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 Forum: General Discussion / Rant Forum   Topic: Your Ride?

 Post subject: Re: Your Ride?
Posted: Mon Mar 07, 2016 11:06 pm 
My rust bucket, 1981 Honda Prelude.

Attachment:
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Went through a lot of changes since that pic, some bodywork done, new paint, seats and other misc stuff. Will post a better pic once I'm done with the paint and stuff.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The other General

 Post subject: Re: The other General
Posted: Mon Mar 07, 2016 11:01 pm 
Cool model man, looks a lot better than my early Charger's. Reminds me of the post-apoc mods we used to do back then.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The Borgnine (C1) (C2)

 Post subject: Re: The Borgnine (C1) (C2)
Posted: Mon Mar 07, 2016 10:58 pm 
That's awesome Tosh, what a good combo of the best driving combat games ever!

The Quarantine levels would really fit the Carmageddon atmosphere, it's what I like the most of the early games (C1 and C2), too bad C:R didn't follow that path.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Wip A-Truck <.< See what I did there?

Posted: Mon Jul 27, 2015 11:30 pm 
Excellent work on the model and textures, very fun to drive, good details (I like the front mesh grille and the detailed engine) and lots of skins to choose from :beer:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The next new ones for 2015

Posted: Mon Jul 27, 2015 11:28 pm 
Old school is cool! love all the details you put into it, from the classic upholstery to the rotating drive shaft, and the shiny paint is a plus. Great work! looking forward to the rest of the cars!

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Wip A-Truck <.< See what I did there?

Posted: Wed Jul 08, 2015 9:06 am 
Beautiful work Maxine! textures and modeling looks right on, I like the fact that you're using just the right amount of polygons for every detail.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The next new ones for 2015

Posted: Tue Jun 23, 2015 8:01 pm 
Wow tons of cool stuff, I like how the textures suit the rest of the game, reminds me of Econobrick's cars.
Will definitely give it a try at that Renault when I get back home today :beer:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Sleep Dirt's Verts [REL] Ford Zodiac: Putrid Horn

 Post subject: Re: Sleep Dirt's Verts
Posted: Mon Jun 01, 2015 3:55 pm 
Very good photo modeling there! looking forward to see these puppies in action. I really like how the mondeo looks (the contrasted version).

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Devil's Elbow - Powerslide Track Conversion

Posted: Sat May 02, 2015 10:53 am 
Looks great, I like the detailed textures and it's fun to drive around. Thanks!

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 map: Empire City

 Post subject: Re: C2 map: Empire City
Posted: Sat May 02, 2015 10:50 am 
It looks like it could fit C1 as well, looks great with fog.

 Forum: General Discussion / Rant Forum   Topic: Projects for BeamNG

 Post subject: Re: Projects for BeamNG
Posted: Tue Jan 27, 2015 2:30 pm 
Razor wrote:
EDIT: Is that the Chevy that ruins the Moonhawk's windows? ;)


Right on :cool:

Yes, what's cool about the torque engine is that you can add stuff "on the fly", make your own tracks and basically drag and drop assets in game. Except cars of course, that takes more programming.

 Forum: General Discussion / Rant Forum   Topic: Projects for BeamNG

 Post subject: Re: Projects for BeamNG
Posted: Tue Jan 27, 2015 11:23 am 
Yeah I kind of got the idea of the "flapping" fenders from there. fenderbender.jpg I know what you mean about the wobbly thing in BeamNG, I figure they'll improve that later on, keep in mind it's still in an alpha stage. They'll be adding AI too (it already has but runs on a straight line)...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 1964 Chevy Pickup for Carmageddon 2

Posted: Tue Jan 27, 2015 10:28 am 
I like the two-tone skin you had here as well. Reminds me a little of an old '63 Rambler I once owned... This one? carma2_hw 2015-01-27 07-21-17-80.jpg Updated the zip, now includes the stock skin. It has a couple of faults, but looks ok. :thumbsup: Oh, btw, if anyone wants to host this vehicle fee...

 Forum: General Discussion / Rant Forum   Topic: Projects for BeamNG

 Post subject: Projects for BeamNG
Posted: Mon Jan 26, 2015 10:58 am 
Not sure how many (if any at all) of you here play BeamNG, but I'm one of those and I've found it to be my new playground. It's a very decent physics simulation engine, soft body physics as you all know, and it can handle very detailed models. Is not as simple as modding Carma, but the final result ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 1964 Chevy Pickup for Carmageddon 2

Posted: Mon Jan 26, 2015 10:33 am 
Thanks guys, glad you like it, hopefully this year I'll find the time to mess around with C2, as now I have the right tools to do it. Normally I would turn up, talk about how nice the truck is, then show a screenshot of a skin I made, tweeking it to my liking but really. Black with red rims is what ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Drone on

 Post subject: Re: Drone on
Posted: Fri Jan 23, 2015 11:23 am 
Love the new train! and the rest of the vehicles look cool too, very good low poly stuff.
Attachment:
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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 1964 Chevy Pickup for Carmageddon 2

Posted: Mon Jan 19, 2015 8:19 pm 
Great! that did it

Attachment:
purelease2.jpg
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Updated zip file with the latest adjustements.

- LOD (Tosh)
- SHELL
- Pivots adjusted
- Driver
- License plate and bumper sticker

:rockon:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 1964 Chevy Pickup for Carmageddon 2

Posted: Mon Jan 19, 2015 3:06 pm 
The driver problem was indeed, the lack of UV mapping. A simple planar one fixed it. Noticed that the "backface cull" in max is useful to make 2-sided materials. Fixed the door problem when they were smashed (the interior panel could be seen through from outside), and made the detachables ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 1964 Chevy Pickup for Carmageddon 2

Posted: Mon Jan 19, 2015 7:02 am 
nGlide default gamma is indeed too bright for Carmageddon 1/2. I always lower it a bit (to 0.8). The Carmatools bring the diffuse colors into the .mat file and these influence the shading. Can be useful to create effects etc. About the SHELL, it must be because it was exported into the same C2 scen...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 1964 Chevy Pickup for Carmageddon 2

Posted: Sun Jan 18, 2015 10:35 pm 
Thanks for the detailed input Tosh, first off, can you send a screenshot to see how it looks in your game? I'm running it with nglide and seems the gamma is a bit brighter than it should. All materials on max are default, didn't pay much attention to that (thought it wouldn't matter). I'll try the w...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 1964 Chevy Pickup for Carmageddon 2

Posted: Sun Jan 18, 2015 8:38 pm 
Thanks Razor, just updated the zip file including the interface images :beer:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 1964 Chevy Pickup for Carmageddon 2

Posted: Sun Jan 18, 2015 2:56 pm 
Time to make it official, here it is: purelease.jpg UPDATE 01/19/15 http://i.imgur.com/5yRmQ5z.jpg Download here: http://www.archcars.net/carma2/64PickUp_C2.zip It started as a C1 project but ended up in C2. Don't expect a full detailed model, just simple stuff here, enough to make it work and have ...

 Forum: Files, Tutorials & Infos   Topic: Final steps when making a C2 car

Posted: Sat Jan 17, 2015 9:08 pm 
THANKS!! Works like a charm! only that I've had to select the vertices from the part (door) not the main actor.

PT2 I DON'T NEED YOU! hehe :tongue:

 Forum: Files, Tutorials & Infos   Topic: Final steps when making a C2 car

Posted: Sat Jan 17, 2015 7:54 pm 
I'm going to bump this thread as my question might come in handy for future reference. What's the right way to identify vertex numbers in a model , to make a door hinge, for example? (Keep in mind I'm only using 3dsmax + Harmalarm's exporter script, no PT2 at all) The vertex #'s in 3dsmax obviously ...

 Forum: General Discussion / Rant Forum   Topic: Nice trip down memory lane!

Posted: Tue Jan 13, 2015 9:59 pm 
I like it in C2... if I can spend some time tomorrow, I'll work something out.

Attachment:
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 Forum: General Discussion / Rant Forum   Topic: Nice trip down memory lane!

Posted: Tue Jan 13, 2015 3:02 pm 
Ok, I promise this one won't brake easily :thumbsup:

I'm dealing with some issue with the 3dsmax exporter right now, but once we get that fixed I can take it for a spin in c2 at least, then c1!

 Forum: General Discussion / Rant Forum   Topic: Nice trip down memory lane!

Posted: Tue Jan 13, 2015 2:29 am 
Oh yeah! Almost forgot about that one! we need it in C1!!! :supercrazy:

Attachment:
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Attachment:
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 Forum: General Discussion / Rant Forum   Topic: Nice trip down memory lane!

Posted: Tue Jan 06, 2015 7:05 pm 
Thanks, and nope, is not easy at all. Though it has a certain "Carma" feel to it, as there's a lot of editing on notepad, coordinates, trial and error, etc. Basically, the car is a bunch of bounding boxes connected together to make a structure, called jbeams: https://lh3.googleusercontent....

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 map: Hometown

 Post subject: Re: C2 map: Hometown
Posted: Tue Jan 06, 2015 4:22 pm 
Love it! It was one of my favourite tracks of that game back then, lots of fun.

Those roadside signs can be a real treat...!

Attachment:
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 Forum: General Discussion / Rant Forum   Topic: Nice trip down memory lane!

Posted: Tue Jan 06, 2015 3:43 pm 
In the meantime, as I'm figuring out with Harmalarm's what could be wrong with the 3dsmax export/import tool, I've been busy with BeamNG. Throw in my old '68 Nova model to mess around, this is how it runed out: https://lh5.googleusercontent.com/-w9mxEQoAghc/VKwBGde777I/AAAAAAAARbQ/ybOvNBTc104/s640/2...

 Forum: General Discussion / Rant Forum   Topic: Nice trip down memory lane!

Posted: Sun Jan 04, 2015 7:07 am 
Por dónde? Así te paso a saludar. :thumbsup: Guemes 3881, Palermo, C.A.B.A. :beer: En Enero estamos de vacaciones, volvemos en Febrero. Yeah great to see you back in the game ADR! I've always been a fan of you models. Such high detail, even back in the old days. :) You shop looks impressive. I read...

 Forum: General Discussion / Rant Forum   Topic: Nice trip down memory lane!

Posted: Wed Dec 31, 2014 12:10 am 
Yeah right, just "stuff" hehe, that video with the trailers is awesome! I appreciate your comments on my work too, but you have gone a looong way since you started doing this, and you keep doing cool mods. I like the personal touch you put on everything. Would be interesting to see what yo...

 Forum: General Discussion / Rant Forum   Topic: Nice trip down memory lane!

Posted: Tue Dec 30, 2014 7:37 pm 
Good to see more familiar faces around! For those who don't know, yes, I've been working in the gaming business for a while, most important games I've worked on were Frontlines: Fuel of War and Stuntman Ignition. There were other things, some console projects, worked on a local company for a couple ...

 Forum: General Discussion / Rant Forum   Topic: Nice trip down memory lane!

 Post subject: Nice trip down memory lane!
Posted: Mon Dec 29, 2014 10:43 am 
Geez, it's been a loooong while since I've browsed these forums or posted anything, how cool it is to see that the community it's still alive! Ever since C2, I haven't found any other game worth messing with. I'm really looking forward to Carma Reincarnation, that'll be THE game to mod. I would like...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Because I Can

 Post subject: Re: Because I Can
Posted: Thu Aug 25, 2011 12:15 am 
Those look great! love the packaging and how you made those photo textures work, I love the trains but the bus is my fav so far :rockon:

How about making some classic V8 engines in that low poly fashion, so they can be used on any suitable car? :cool:
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