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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 Grid problem

 Post subject: Re: C1 Grid problem
Posted: Mon Aug 13, 2018 11:28 pm 
What are the dimensions of the grid image?

Quote:
Do grid images have to be in the 32x20x8 or 64 PIXELMAP in order to work properly then?

32X20X8

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sun Aug 12, 2018 12:38 am 
Forgot to release last month the driveable dronecar I setup for this tweet: https://twitter.com/toshiba_3/status/1021150049584271360 http://rr2000.toshiba-3.com/R4/37DC2_C1_160.PNG It's at RR2000. Really nothing special. I'm just glad I've been able to set it up without altering the original DAT MAT...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 Grid problem

 Post subject: Re: C1 Grid problem
Posted: Sat Aug 11, 2018 7:18 pm 
Disappearing grid images happen when said grid image is too long, especially if displayed in last grid position. BTW, grid icons only need to go in 32x20x8\PIXELMAP. The game can load them from both 32x20x8\PIXELMAP and 64x48x8\PIXELMAP if it's run in hires mode, but I'm not sure the lowres mode wil...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Sound effect problem

 Post subject: Re: Sound effect problem
Posted: Sat Aug 11, 2018 7:12 pm 
I guess there's a specific format to stick to when you create the WAV file. They all seem to be in mono, unsigned 8bit PCM Wave format. Most are 16000Hz and 128kbps, some have different sampling rate. I doubt the distortion could come from the text chunk as there's usualy no reason to fiddle with th...

 Forum: News   Topic: Some stuff in case you missed them

Posted: Wed Jul 25, 2018 10:34 am 
Mastro is still going at it: Caddy from Vice City https://carmageddon.forumfree.it/?t=49158792&st=960#entry621604138 https://i.imgur.com/cMxXLId.png A nice alternate horizon for Bleak City https://carmageddon.forumfree.it/?t=49158792&st=960#entry622002157 https://i.imgur.com/8ueW0W7.png And ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Jul 23, 2018 9:24 pm 
Razor pointed me to some programs to extract then view the content directly from the GT2 disks. Very impressive models and textures! Also I figured out how to enable the use of a blendtable for a given car material, but some conflict against the level materials seems to occur (don't mind the redish ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Some questions

 Post subject: Re: Some questions
Posted: Fri Jul 20, 2018 4:31 pm 
Hello and welcome! Here's what I wrote about shrapnel colours: Shrapnel colors. Near the end of the text file. These define the colors of the shrapnels coming out of your car when you hit another car or walls, etc. You can define several colors. They are in the RGB format like so: 210,56,45 (this wo...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Jul 18, 2018 11:48 pm 
Replaced DEPTHCUE.TAB with a red variant to create a red fog: https://i.imgur.com/dEEu91G.png Too bad this isn't something we can simply specify in a race's text file... The game loads BLUEGIT.TAB (blue fog) and ACIDFOG.TAB (yellow) but doesn't seem to make use of them (they're not used in the water...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Wed Jul 18, 2018 7:14 pm 
https://i.imgur.com/dnrfXUs.png Subaru Cusco Subaru Impreza GT (JGTC) '99 from Gran Turismo 2 for Carmageddon 1 yay For once I spent more time on the physics side than anything else. This convinced me the game engine could have powered realistic racing sims back then. The model and texture are supe...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sun Jun 24, 2018 5:41 pm 
Almost deleted the folder with these then finally decided against it and finished them. Took way more time than I thought... Most of the menu pics are screwed thanks to C1's awesome menu palette :sdead: https://i.imgur.com/fZLzD8J.png FYI, these models were made by DelkoDuck for the Turbo Run alpha....

 Forum: General Discussion / Rant Forum   Topic: Your Ride?

 Post subject: Re: Your Ride?
Posted: Thu Jun 21, 2018 11:15 am 
Damn, nice progress Alex :sbsmile: She's looking like a fighter who took a beating but still gets up :grin: Some months ago I bought another beatup car to go further in the moutain roads, a 2002 Citroen Saxo. https://i.imgur.com/ySvm0MZ.jpg I'll get a Renault Clio from the same era next month.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Jun 18, 2018 3:30 pm 
https://i.imgur.com/yuoeCVx.png Would have been a waste not to release it :sbsmile: Comes with a custom crush data too but it generates the goddamn error upon exiting the race. Tried to avoid it but to no avail. Up to you to use it or not. Reminder that the DOS version doesn't mind these crush data...

 Forum: News   Topic: Some stuff in case you missed them

Posted: Thu May 31, 2018 1:56 pm 
Carmageddon has been added to the Death Generator : http://rr2000.toshiba-3.com/gallery/albums/userpics/10001/carma-whiteAre_you_a_bad_enough_dude_to_run_over__the_president.png Balto has started working on a Carma 2 speedrun: http://www.carmageddon.com/forum/topic/31741 rOsTZcSbGhg And finally, Mas...

 Forum: Files, Tutorials & Infos   Topic: Quick C1/C2 finds & facts

Posted: Wed May 30, 2018 11:15 pm 
Copying this here as it doesn't seem to be anywhere in the board (from C2S' track making tutorial):

Quote:
Unit conversions (CU = Carmageddon unit, could be also BRU = BRender unit)

1 CU = 6 meters
1 meter = 0.17 CU

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Operation Silent Sedans: A Carma 1 Non-Car Modding Adventure

Posted: Sun May 20, 2018 11:12 am 
Shortening the filenames made it work? :saston:
SLTSEDANBON is indeed too long (though it should work anyway (at least with Carma95)) but SLTSEDAN fits the 8.3 filename convention.
Weird :eek:

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun May 20, 2018 11:07 am 
Sadly haven't ben hurrying as much as I would have liked... months pass by quickly :ssad: I'll see to get it done.

Nice screenshots again! You removed the green skin for Stiletto XL though?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 To C1 Car Release

 Post subject: Re: C2 To C1 Car Release
Posted: Sat May 12, 2018 9:10 pm 
(...) but the tail of the plane keeps entering into building and the floor (...) This is just an issue with the bounding box. You have to tweak it according to the limits of the model as seen in PT2 when you import the DAT file (to have it positioned on the origin). The Ymin value should be higher ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Straight C2 to C1 converting

Posted: Sat May 12, 2018 9:02 pm 
Sadly no, there is no convenient way to simplify a model's overal topology. While Carma1 doesn't really care about onscreen polycount (in software mode at least), I understand such geometry density often translates into visual noise when rendered in lower res + paletted textures. Depends on the mode...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Operation Silent Sedans: A Carma 1 Non-Car Modding Adventure

Posted: Fri Apr 27, 2018 7:16 pm 
https://i.imgur.com/fZdB7xb.png Congrats on the first release :beer: Despite being a bit dark for C1 (I turned the lights on :grin:), it fits nicely in there. Great suspensions too. I think Mastro should be credited for porting the 3D data to the BRender format? Some details about the zip archive: ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 To C1 Car Release

 Post subject: Re: C2 To C1 Car Release
Posted: Fri Apr 27, 2018 3:46 pm 
WadeSullivan wrote:
wheels fixed

Quick post to say Wade/Divatox also took the time to fix mislabeled wheel models within my addon cars (my first 17 C1 items) and I now updated the archives at RR2000.

Thanks man :beer:

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Fri Apr 27, 2018 12:28 pm 
Putting the SinCity palette to good use! Great screenshots!

Here's a (old) one from me:
Image

Still very WIP as the rear wheels should turn in the opposite direction, and the "steering stick" must lean a bit to the left.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Operation Silent Sedans: A Carma 1 Non-Car Modding Adventure

Posted: Fri Apr 27, 2018 11:48 am 
@Links: Good that you keep on progressing :) Out of the blue: are you working from a system-protected folder? (within Program Files for example, as happens with Steam) Don't hesitate to upload nonworking files (like the copcar) so that we can tell you the issue directly. IMO the sedan and copcar bei...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Straight C2 to C1 converting

Posted: Fri Apr 27, 2018 11:16 am 
Just posting the videos again:

Whole process: https://www.youtube.com/watch?v=pmRiL8BBE-Y (should be remade)
Additional step (merging the main model): https://www.youtube.com/watch?v=OrHHGYmjykg
Making a bonnet out of the main model: https://www.youtube.com/watch?v=FkQf6RZTYuw

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Operation Silent Sedans: A Carma 1 Non-Car Modding Adventure

Posted: Thu Apr 26, 2018 4:53 pm 
I know the feeling... Just keep in mind this [modding] must stay an enjoyable hobby. You shouldn't have to force yourself (too much). I too skip stuff sometimes (when I just want the addon out of the way): the damage indicator, the cockpit, the driver portraits, sometimes even the simple model and b...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Operation Silent Sedans: A Carma 1 Non-Car Modding Adventure

Posted: Wed Apr 25, 2018 5:18 pm 
Hey Links, Any progress on this project? :sbsmile: About the bonnet problem, I finally did a quick video to illustrate how I used to do it. Can you confirm that you run into the same issues even when following these steps? Basically, I make sure to have the whole model into the viewport to be able t...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Crush It - A crush data generator for Carmageddon

Posted: Mon Apr 23, 2018 5:11 pm 
Errol's trying to figure out how some crush datas make the game crash upon exiting the race (and how to circumvent the issue). It only happens with CARMA95 because it features a memory protection that was only intended for debugging. I guess Errol could explain it better. In the meantime, Errol poin...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Operation Silent Sedans: A Carma 1 Non-Car Modding Adventure

Posted: Wed Apr 18, 2018 11:30 am 
I didn't check the scale, sorry about that. However I made sure to send you properly centered (in comparison to wheel coords along the Z axis) scenes (both actors and models), so I guess you must have moved them somehow. Maybe while scaling down? About the screeching problem, you could have simply r...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Apr 18, 2018 10:32 am 
Damn, that looks so awesome. I don't think we can make peds any thougher uh?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Crush It - A crush data generator for Carmageddon

Posted: Wed Apr 18, 2018 10:30 am 
CrushIt generates crush datas in a fashion extremely similar to the original cars. Some original cars have near 1:1 identical crush datas if you run them through CrushIt. Errol worked out CrushIt settings until it was able to replicate almost exactly those original crush datas. It seems obvious to m...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 Back of Beyond

 Post subject: Re: C1 Back of Beyond
Posted: Sat Apr 14, 2018 11:34 pm 
Crazy amount of peds!
I noticed too that you used the YON multiplier to maximise draw distance :eek:

Image
Image
Image

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Anvil Launcher for C2

 Post subject: Re: Anvil Launcher for C2
Posted: Sat Apr 14, 2018 10:24 pm 
Hello there, as you posted on youtube but here as well, I'll just reply here. Can you tell me which version of the game you're playing? Steam/GOG, Vanilla pack, your own CD, a copy from the net, ..? Does the game shout a specific error when it crashes? (I doubt it as this is C2 after all) You should...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Crush It - A crush data generator for Carmageddon

Posted: Fri Apr 13, 2018 4:48 pm 
Here we are! 20 years later, the last missing piece of C1 modding has been attained :crazy: Again, extreme thanks to you Errol. It means a lot to us and for C1 modding as a whole. Plus it's a nice and straightforward software, makes it all very easy. https://i.imgur.com/cL5soK4.png fig.1: "Beau...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 To C1 Car Release

 Post subject: Re: C2 To C1 Car Release
Posted: Fri Apr 13, 2018 4:24 pm 
Great work so far!
I feel like you're getting the hang of the tech side of C1 modding which is nice :sbsmile:

Very interesting for me to help you, as it shows me steps/details I overlook when explaining to others and how to present it through videos.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Operation Silent Sedans: A Carma 1 Non-Car Modding Adventure

Posted: Fri Apr 13, 2018 4:16 pm 
Here we are: http://rr2000.toshiba-3.com/R6/SILENTCARS.zip These files should be C1-ready, just have to do the paperwork. https://i.imgur.com/AuP11YK.png I processed the wagon too and quickly reconstructed the jeep while I was at it. Up to you or anyone to port them ingame. The textures are too dark...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Operation Silent Sedans: A Carma 1 Non-Car Modding Adventure

Posted: Sun Apr 08, 2018 8:33 pm 
Here are a couple of videos: Loading and applying the Carma palette in GIMP: https://www.youtube.com/watch?v=jpzBKpM4q0g (Carmagedit might should an error upon importing the BMP but the actual import seems to work Isolating and setting up a car from the Silent Hill level mesh: https://youtu.be/omimE...
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