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 Forum: News   Topic: Carmageddon: Max Damage now DRM-free on GOG.com!

Posted: Thu Jan 18, 2018 3:27 pm 
https://images-1.gog.com/a5bfd4070040d7e706d04495bea5ab1527b1350f1c880ee81d96dc5443513e00.jpg ... also TDR2000 giveaway for 48 hours. And there's a 75% promo on Carmageddon titles for a week. >>>>> GOG.com Kickstarter backers can redeem CMD via Humble Bundle (enter your email in the resender page h...

 Forum: Technical Assistance & Help Forum   Topic: C1 UI flickers, crashes

 Post subject: Re: C1 UI flickers, crashes
Posted: Mon Jan 15, 2018 11:32 am 
Awesome :beer:

 Forum: Technical Assistance & Help Forum   Topic: C1 UI flickers, crashes

 Post subject: Re: C1 UI flickers, crashes
Posted: Wed Jan 10, 2018 3:41 pm 
Make sure you're using the latest patch (1.3) (the one with VOODO2C.EXE), non-debug+cracked one is available at Road Reaction. Don't forget you can try arguments like -vgraphics or -vrush. I always run in it like so "VOODO2C.EXE -VRUSH". If that doesn't help, then trying the earlier patch ...

 Forum: News   Topic: nGlide 2.0 & dgVoodoo v2.54

Posted: Wed Jan 10, 2018 3:30 pm 
I guess by 'alphas' you mean the voodoo patches. I think nGlide in DirectX9 mode works best with DOSBox (last time I tried I couldn't get dgVoodoo to work with DOSBox). DOSBox Daum doesn't like C1 too much apparently. On a decent machine, with GOG's DOSBox, nGlide 2 (D3D9), latest 3DFX patch (VOODO2...

 Forum: News   Topic: cnc-ddraw still in development!

Posted: Tue Jan 02, 2018 6:25 pm 
hifi's ddraw.dll is what we've been using for years now to propel Carma95. It turns out FunkyFr3sh is still working on it and improving compatibility to work with Command & Conquer (while keeping an eye on Carmageddon). https://github.com/CnCNet/cnc-ddraw Releases can be downloaded there: https:...

 Forum: News   Topic: PixaTool 1.31 released, supports Carmageddon 1 palette

Posted: Tue Jan 02, 2018 6:12 pm 
An awesome pixelart tool just got updated with support for the Carmageddon 1 ingame palette! Kronbit's PixaTool is a powerful image/video processor that can pixelate and apply palette on the fly, but more importantly you can tweak several settings to get the best out of the palette for each texture/...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tweaking YON so the games dont crash

Posted: Tue Jan 02, 2018 2:34 pm 
Ruining the game might be exaggerated but it does have bad consequences on the AI and overal performance of the game (esp. if played with mods). As the AI beheaviour is directly tied to the YON, there's sadly no way to modify the YON without affecting the AI. However you can increase the YON in a r...

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Tue Jan 02, 2018 1:15 pm 
Is there a safe way to always get the music working? Like running CARM95.EXE directly? That could indicate the launcher is at fault somehow.

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Fri Dec 29, 2017 3:55 pm 
:beer:

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Fri Dec 29, 2017 2:02 pm 
I installed the GOG release, 95RPP upon it, then the updated winmm.dll but sadly can't reproduce the problem (I'm running Windows 10 as well). :sad: I suppose you tried already, but if you didn't I'd suggest trying to reinstall the whole thing? If you're launching the game via GOG Galaxy, then runni...

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Fri Dec 29, 2017 12:36 pm 
I forgot to ask: which version are you playing? Steam/GOG/MeldPack/own CD? I suppose Steam?
Can you make sure there is a MUSIC folder with ogg files within the CARMA directory?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tweaking YON so the games dont crash

Posted: Fri Dec 29, 2017 12:00 pm 
Hello there; The game freezing is indeed caused by high YON as the AI can't cheat/teleport/respawn opponents easily enough: it always tries to do it out of the player's sight, but if the YON is too high all spawning nodes might be in sight at times and then the game will freeze. The idea is to add e...

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Thu Dec 28, 2017 11:15 am 
Hello Mawnster, What version of Windows are you using? This sounds like the usual winmm.dll problem. Isn't there an option for the old cdplayback wrapper in the 95RPP exec? If not you can try either the old one contained in this archive: http://rr2000.toshiba-3.com/R4/PC/carma-winmm.zip (under 'old'...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Mon Dec 25, 2017 8:42 pm 
Yeah Suppressor and APC turned into a mess of pixels!

Another reminder of the original texture quality..!
Image
Image
Image

sex! :swheel:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Dec 25, 2017 8:40 pm 
Yeah :slol:
The running cow sequence from MOO.PIX will be mapped on a quad inside the wheel. Too bad we can't use yLollipop properly with cars as it would have turned into a proper sprite!
Other idea is to mimic the Quake hud as the cockpit view :scool:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Fri Dec 22, 2017 9:25 pm 
Little update :grin:

Image

Last update until the release (still A LOT to do):

Image

 Forum: News   Topic: nGlide 2.0 & dgVoodoo v2.54

Posted: Sat Dec 16, 2017 5:34 pm 
nGlide updated to version 2.0 with addition of a Vulkan API backend!

> http://www.zeus-software.com/forum/view ... f=2&t=2044

This is great! If you encounter any problem with the new video backend, don't hesitate to share it on the official forum.

 Forum: General Discussion / Rant Forum   Topic: Your Ride?

 Post subject: Re: Your Ride?
Posted: Sun Dec 10, 2017 5:39 pm 
Nice update!

I realise I never posted my current beat-up car here. A 2004 Nissan Almera. Scratched all over, bumpers and fenders are riveted etc. Good for the mountains thus :thumbsup:

Image

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sun Dec 10, 2017 5:33 pm 
Decided to remove Beroc's Chargers from my todo list. Realised it was made for Crashday back then and thus required way more work to be a nice addon for Carma. So mleh. Moved to the next item in the list: https://i.imgur.com/8nvzbM7.png One year ago I asked Maxine to sktech a quick idea around a &qu...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: CTT #2: Testing modular level design for C2

Posted: Tue Nov 28, 2017 12:23 am 
Simply bumping this topic with a video of the track and some words:



Best viewed directly on youtube though!

 Forum: General Discussion / Rant Forum   Topic: C1 pre-release songs

 Post subject: C1 pre-release songs
Posted: Mon Nov 27, 2017 10:22 am 
I found the two songs used in the rolling demo and some other pre-release cutscenes. They seem to be attributed to a korean musician who goes by 써니맨(Sunnyman). One of the song is titled 'Damien' and can be heard on this album . The other song is titled 'Turbo Rock' and is on this album . I just can'...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Fri Nov 24, 2017 1:49 pm 
hazardic: Yeah you did a lot of stuff in that pack! However I'm also trying to do the same stuff on my own :swink: I kinda did like you and Econo: color swapped one of the remaining hires unfinished textures, but then went a couple steps further by painting back the final colors basing on the downsi...

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Fri Nov 24, 2017 1:17 am 
Some stuff :sneutr: Actually the 'rock' funk wasn't documented, here it is: WIPERS.MAT constant rock harmonic // mode 2 // period 25 // angle 20,20 // x,y center - might actually be 0.2,0.2 - or both work no lighting thank you no animation either i'm fine really Actually not used by the game, but ju...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Thu Nov 23, 2017 3:00 pm 
And now the C1 version :sbsmile: Turned out to be a nice addon really. Decided to keep the interior and try and make it look like the vehicle has tinted windows. Kept all grooves from C2 too. Available at RR2000 ! https://i.imgur.com/U3HqIIJ.png https://i.imgur.com/hvtuQU0.png

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Nov 20, 2017 12:57 am 
https://i.imgur.com/UuF9dgj.jpg IRON HORSE woooo :sbsmile: Ok C2 release of Beroc's Iron Horse. I still had the max scene from back then (more than 10 years damn). I split the big textures into smaller ones and remapped the model. Setup funky suspensions, look ok half the time. Still don't understa...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun Nov 19, 2017 11:25 am 
Yeah GTA1 x C1 works strangely well :sbsmile:

something else:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Sat Nov 18, 2017 2:06 pm 
Jaw_Breaker: My take is that after seeing all their work downsized to a messy 64*64, the artists decided to work directly with 64*64 for the SP cars textures :eek: QTZ: The blade is actually 2x bigger than the original texture (which is available in the aforementioned PIX packs). I upsized it with x...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: MagnaPal, a palette mod for Carmageddon 1

Posted: Thu Nov 16, 2017 12:56 am 
Hello! Inspired by Doom's PalPlus and Jovian Palette , I gave such a palette mod a try as well for Carmageddon. https://i.imgur.com/OuDM5qV.png left, original 'death race' palette. right, magnapalette. The idea was to try and approximate how colors were displayed in the 90s on a CRT, because colors ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Thu Nov 16, 2017 12:36 am 
I bet all cars had pretty neat original resolutions and proportions. Hell yeah they did... :sad: Just look at the first batch of screenshots released by SCi in '96: http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/car19.gif http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/car29.gi...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Mon Nov 13, 2017 4:29 pm 
Hello friends. As Econobrick did many years ago with the yellow Hawk MK1 skin, here's my attempt at restoring the textures of the red Eagle MK1 to their original resolution. All final textures were downsized for release without proper subsampling to 64x64, a few key ones to 256x256. However some unu...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Oct 25, 2017 11:41 pm 
I guess most of you already saw it. Here's with some additional screenshots :sbsmile: G85p4q2ooww https://i.imgur.com/2CwveD7.png ^ lame attempt at a meme https://i.imgur.com/gx5iEem.png ^ carma2 easter egg in the form of the spamtrak https://i.imgur.com/TWrHoFg.png ^ plotting peds with the ingame d...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sun Sep 17, 2017 11:01 pm 
https://i.imgur.com/WiEYk6k.png Goldfingered! A quick little release :) In order to gain some motivation, I started removing projects: backward Fiat 126 (sorry QTZ), Demolition machine + Lorry (C2 lost bits), Radigator remake for C1, James Bond micro car (C2). I'll probably try to fit the demolitio...

 Forum: News   Topic: Carmageddon: Crashers

 Post subject: Re: Carmageddon: Crashers
Posted: Mon Aug 07, 2017 12:29 pm 
http://www.crashers.com/sites/all/themes/crashers/images/Car-Images-eagle.png Crashers officially out today! http://www.crashers.com/ https://www.facebook.com/carmageddoncrashers/ https://play.google.com/store/apps/details?id=com.stainlessgames.crashers https://itunes.apple.com/us/app/carmageddon-c...

 Forum: Technical Assistance & Help Forum   Topic: Can somebody tell me...

 Post subject: Re: Can somebody tell me...
Posted: Sun Jul 09, 2017 10:33 am 
Sadly we don't have access to that coord :sdead:

I guess the best you can do is opening Data\GENERAL.TXT and fiddle with the first Hithers value and the Camera angle one.

Most probably increasing the Camera angle actually.

 Forum: TDR2000 Discussion Forum   Topic: A hypothetical Carmageddon III mod?

Posted: Tue Jun 20, 2017 6:15 pm 
Hello macacom (wow long time no see), yes I'd still like to give this a shot at some point. Just have to get into it I suppose.
Must say though that I tried playing some more TDR since then, and the task seems quite big..!
Kinda willing to try and skin TheChef with Substance Painter.
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