Having trouble logging in? Password not accepted? Recently some bad apples caused a bit of a ruckus around here and a few accounts had to be reset.
Please, drop Toshiba, Errol or n3wton a line and they'll sort you right out! We apologise for any inconvenience this may cause :(

Search found 315 matches
Sort by:  
Search these results:

 Forum: devWAM   Topic: Huge online c1/c2 car database idea

Posted: Sat Sep 11, 2010 8:05 am 
yeah indeed :) Amazing what the c2 engine is able to do, in fact i think i once had a vehicle split in THREE parts... but that was long ago i am not sure anymore if that really happened, probably not, but anyone ever got the car split in three parts? Either if it was at the same time, or if a split ...

 Forum: devWAM   Topic: Huge online c1/c2 car database idea

Posted: Fri Sep 10, 2010 7:32 am 
[quote]Fixing lacking cars could be a huge task though. Might be done little by little.[/quote] Yeah i know what you mean, for example just for the splitting car crash problem i did several tests on each car, in which i would activate the no wastage cheat mode and repeatedly pressing the keys to act...

 Forum: devWAM   Topic: Huge online c1/c2 car database idea

Posted: Sat Sep 04, 2010 7:49 am 
yeah i know, besides in many of the cars i downloaded, i also made some menu images for those that didn't even came with one :) But that's just one of the fixes i did.

 Forum: devWAM   Topic: Huge online c1/c2 car database idea

Posted: Fri Sep 03, 2010 6:15 pm 
Since several years ago, since 2001 more or less i started downloading several cars for c2 from the internet and right from the beginning i started to make a acess database with it, and i started collecting cars i downloaded at the time. I think i may have many cars that aren't found online anymore,...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: I want to convert a car from C1 to C2

Posted: Fri Sep 03, 2010 5:56 pm 
ah ainda bem :)

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: I want to convert a car from C1 to C2

Posted: Fri Sep 03, 2010 5:48 pm 
hã?? não me digas que tu (roadkill) também és portugues como eu e o GCR... Mas realmente é verdade acho que era melhor o GCR falar em portugues sim...

 Forum: devWAM   Topic: Mc. Leach - wildlife hunter gone mad!

Posted: Fri Sep 03, 2010 3:34 pm 
Wow very nice vehicle, this actually fits the kind of vehicles i like in c2 so it's great to see there is still people doing vehicles like these, please keep up the good work!

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Big Spoiler...

 Post subject: Re: Big Spoiler...
Posted: Sun Oct 25, 2009 12:03 pm 
very nice vehicle i really like new "cars" like this :smile:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: He's the fastest PED aliiiiive!!

Posted: Sun Oct 25, 2009 11:54 am 
wow it looks very nice indeed <!-- s:smile: --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":smile:" title="Smile" /><!-- s:smile: --> as soon as i seen this it reminded me of the project i once had in mind about making a track in which would be a sonic level and the car would be sonic itself, so...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Plaything 2.5... maybe

 Post subject: Re: Plaything 2.5... maybe
Posted: Sat Aug 08, 2009 5:41 pm 
Hum... i was just speaking from memory, i haven't actually checked that when i post the reply, i am sorry about that, just nevermind that.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Plaything 2.5... maybe

 Post subject: Re: Plaything 2.5... maybe
Posted: Sat Aug 08, 2009 4:51 pm 
to errol : <br />Actually c2scientist is right yes i am absent from c2 editing but sometimes i check cwaboard and make a few posts here and there, but i am still not doing c2 editing at the moment. Altough now that you are back, and specially this thing about a new plaything2, i would like you to re...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Advanced C2 map/car tricks galore (physics, modeling, misc)

Posted: Fri May 15, 2009 4:00 pm 
Wow it's threads like this that i like most <!-- s:smile: --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":smile:" title="Smile" /><!-- s:smile: --> Thank you so much c2scientist and all the others for sharing this kind of advanced stuff in c2 editing, i really appreciate someone is finally using...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Fostershomr for imaginary uh... peds.

Posted: Sun Jul 27, 2008 3:06 am 
Wow in fact i also know that cartoon very well and it would be very cool to see the rest of the imaginary "friends", i hope you mad_maxine can do them later too <!-- s:smile: --><img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":smile:" title="Smile" /><!-- s:smile: --> But first finish the current on...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Texture problem when importing into plaything

Posted: Tue Jul 08, 2008 10:53 am 
Yes you two are right, indeed, meanwhile i was thinking better, and i was thinking to give priority to the pt2mod project, and delaying the ase2asc remake for later... I mean later, because the problem is that i DON'T use vb6 anymore so i will NEVER update this vb6 version again... I mean i have to ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Urban Brawl

 Post subject: Urban Brawl
Posted: Tue Jul 08, 2008 10:47 am 
Yes i will take care of improving the wiki later, i am starting to resume c2 editing soon, so i will finally by able to continue improving the wiki, we will talk later about that then.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Urban Brawl

 Post subject: Urban Brawl
Posted: Mon Jul 07, 2008 6:08 pm 
Thanks for making another new c2 map :) i am amazed at the amount of new tracks that have been coming lately :) I wonder if all of you guys that are making maps actually used the c2 wiki or not or would like to use it, since quite probably it it were more finished it could help track makers a lot mo...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Texture problem when importing into plaything

Posted: Mon Jul 07, 2008 6:06 pm 
[quote]Also, coordinates from Max need to be inverted in the Y axis? (I mean Z becomes Y and then negative...?) But at least now I can take the coords from Max cfe_01[/quote] My ase2asc tool does that part automatically, unless you disable that function in the program... lol By the way i really have...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: That map thing

 Post subject: Re: That map thing
Posted: Mon Jul 07, 2008 5:29 pm 
wow YET another map ?? This is incredible, how many c2 maps have been posted in the last days/weeks? Everyday i see a new one coming out! Thanks a lot guys for keeping this game ailve and still making maps! Keep working!

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: New map

 Post subject: Re: New map
Posted: Mon Jul 07, 2008 3:00 pm 
Just look at the title of the plaything2 window and tell here what it says after the name of the project and the minus signal... Or just take a screenshot of the plaything2 window.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Sketchup Maps

 Post subject: Re: Sketchup Maps
Posted: Mon Jul 07, 2008 2:47 pm 
well... indeed, unfortunately you still have a lot of work to do, sorry :smile: I tought it was a lot bigger than that...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: New map

 Post subject: Re: New map
Posted: Mon Jul 07, 2008 1:02 pm 
Wow nice looking preview pics... <br />About the trees and other moveable objects... ONLY model them here if you plan doing new objects from scratch, if you want to use objects from the game itself, it will have to be in plaything2 later. <br />But i hope you do new moveable objects as well <!-- s:s...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Sketchup Maps

 Post subject: Re: Sketchup Maps
Posted: Mon Jul 07, 2008 12:57 pm 
Well... i actually wouldn't mind making the smashables and noncars parts, as long as you already have the 3d models of the objects in the track as static models, i actually love making new smashables and noncars, and that i wouldn't mind doing, unless they are very ugly 3d models... lool <br />About...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The Leveller

 Post subject: Re: The Leveller
Posted: Tue Mar 04, 2008 7:40 pm 
wow this car is amazing, that's exactly the type of cars i like more, i hope you're still doing it, and that you reply this topic when it's done :smile:

 Forum: devWAM   Topic: Gta3 to Carma2 project status

Posted: Tue Jul 24, 2007 2:57 pm 
Sorry for the lack of updates to this, i shouldn't continue this project until i finish others which have higher priority, which have been taking me too much time to be able to work on this one, so it's better say here that this project continues to be suspended until i have full time to work on it ...

 Forum: GrandCarma   Topic: Carma2 to GTA-SA project

 Post subject: Carma2 to GTA-SA project
Posted: Fri Jul 13, 2007 6:59 pm 
[q]Lol every C2 map in GTA...i would love to see Bleak City too though[/q]

Very good idea ttr :) C1 and SP maps would be good too!

 Forum: GrandCarma   Topic: Carma2 to GTA-SA project

 Post subject: Carma2 to GTA-SA project
Posted: Mon Jul 09, 2007 8:18 pm 
Well, yes that would be a good idea too, but some of the c2 classic cars would be good too :)

 Forum: GrandCarma   Topic: Carma2 to GTA-SA project

 Post subject: Carma2 to GTA-SA project
Posted: Mon Jul 09, 2007 7:18 pm 
As i already told you by MP, it's kinda ironic that someone is doing EXACTLY the opposite of what i am doing (porting GTA tracks to carma2), but now that i see the screenshots, it's in fact a great idea! That is amazing, i honestly still don't know how the heck you managed to port the c2 models into...

 Forum: devWAM   Topic: Carma-Life² Release

 Post subject: Carma-Life² Release
Posted: Mon Jun 25, 2007 4:22 pm 
[quote]About the random crashes, it's a very common problem, I think that everybody has it, even with the normal C2 ; it happens when the engine loads too much data like big tracks and a lot of cars/detailed cars. Personaly I get this crash 2 times out of 3, that's why I made the new launcher not to...

 Forum: devWAM   Topic: Gta3 to Carma2 project status

Posted: Thu Jun 21, 2007 11:08 pm 
wow, what a miracle the forum is still alive :) lol [quote]It is indeed a tad too small compared to the cars[/quote] Hum... unfortunately there's nothing that can be done, i would have to rewrite ALL objects bounding boxes again (which gaved me a lot of work, since they are pretty accurate), and of ...

 Forum: devWAM   Topic: Gta3 to Carma2 project status

Posted: Sat Jun 16, 2007 7:55 am 
[quote]Do you have some way to reduce/combine textures via script? Or will this be a painful manual exercise?[/quote] Of course not it will be have to be manual, but don't worry i used true color settings to that some of the textures are the same as others only with the a different color. The proble...

 Forum: devWAM   Topic: Gta3 to Carma2 project status

Posted: Wed Jun 13, 2007 10:29 am 
[quote]@ Cesm : It's possible to apply modifiers on the whole track. But instead of using the tools with the default settings as I guess you do, just take the time to adjust them. For the duplicated vertices for example : just select the whole scene, select the modifier "edit poly", then go to the "...

 Forum: devWAM   Topic: Gta3 to Carma2 project status

Posted: Wed Jun 13, 2007 12:06 am 
Jeez, tohsiba actually had the courage to say what i wasn't able to say :) thanks a lot pal, because honestly i am even already USED for this to happen, rremember about my plaything2 mod, almost the same thing happened about it, unfortunately i seem to have real bad luck in other forums too about ot...

 Forum: devWAM   Topic: Gta3 to Carma2 project status

Posted: Sun Jun 10, 2007 1:35 pm 
[quote]I'd first try to have a clean, proper track model before going to PT2. Like all the smoothing groups fixed (I bet a simple auto-smooth will do the job). Made sure there was no duplicated vertices. And have the most simple UVW mapping as possible (as it's part of the smoothing too in C2).[/quo...

 Forum: devWAM   Topic: Gta3 to Carma2 project status

Posted: Sun Jun 10, 2007 12:34 pm 
Here's FINALLY a screenshot of the track inside playting2 and a demo track to try the city inside the game!!!

READ THE MAIN POST HERE for more details before asking anything to me, or before commenting about the temporary glitches. :)

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Huh? Wrong Windows version...

Posted: Sun Jun 03, 2007 10:05 am 
Indeed i found a specific c2 patch that causes that error, just use another different patch, for example the super v2 patch, unless you don't have the Uk version of the game, in that case, just keep trying other patches...
Sort by:  
Page 1 of 9 [ Search found 315 matches ]
Pages:  1, 2, 3, 4, 5 ... 9  >>



Extra information
It is currently Sun Apr 22, 2018 3:08 am,

Please Register a username.

Powered by phpBB :: Hosted by n3wton :: Molested by goats
CWA Links
Facebook