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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

Posted: Sun Feb 09, 2014 11:51 pm 
http://qtz.toshiba-3.com/Maxine_12_Cars_Pak.7z Fixed most problems (all file and crash problems), except for things listed below (most 3D stuff) What is changed to fix the problems: - MIDGET.TXT EBONNET.ACT->BRATBON.ACT (file from my patch added) - MIDGET added mug shot (face only) - For CORNICHE an...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

Posted: Sun Feb 09, 2014 11:29 am 
Sorry for talking again and again about 8.3... I will cut the file names for you and correct some other things (not adding anything) - you may use it then or not as you want. Next thing to fix is that wheel issue. I think for beginning you need to check Midget and "30 Model A" cars since t...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

Posted: Sun Feb 09, 2014 10:59 am 
I will take a look at updated cars soon. I'am testing this with Win 95 SP exec in hires mode and occasionally with DOS exec (lo-res only for me). DOS versions are less sensitive to errors. It can be running from Windows even without DOSBox - sound just need to be disabled in DOS setup. Now some more...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Request Box

 Post subject: Re: Request Box
Posted: Fri Feb 07, 2014 10:15 pm 
Crash test rally car I want crash test car! - I have made such skin for NASCAR car many years ago, but this may be a different car with better textures of course ( pix file included anyway). http://qtz.toshiba-3.com/nascar/crash_test_chevrolet.png http://qtz.toshiba-3.com/nascar/KELL_5.PNG http://qt...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

Posted: Fri Feb 07, 2014 8:59 pm 
Now I guess I need to go tweek what I have made, sometimes I was half asleep while making this and have made some mistakes, For one, the Roller seems to crash my game when it apears as an opponent.. I need to look into that, Anybody have that problem? Woudl be nice if you post any Major bugs here.....

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

Posted: Wed Feb 05, 2014 3:02 am 
I have listed everything, but few things are required to be corrected. There are descriptions and hints how to fix and I hope this will be also a hint for your future work. The quality is good. Really good work! The car numbers are normally visible just before race - on grid screen - when game chose...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

Posted: Tue Feb 04, 2014 9:57 pm 
I have tested 3 cars deeper (looking at files too), so here is test report: *** 1996 Daihatsu Midget II *** + MUGFOB.FLI is only available in SP (and MELD), so this car will crash with C1 when randomed as cpu player... (so in C1 unplayable at all, except as a cheat) + 500 car number is not displayed...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

Posted: Tue Feb 04, 2014 2:29 pm 
Very nice cars, I'm really impressed. I want crash test car! - I have made such skin for NASCAR car many years ago, but this may be a different car with better textures of course ( pix file included anyway). http://qtz.toshiba-3.com/nascar/crash_test_chevrolet.png http://qtz.toshiba-3.com/nascar/KEL...

 Forum: News   Topic: ˈkjuː ˈtiː ˈzɛd

 Post subject: Re: ˈkjuː ˈtiː ˈzɛd
Posted: Tue Jan 21, 2014 3:02 pm 
If you plain to fix your pixelmaps you need first check them for "0D0A" Mac->PC conversion errors. The Gill Bates was terrible corrupted with this issue. Also most of your files have unexpected black holes, but not so strong as it was in this case. The "milki" image flic you have...

 Forum: News   Topic: ˈkjuː ˈtiː ˈzɛd

 Post subject: Re: ˈkjuː ˈtiː ˈzɛd
Posted: Fri Jan 17, 2014 12:29 pm 
Here I put more information about Purple Palette Patch - history and some sort of tutorial - how to create proper pixelmaps without so much effort.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 palette help

 Post subject: Re: C1 palette help
Posted: Sun Jan 12, 2014 7:13 pm 
Hello Everyone This is my first post here :) I put it here since it match the topic. What's wrong when we are using default C1 palettes (used / build in in all available tools)? How to fix palette problem permanently? When we exporting picture with palette where few index are lead to same color (bla...
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