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 Forum: General Discussion / Rant Forum   Topic: Going forward with the CWA

Posted: Tue Mar 07, 2017 11:51 am 
- Tech forum merged into Noobs Start Here, then the subforum is renamed - TDR2000 and C:MD subforums moved into The Vault ? The Vault then renamed? ^ it's either that or we keep the four Carmageddon subforums in order. Great proposal Tosh. Merge all the things! FWIW, and it's very much a personal t...

 Forum: News   Topic: Indie developper turns infamous GTA mod into full game

Posted: Tue May 26, 2015 2:40 pm 
Not enough guns. 1/5.

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sat May 02, 2015 9:49 pm 
I really like those menus Razor. I added some Hot Wheels type ramps to make it easier to get to upper levels. http://coffey.polygonized.com/picture_library/kidroom3.jpg Tosh, this is a made up room, but used my sons rooms as inspiration. I guess I just need to add some PUs, a few noncars and them s...

 Forum: Carmageddon: Max Damage   Topic: Public Beta has Multiplayer

Posted: Wed Feb 18, 2015 11:52 am 
People in #carma are playing often, try to drop by using the mibbit chat? http://goo.gl/wdu9cW Yes! See if you can join some of us noobs, CC - the weekend evenings always good :) We had a few cracking games this weekend, even Nobby turned up for a punt with us, and invariably won :) It's true to th...

 Forum: General Discussion / Rant Forum   Topic: CWA slowly getting quite old: a look back

Posted: Wed Jun 11, 2014 7:03 pm 
It's interesting to think how much the world at large has changed outside of CWA, and to contrast it with the reassuring presence here. Both the small, solid core and the passing waves of fellow fanatics, all at different points in the obsessive-creative-curious curve that ultimately brings them her...

 Forum: Carmageddon: Max Damage   Topic: Early Early Release on March 13

Posted: Sat Mar 15, 2014 10:44 pm 
I love the nonsense too CC, the humour is where it's at! Life's too short generic. I'm REALLY not liking this new Eagle the more I play with it. And some of the other cars too TBH. It's too smooth and goofy. It's about as menacing, intimidating as a candy floss kitten. I'm not liking the volume of f...

 Forum: Carmageddon: Max Damage   Topic: Early Early Release on March 13

Posted: Sat Mar 15, 2014 5:51 pm 
Again, not useful in anyway (it's just a portrait tx), but here's one more dirty hack. Bit of a nod to the past ;) I'm not saying that anyone who 'gets' it will think it's funny, but, hell - I did :) I won't bother posting it on the main forum but I don't think it will be relevant to most of the aud...

 Forum: Carmageddon: Max Damage   Topic: Early Early Release on March 13

Posted: Sat Mar 15, 2014 5:09 pm 
On the subject of keeping it brief... think I've got a line on getting at the textures, for editing: http://incarnated.co.uk/images/screenshots/alpha-pre/extracted-textures/eagle.png *UPDATE* Heh, maybe I should have swapped it for Cookie Monster, having some palette troubles, but the concept is the...

 Forum: Carmageddon: Max Damage   Topic: Early Early Release on March 13

Posted: Sat Mar 15, 2014 12:45 am 
Man, it's been great jumping back in, even in the pre-alpha state. We need to start a dissection thread too IMO, but the sake of getting the ball rolling, has anyone else noticed that the ZAD assets are simply zip compressed archives with index files? You can extract them with 7Zip et al. I haven't ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Eagle RS

 Post subject: Re: Eagle RS
Posted: Sun Nov 11, 2012 9:24 am 
As much as I want to balk at the sheer poly overload, I know that's just me wearing a grump old man "you couldn't get away with that back in my day" grumble grumble etc. Viewing through my whippersnapper-goggles I'm glad to see it's even possible, and is it just me or is this the first tim...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Alternate Carmageddon

 Post subject: Re: Alternate Carmageddon
Posted: Tue May 29, 2012 9:43 pm 
Come on maxine, enough with the teasing, where be the releasing, is there anything in particular causing you concern? :)

 Forum: General Discussion / Rant Forum   Topic: Who's lurking around..?

Posted: Fri Mar 23, 2012 11:15 pm 
the tumble weeds are slowly being put back into storage...

 Forum: General Discussion / Rant Forum   Topic: CWA : Resurrection

 Post subject: Re: CWA : Resurrection
Posted: Mon Jul 11, 2011 7:05 pm 
Congratulathanks for the hard works and efforts it took to resurrect the behemoth of the CWA archives... twice!

N3wt: D'ya think it's worth getting a second domain (cwaresurrection.com ? :) ) so you've got a full control route now you're hosting, as a backup plan to avoid any ugliness in the future?

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Wed Jun 01, 2011 2:46 am 
Have you checked back this morning.. told you it was going to be a Duke troll :P

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Tue May 31, 2011 4:20 pm 
ok last one for tonight Carmageddon: The Vicar Won't like this (especially if it has 18 on the box)

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Tue May 31, 2011 4:06 pm 
Carmageddon: Scarred for life

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Tue May 31, 2011 3:11 pm 
meh carnage was too .. obvious :tongue: if rather appropriate

what about carmageddon: incarpable-of-peeing-once-I've-driven-over-your-lower-torso

That would still fit on a box, right?

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Tue May 31, 2011 2:21 pm 
What about some predicitions of a possible title? I'll hold off from Nukeageddon Forever until the counter reaches zero. Following on from CARpocalypse Now, I could only thing of Carmageddon: MaCARoni and Bleeds but that's pretty much just nonsensical

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Tue May 31, 2011 1:06 pm 
Ok who's taking bets on whether *anything* will actually happen when the counter reaches zero? Even if something was planned it's always funny in the real world where these things get held back and back, money on it being Dukeageddon Forever? :smile: You could pull off some serious fan trolling with...

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Wed May 25, 2011 3:09 am 
much more elegant my good sir :smile:

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Tue May 24, 2011 8:20 am 
Holybejeebus, on the subject over oversized, that signature is about 1000% the size of the entire copy of your post :P {/grumpy old man rant}

 Forum: General Discussion / Rant Forum   Topic: I'm back... again?

 Post subject: Re: I'm back... again?
Posted: Tue May 24, 2011 4:30 am 
Those last two posts did make me chuckle, I was thinking this could become a very long thread if we go over all those projects that were temporarily filed in the abyss of nowheredom. Oh, the memories <!-- s:smile: --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":smile:" title="Smile" /><!-- s:smi...

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Tue May 24, 2011 2:28 am 
To be honest if it was easier out of the box I would have to wonder if it would have been as much fun to discover everything for ourselves. The thrill of the chase and all <!-- s:smile: --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":smile:" title="Smile" /><!-- s:smile: --> It was immensely sat...

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Mon May 23, 2011 6:05 pm 
Multiplayer with Steam Distribution, would be a winning combination for me, if not a basic necessity these days. Stainless appear to have steam mastered already, check out one of their newer games: http://store.steampowered.com/app/47800/ I was wondering if games are trending to be more complex and ...

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Mon May 23, 2011 5:39 pm 
"It seems you're right"

You say that like it's unusual :P

Does that alter anyone perspective on the above? I've got an tablet desperate for some carnage. Is mobile/tablet the way forward? Probably not, but it does has some potential.

 Forum: Carmageddon: Max Damage   Topic: Something coming?

 Post subject: Re: Something coming?
Posted: Mon May 23, 2011 5:16 pm 
I hereby present you: <br />Carmageddon.com <br />Driving Game IP Ltd (DRIVINGG122) <br />Homestead Cottage, Caulbourne Lane <br />Yarmouth, Isle of Wight, PO41 0TZ <br />GB <br />Name & Registered Office: <br />DRIVING GAME IP LTD <br />3 GARFIELD ROAD <br />RYDE <br />ISLE OF WIGHT <br />PO33 ...

 Forum: General Discussion / Rant Forum   Topic: I'm back... again?

 Post subject: Re: South Park'ageddon
Posted: Wed May 11, 2011 6:50 pm 
Errol - Appropriate? :P http://www.youtube.com/watch?v=GYpBoYa4pno And on the subject of Zombie Driver, I'd recommend it, I grabbed it from Steam about 1 day before the Christmas sale knocked 75% off the price :sad: It's one of those games that you can just jump in and out of for a quick fix. The ae...

 Forum: General Discussion / Rant Forum   Topic: I'm back... again?

 Post subject: Re: I'm back... again?
Posted: Sat May 07, 2011 5:50 pm 
Zombie Driver, for a couple of hours anyway.

 Forum: General Discussion / Rant Forum   Topic: I'm back... again?

 Post subject: Re: I'm back... again?
Posted: Thu May 05, 2011 6:41 pm 
i give you .... two days, being generous <!-- s:smile: --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":smile:" title="Smile" /><!-- s:smile: --> <br />posturing feather display then back to the much maligned cobwebbed corner. <br />go on, surprise us you filthy noob <!-- s:smile: --><img src="{S...

 Forum: General Discussion / Rant Forum   Topic: I'm New

 Post subject: Re: I'm New
Posted: Tue Jun 01, 2004 4:33 pm 
Hi Jamey, I'm new too and I am glad to be here. I'd like to say hello to all forum members. the magic of the beauty http://strivectin-sd-wrinkles-cream.go.ro why the fucking hell would the carmageddon community want fucking anti wrinkle and STRETCH MARK cream? Does no one clear out the obviously sp...

 Forum: General Discussion / Rant Forum   Topic: Post deleted by Beast

 Post subject: Re: ads?
Posted: Wed May 19, 2004 3:35 pm 
cough i hadnt even noticed there were any

 Forum: General Discussion / Rant Forum   Topic: Polygonized.Com needs YOU!

Posted: Tue May 18, 2004 5:05 am 
Have you had the oppurtunity to put these thoughts to Boose as yet tb? I'm sure an accurate totals comparison would be appreciated and drive more people to donate for the reason we mention above?

 Forum: TDR2000 Discussion Forum   Topic: 3ds max 4.2

 Post subject: Re: 3ds max 4.2
Posted: Sun May 09, 2004 7:47 am 
tut tut all, you'll want to watch for invoking the big padlock of doom, a freedom of conversation isn't something widely held with any such regard <!-- s:tongue: --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":tongue:" title="Tongue" /><!-- s:tongue: --> <br /> <br />plus you're openly being a thie...

 Forum: General Discussion / Rant Forum   Topic: Polygonized.Com needs YOU!

Posted: Sat May 08, 2004 8:15 am 
I've already made my opinion on the begging buttons known. To me it makes much more sense that if the webmasters of the individual sites are unwilling/unable to make a donation to cover the appropriate useage, then a plea is made maybe once a year as required, rather than an ongoing begging pot whic...

 Forum: General Discussion / Rant Forum   Topic: bmp. to gif. or jpg ?

 Post subject: Re: bmp. to gif. or jpg ?
Posted: Sun Apr 25, 2004 5:53 am 
"unless it's crappy stuff like Windows' Paint " heh see attachment MCF :tongue: so in answer, if you're in windows xp, just goto start menu > run > type mspaint and press enter. Open your bitmap, and goto file > save as, and change the type (illustrated on the attached picture with the second arrow...
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