder.pix" have many versions - few different, and few very similar... For testing we need at least 3 players connected (as far as I remembe...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Everything Else

 Post subject: Re: Everything Else
Posted: Sun Apr 20, 2014 4:21 am 
@Coffey This is about peds! Maxine made corrupted peds (the older ones). With PP this will never happened. You don't need to do anything unusual, but patch (once) you tools you are using everyday. I really don't understand why you afraid of correct palettes? Deep_Blue asks me how it works and now he...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Everything Else

 Post subject: Re: Everything Else
Posted: Fri Apr 18, 2014 6:10 pm 
But censored versions was made by original team and build in all game versions (robots are in all known versions [in MaxPack present, but not accessible], zombies are in UK version [normal peds are present, but not accessible there] and Max Pack [robots are present, but not accessible there]). I agr...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Material Slots Suck

 Post subject: Re: Material Slots Suck
Posted: Mon Apr 14, 2014 10:30 pm 
Oh I see, you like backgrounds ;) Never mind...

I guess you are talking about C2. I haven't seen this error...

But for errors tracing I'm using ProcessMonitor (or older FileMon). It show process activity. So we can see on which file game crash or at least which files are loaded / accessed so far.

 Forum: Noobs Start Here   Topic: Making & Adding Drones

 Post subject: Re: Making & Adding Drones
Posted: Sun Apr 13, 2014 2:06 pm 
Idiot? Why? I really like reading your posts :)

Hint for the future: to capture focused window only - press Alt+PrintScreen (then paste to your graphic program).

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Testing C1 net mode on single PC

Posted: Sat Apr 12, 2014 12:06 pm 
Main purpose is testing / bug fixing. I fixed some bugs from stock C1+SP and MSE, and now I'm testing and searching for other bugs in MSE. (My patch for SP / Meld [without addons] is not released yet). Other purpose is to make screen-shots with new car icons set up, from three (or even more in the f...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Testing C1 net mode on single PC

Posted: Wed Apr 09, 2014 8:55 pm 
Since there is no way to start C1 in network mode without net connection - testing network mode is really pain. For example we need to connect few PC in one room, but what if we have one... and we just want to test some changes we made. So I decided to try run multiple instances of C1 on one PC. Unf...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Everything Else

 Post subject: Re: Everything Else
Posted: Wed Apr 09, 2014 2:46 pm 
Hallo, QTZ I allready have my own system for making pallets in my C1 items. I know, you must have, doing so many cool items... But try to use patched tools - it help exporting and preview all frames/textures with transparency visible and separated - it is much better than patching or loading palett...
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