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 Forum: General Discussion / Rant Forum   Topic: Grand Theft Auto: Max Pack - a complete pack à la GOG

Posted: Tue Jun 28, 2016 9:28 pm 
Hello :) As you see, for me it's not a big problem ;), but it may be problematic for the others. Since now there is no 3Dfx support, the default DOSBox.exe (I have just pasted this one) work fine. I not sure if this is a good idea, but If you afraid that someone overwrite the config, you can rename ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: [RELEASE] Carmageddon 2 BETA Mod

Posted: Tue Jun 28, 2016 9:12 pm 
I'm not sure if there is winmm.dll, which work on all version of Windows. The older one working on XP (and probably on some later Windows too), but probably doesn't on Windows 10 (reported, but usually people using two wrappers at same time, so can't say exactly which one / or both is / are the reas...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: [RELEASE] Carmageddon 2 BETA Mod

Posted: Tue Jun 28, 2016 4:18 am 
Looking at log it's Awesome Work! Congratulation! I have just run this mod, so can't say much yet... But as always from my side a bug report: On XP and non SSE2 PC it crash on start because of non compatible winmm.dll version. The joystick setup is missing - can't access analog option (too bad the b...

 Forum: General Discussion / Rant Forum   Topic: Grand Theft Auto: Max Pack - a complete pack à la GOG

Posted: Tue Jun 28, 2016 4:16 am 
Included DOSBox exec crashing at startup (tested on non SSE2 PC with XP), just added official DOSBox release exec and it running. Nice ASCII art :). Game working, no deep testing, just quick look and it look OK (slow on this PC, but playable). Don't know if there is in game option to disable music (...

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Thu May 19, 2016 2:19 am 
It working, but fixing the car crashing the game (Win 95 version) on race exit (as described by Toshiba-3), so not everything is OK (selecting 'ignore' allow to keep playing, but anyway it stuck after quitting the game). I hope this project will grow and you will finally find out how to use Crush Da...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon May 16, 2016 12:36 am 
:banana: :banana: :banana: :banana: :banana: :banana: :banana:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Thu May 12, 2016 3:34 pm 
Wow, so much cars to test :) BRoom cars? Great!!!

 Forum: General Discussion / Rant Forum   Topic: Carmageddon, Splat Pack,... what about another expansion?

Posted: Wed Jan 20, 2016 3:32 pm 
Another games which are worth to mention are Rollcage and Rollcage Stage II which are upgraded after several years by original team member. There is no new contents, but game is improved in original form. Also new Rollcage like game is under way - GRIP . I think it's good idea! But it need to be don...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The Borgnine (C1) (C2)

 Post subject: Re: The Borgnine (C1) (C2)
Posted: Mon Jan 11, 2016 12:33 pm 
Top work, Tosh! :swheel: :beer:

Maxine where are you? :swink:

 Forum: General Discussion / Rant Forum   Topic: Merry Christmas 2015

 Post subject: Re: Merry Christmas 2015
Posted: Fri Dec 25, 2015 2:10 pm 
+1 :grin:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Testing C1 net mode on single PC

Posted: Tue Oct 20, 2015 12:13 pm 
Few days ago browsing Microsoft download center I have found that Microsoft released (few years before actually) Windows XP for virtual PC which Microsoft call Windows XP Mode (since it integrating into Windows 7). It is available for free (!!!) This is also very cool that many language versions are...

 Forum: Technical Assistance & Help Forum   Topic: Trying to figure out how (Android Carmageddon)

Posted: Tue Sep 29, 2015 11:40 pm 
I made a tool to extract the wad from obb - I call it FOBB . Basically it copy wad from obb (just drop the header). And then can rebuild the obb which can be copied back to android device (obb must be renamed manually). I have tested it only with Carma Free, but looking at the hex dump above (thank ...

 Forum: Carmageddon: Max Damage   Topic: Flummery v0.3.7.5

 Post subject: Re: Flummery v0.3.7.5
Posted: Mon Sep 21, 2015 3:04 pm 
v0.3.7.5 finally doesn't crash on XP (at least on start), but old dll files must be removed (otherwise crash as before). Android textures are not visible (I have removed 45 Bytes header from Carma Free obb, then extracted the file with WADEdit). Not tested anything beyond that yet.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 Stuff

 Post subject: Re: C111 & Dumb question
Posted: Mon Aug 24, 2015 11:56 am 
I'm exporting sounds using Audacity export option (unfortunately it doesn't support this format in editor). First thing is to convert to mono, second is to set correct parameters and export to wav. - Convert to mono - menu: Tracks -> Stereo Track To Mono - Or if you want to use one channel, just dro...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: QTZ fixes / addons

 Post subject: Re: QTZ fixes / addons
Posted: Fri Aug 21, 2015 3:30 am 
Massive Update 1. Mastro's C1 Special Edition Patch 3 - Slaughter City (2) PSX track added (exported from PSX version by Errol, optimized and converted to C1 by Mastro) - 8 PSX cars added (exported from PSX version by Errol, optimized and converted to C1 by Toshiba-3), all set to stealworthy, defau...

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Mon Aug 17, 2015 2:29 pm 
Update: - DOSBox default IP added (used when IP leaved blank) - DOSBox default IP can be set in config file (but due to different config, not from GOG Configurator) - DOSBox Configurator in Launcher - can be enabled during 95RPP setup (no GOG short cuts [.lnk] updated) (It can be also enabled later ...

 Forum: devWAM   Topic: C1 & C2 infographic

 Post subject: Re: C1 & C2 infographic
Posted: Fri Jul 17, 2015 5:29 pm 
Very cool... But... - Are you sure Meld Pack doesn't support Glide? As far as I remember I was trying it without problems - it need just the missing exec and some root DOS related files from CD and from patch and of course DOSBox and nGlide set to play... - instead of typing strange switched-letters...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Hiding and showing objects in plaything?

Posted: Wed Jun 03, 2015 12:45 am 
PPP is for C1/SP palettes and tools (not C2). To patch select game folder or tool you are using (run multiple time for each tool).

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun May 24, 2015 1:59 am 
The text files in most C1 releases are encrypted - each line starting from @. Since there is a code to decrypt all files you can use it from game... But using that build in "decryptor" may turn some files into truncated, so I recommending different method ;) 1. Open the file DATA\ACTORS\PR...

 Forum: devWAM   Topic: Carma Key Binder

 Post subject: Re: Carma Key Binder
Posted: Fri May 22, 2015 12:52 am 
Build 61 is available! Export Help (Ctrl+K) option added: It generate KEYSC#_#.TXT files (one of them) which are similar to default help file, but contains our keys. The file contains only the basic controls as is in standard help file. The key names are taken from CKB, so can be set to build in or...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: QTZ fixes / addons

 Post subject: Re: QTZ fixes / addons
Posted: Tue May 19, 2015 11:45 am 
Some updates: - Purple Palette Patch icon and file properties added, everything else is the same, so don't bother to download if you are using previous version, but otherwise download it immediately :wink: - Carmageddon Downgrade Setup now can be installed also from High Octane CD and from GOG insta...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 Map: Otaku Room

 Post subject: Re: C2 Map: Otaku Room
Posted: Mon May 18, 2015 11:26 am 
It reminds me Katamari (Katamari Damacy, We Love Katamari) games, which are similar to Carmageddon (driving over stuff, pets, peds, difference is that we collecting them instead of killing - people screaming and moving rotating glued to our "ball" - like "snow ball"). I think Kat...

 Forum: devWAM   Topic: Carma Key Binder

 Post subject: Re: Carma Key Binder
Posted: Tue May 12, 2015 5:00 pm 
OK. After some testing: Keys: [keypad =] - doesn't work, there is no such key, num-pad enter is already mapped elsewhere [\] - doesn't work, there is no such key, or maybe it's useful for other keyboard layout(?), game using key named '#' instead [#] - "\", can be set from game (used inste...

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Wed May 06, 2015 2:34 am 
Bug fix release this time. Now it should work no matter if 95RPP HD Test or UCP is installed first. Some other tiny bug fixes. Thank you Toshiba for posting on GOG. I'm not using the "patch" name for it, however now it's actually also a small patch... it also use patch method for restored ...

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Tue May 05, 2015 2:26 am 
Thanks! After few days of work, New version of 95 RPP is ready! Now with HD Test by Hifi & Toshiba-3 :) build in! :swheel: USE HD TEST, ONLY IF YOUR MONITOR SUPPORT HD RESOLUTIONS: 1280x720 and 1920x1080! I have changed execs / folders names, but it's "the same" as available on Road Re...

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Tue Apr 21, 2015 1:30 am 
Unofficial Max Pack 95 Restoration Project Pack It replace "GOG Win 95 experimental patch" and can be installed to GOG or Steam. - It restore Win 95 game files - Add / extract other necessary files - Fix critical crash issues - Add related options - Setup all to play - Add launcher - Add ...

 Forum: Technical Assistance & Help Forum   Topic: Wanted 2, got 2

 Post subject: Wanted 2, got 2
Posted: Mon Apr 13, 2015 11:51 am 
C1 Error: Failure: DatafileStack type mismatch, wanted 2, got 2 As I found this error is caused by binary broken pix files also included with retail releases. One bad pix is distributed with 3dfx patches and present on later releases like Max Pack: DATA\64X48X8\FONTS\NEWBIGGR.PIX Second known broke...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Discovering the secrets of Carmageddon 2's fonts

Posted: Thu Apr 09, 2015 4:53 pm 
I don't have time to investigate this now, but it look like C2 demo is similar (same?) to what we have in C1, but full C2 version is more advanced. Due to work with translations I have edited fonts for C1 (some have very ugly national characters in original). The text file corresponding to PIX look ...

 Forum: General Discussion / Rant Forum   Topic: Carmageddon - High Octane

Posted: Thu Apr 09, 2015 4:35 pm 
Comparing all text files I have found another different files: Another one which affect game play is: POWERUP.TXT (Second is from High Octane) // Powerup 0 100 // Integer param #1 (minimum credits) 1000 // Integer param #2 (maximum credits) // Powerup 0 500 // Integer param #1 (minimum credits) 1500...

 Forum: Files, Tutorials & Infos   Topic: Yet another C1 demo

 Post subject: Re: Yet another C1 demo
Posted: Tue Feb 24, 2015 9:45 pm 
Mem dumps are not graphics files - look into DATA folder there are MEMDMP00.TXT - MEMDMP0A.TXT Control + D during race create series of font test images then game exiting or when in DOS sound start repeating forever... I have no idea what is wrong. Anyway the images are useful to test fonts. I have ...

 Forum: Files, Tutorials & Infos   Topic: Yet another C1 demo

 Post subject: Re: Yet another C1 demo
Posted: Thu Feb 19, 2015 7:33 pm 
Control + D dump series of images with different fonts test (I think I saw such dump somewhere - posted by Mastro).
I wonder if this is possible in full version and how to dump such mem-dumps files?

 Forum: devWAM   Topic: Carma Key Binder

 Post subject: Re: Carma Key Binder
Posted: Thu Feb 19, 2015 12:16 pm 
Thanks :) I really don't know why we don't have such tool yet ;) Most additional functions need testing - if they work (I think some are just to prevent user from reuse some keys, but are hard-coded anyway; some probably not used at all or need special mode to activate) and if they are correctly des...

 Forum: Files, Tutorials & Infos   Topic: Yet another C1 demo

 Post subject: Yet another C1 demo
Posted: Tue Feb 17, 2015 4:37 pm 
I have found another version of Carmageddon Demo on PC Gamer IT CD 21 This demo look a bit earlier than Interplay demos. Most files are the same, but: - There is intro video with 18 rating. - The DONE.WAV is in unique version. - SWINGIN.WAV and SWINGOUT.WAV are also different, but it is already know...

 Forum: devWAM   Topic: Carma Key Binder

 Post subject: Re: Carma Key Binder
Posted: Sun Feb 15, 2015 9:33 pm 
:) C2 support is scheduled!

Edit: Corrected typo

 Forum: devWAM   Topic: Carma Key Binder

 Post subject: Re: Carma Key Binder
Posted: Sun Feb 15, 2015 9:11 pm 
I have no access to C1 now (this PC is run out of HD space, so even demo can't be installed), to test, but by looking your config should work fine. I suggest to change "Sound Off / On" to "v" (for example) and "Net: Send Message" to "t". "w" is also ...
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