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 Forum: Technical Assistance & Help Forum   Topic: C1 UI flickers, crashes

 Post subject: Re: C1 UI flickers, crashes
Posted: Mon Jan 15, 2018 11:02 am 
Thanks. The v3 is the exact same card I had back in the day and I'm pretty sure I never had this much trouble with it then so I doubt that's the cause. If none of these files fix the issue, maybe I could try reverting to older drivers? EDIT: Thanks again - I tried the 1.2 patch, it did nothing, but ...

 Forum: Technical Assistance & Help Forum   Topic: C1 UI flickers, crashes

 Post subject: C1 UI flickers, crashes
Posted: Wed Jan 10, 2018 2:51 pm 
So I finally got an old PC with a 3dfx Voodoo 3 card in it to run C1 with hardware that supports glide natively... ...and the framerate is significantly superior to running the damn thing in dosbox, but I've encountered some major issues; the HUD flickers a ton, to a point where it's almost complete...

 Forum: News   Topic: nGlide 2.0 & dgVoodoo v2.55

Posted: Tue Jan 09, 2018 5:53 am 
Is there a dosbox compatible glide emulation that fixes the performance issues with alphas?

 Forum: Carmageddon: Max Damage   Topic: Banshee!

 Post subject: Re: Banshee!
Posted: Thu May 14, 2015 7:23 pm 
It looks like something out of The Real Ghostbusters toyline.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 map: Empire City

 Post subject: Re: C2 map: Empire City
Posted: Thu May 14, 2015 7:21 pm 
Image

Hmm, I doubt this was in the original :grin:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Plastic Army Men Peds

 Post subject: Re: Plastic Army Men Peds
Posted: Thu May 14, 2015 2:17 pm 
Morbid Angel wrote:
Btw this could be the beginning of a Carma "Toy" pack : plastic army men as peds, toy maps, and toy looking cars (Frictor, diecast models and RC models) ...
Wut dya think ?
:grin:

I think at least one of the cars should be Buzz and Woody riding the RC.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The cockpit view mod project

Posted: Tue Oct 28, 2014 3:18 pm 
I know this is probably a bit late at this point, but I had the same problem as you, Alex.

Updating winrar fixed it for me.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The cockpit view mod project

Posted: Mon Oct 27, 2014 10:35 am 
Thanks! I'm not good at this technical stuff that I have absolutely no past experience with.

:thumbsup:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The cockpit view mod project

Posted: Sun Oct 26, 2014 8:38 am 
I noticed that amidst all the "boolsheeit" (as described by Deep_Blue), there IS a third crush data entry. It's about three quarters down; ------------------------------snip-------------------------------------- 77 1 77 3 0 //=Œh^[=0xV2 0.700000 0.050000,0.300000 0.050000 0.050000 0.00000...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The cockpit view mod project

Posted: Sat Oct 25, 2014 6:35 pm 
Yeah, I noticed it's the same deal with the Stiffshifter (great job on the interior gfx on that one btw). Sounds like the best solution (until someone comes up with a proper one) would be to do whatever Suppressor does with it's bonnet data, which AFAIK does not warp at all when receiving damage. At...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The cockpit view mod project

Posted: Sat Oct 25, 2014 1:02 pm 
Minor issue with the Lead Pumper bonnet. http://i63.photobucket.com/albums/h149/Takeshi666/a20db01b-273e-4921-9dc9-b23b6f99e5fb_zps6665f4fe.jpg Repairing still leaves it like this. http://i63.photobucket.com/albums/h149/Takeshi666/538a1234-0bef-43d5-bfcb-b57b1b3f8db9_zpsdd8c989d.jpg

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Some old models from 1999, the beginning of CarEd.

Posted: Fri Oct 24, 2014 8:42 am 
Wow, I remember the Moppe. Probably one of the first things I ever downloaded for Carma2.

And the imperial speeder, lol - I bet I downloaded every single car on that page back then, just to try them out.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The cockpit view mod project

Posted: Fri Oct 17, 2014 5:14 pm 
Anyone tried converting Twister's bonnet for Electric Blue? They're essentially the same model of a car.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 to C2 track conversions?

Posted: Fri Oct 17, 2014 2:56 pm 
Well, that didn't work either.

I just don't understand what could possibly be wrong with it. :sdead:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 to C2 track conversions?

Posted: Wed Oct 15, 2014 7:27 am 
No error message, just a crash to desktop. Same thing with both Knight Riders and Armourgeddon.

I wonder if it could be some kind of a conflict issue.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 to C2 track conversions?

Posted: Mon Oct 13, 2014 1:43 pm 
Well I did - I got the other tracks to work - but so far that particular theme is the only one that doesn't.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 to C2 track conversions?

Posted: Sat Oct 11, 2014 8:29 am 
In spite of that, the castle tracks from Splat Pack still aren't working for some reason. The game crashes almost as soon as I hit "start". And I did get the Ring of Fire track working, so...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

 Post subject: Re: Max Autos [REL: ZR1]
Posted: Thu Oct 02, 2014 12:39 am 
So I'm guessing the Ramraider update went the way of the Dodo with the hard drive crash?

 Forum: News   Topic: Carmageddon Max Pack gift on Steam

Posted: Wed Oct 01, 2014 4:14 pm 
Toshiba-3 wrote:
Start with the recent addon releases?

Or just the ones I actually still use. 14 years is a long time to build up clutter.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 to C2 track conversions?

Posted: Wed Oct 01, 2014 1:26 pm 
coffeycup wrote:
You sure you installed it correctly?? It's always worked for me.

Well I could try installing that "noncars" thing that's also there, that might be important :tongue:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 to C2 track conversions?

 Post subject: C1 to C2 track conversions?
Posted: Wed Oct 01, 2014 11:58 am 
Where the heck are these stored nowadays? I remember every single one of the tracks had been converted at some point, but I'm so out of the loop that I don't even know where to look. I've found some good updated versions rather than straight conversions, but I'm looking for Ring of Fire in particula...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: He's the fastest PED aliiiiive!!

Posted: Fri Sep 26, 2014 5:37 pm 
I wonder if it would be possible to code this pedestrian to have "turbo pedestrian" on permanently.

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Thu Sep 25, 2014 7:39 pm 
Toshiba-3 wrote:

I'm laughing at this a lot harder than I should.

I blame the alcohol.

 Forum: Carmageddon: Max Damage   Topic: Is anyone else frustrated by the lack of updates?

Posted: Thu Sep 25, 2014 2:24 pm 
As excited as I am for C:R, I'm a little disappointed that it seems to just be a remake of the original Carmageddon with nothing really all that new added. I'm getting this impression too. So far the maps and the vehicles are mostly just rehashes of C1 ones - while the eyecandy and all the advances...

 Forum: News   Topic: Carmageddon Max Pack gift on Steam

Posted: Mon Sep 22, 2014 11:39 am 
Now in Carmageddon 2 flavor! Didn't expect I'd get one actually, since it wasn't part of the Reincarnation KS rewards. I'm actually at a bit of a loss with what to do with it. I've basically got myself a spanking clean copy of the game with zero mods - as opposed to the same copy I've probably trans...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Anyone know a good torrent server?

Posted: Tue Dec 18, 2012 11:29 am 
Anything worth uploading on it's own there that isn't on some site already?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Anyone know a good torrent server?

Posted: Mon Dec 17, 2012 1:11 am 
Mastro 666 wrote:
Why not mediafire?

...or I could do that.

http://www.mediafire.com/?fjsyd6e8j33b8ra

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Anyone know a good torrent server?

Posted: Mon Dec 17, 2012 12:43 am 
This whole act of taking screenshots just reeks of laziness.

And seeing all this stuff is making me feel old :(

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: So I was watching Mad Max 2 for the millionteenth time today

Posted: Sun Dec 16, 2012 5:05 pm 
...anyone seen Corvette Summer?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Anyone know a good torrent server?

Posted: Sun Dec 16, 2012 12:44 pm 
Before you jump to the obvious conclusion, let me explain; What I've got is a CD burned way back in 1999 when I was tutoring at this academy joint which had the rarely home-accessible broadband internet at the time, and I downloaded a whole bunch of user-made Carmageddon content while working there ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: What gives Electric Blue it's buzz?

Posted: Mon Aug 13, 2012 5:44 pm 
Hardcoded? You mean it's not something you can just implement or remove by altering some values in a text file somewhere? That's...actually kind of interesting, if you consider this is Carmageddon 2 we're talking about and Electric Blue was never going to be in the game as far as we know. It certain...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: What gives Electric Blue it's buzz?

Posted: Sun Aug 12, 2012 9:01 pm 
So after downloading Halogaland's build of this car and noticing it's lacking the signature permanent electro-bastard ray, I started wondering has anyone managed to actually figure out how it was done ? If the direct C1-C2 port can do it, then it's certainly possible to do in C2, but I do remember a...

 Forum: Technical Assistance & Help Forum   Topic: Running C1 using a Glide Wrapper

Posted: Fri Jul 20, 2012 2:39 am 
Update: Finally got the game running on dosbox, with glide emulator - using nGlide. I've still a few problems like the game being really choppy when the CD music is playing, but the biggest headscratcher is that the alpha is a bit dodgy - on some cars, on some maps, I can't see anything from the int...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Kill Krotchy!

 Post subject: Re: Kill Krotchy!
Posted: Sat Jul 14, 2012 8:20 am 
Now replace the admiral in the aircraft carrier mission with him :grin:

 Forum: Carmageddon: Max Damage   Topic: Max's Bleak Predictions

 Post subject: Re: Max's Bleak Predictions
Posted: Sat Jul 14, 2012 6:53 am 
I totally understand what you're saying. I hope in an effort to please a younger generation of gamers it doesnt turn into NFS with peds. But I hope you're wrong and it turns out awesomely I thought the idea of it being a Kickstarter project was specifically so they wouldn't have to dumb it down to ...
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