Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 25 matches

by Stifado
Wed Nov 24, 2010 12:42 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

I cannot find a way to download Max Pack though...

CarmaUDP: http://www.megaupload.com/?d=ARMG30PE
Source Code: http://www.megaupload.com/?d=XR736I1T
by Stifado
Wed Aug 04, 2010 3:40 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

I suppose so. I cannot find the game to test it though...

You can of course download CarmaUDP, test it, and let us know.
by Stifado
Wed Aug 04, 2010 8:38 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

I'll add some more info about it then. ...though I don't expect people to be interested in the internal details of the program that much, but anyway :P

So, what's that "SoD"?
by Stifado
Tue Jul 20, 2010 8:58 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: DD22C2TC
Replies: 241
Views: 90285

DD22C2TC

Understood.

Well, by the time DD2C2TC doesn't utilize the software version, I cannot see the reason for having an option to load either executable in software mode... Besides, who plays in software version these days? :P
by Stifado
Mon Jul 19, 2010 8:38 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: DD22C2TC
Replies: 241
Views: 90285

DD22C2TC

<t>...CamaUDP uses a poor way to find out Carmageddon's version, based on file size. If you have changed the size of the executable (eg. adding a new section), then this is going to be a problem. You can simply fix it, by altering the source code of CarmaUDP.dll, by the time the patch RVAs in the so...
by Stifado
Mon Jul 19, 2010 3:59 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: DD22C2TC
Replies: 241
Views: 90285

DD22C2TC

I'm not a networking expert either, but 255.255.255.0 is clearly wrong. From what I know, the broadcast address is the last address in the subnet, and addresses ending in 0 (like this one) are invalid...

When you say "in earlier versions", you mean of the lanucher?
by Stifado
Mon Jul 19, 2010 3:01 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: DD22C2TC
Replies: 241
Views: 90285

DD22C2TC

<t>[quote=wreckin]Our setup(checking to see we're doing the steps right) in the DD2C2TC loader was first select the client's Hamachi address(5.xx) in Local Address. Then click auto-detect in the broadcast address, then check DD2 or DD1, press Play, enter Multiplayer and choose Host.[/quote]<br/> <br...
by Stifado
Fri Oct 16, 2009 10:30 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

I wonder how the hell C2 is communicating data packages, and why it is so freekin hard for it to create a nice synched game over the net. I mean, come on, how much data has to be sent anyway. It's crazy. I've never played Carmageddon on the internet before, and don't know the networking performance...
by Stifado
Fri Oct 09, 2009 5:59 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

Well... as I've stated in a previous post of mine, master-server is not a dedicated-server, but a simple "redirector" of sorts, which means that Carmageddon is not needed in order to work. You can think it as an announcer of games :P Nothing special. So, "Running the master server ena...
by Stifado
Fri Oct 09, 2009 8:55 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

Judging by how many times CarmaUDP is downloaded, it seems that IPX doesn't pose any serious threat... yet :P
by Stifado
Sat Sep 26, 2009 4:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

<t>Ok, Carmageddon crashes.<br/> <br/> Let me see if I've understood correctly: If you run CarmaUDP on your machine (which is same as your friend's with the major exception the graphics card) it works, right? If that's the case, then something might interfere with API hooking (most possibly) on your...
by Stifado
Sat Sep 26, 2009 9:03 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

Killer 11, can you be more specific about the problem you encountered? You mean one of CarmaUDP modules failed to load and complained with a message box or just Carmageddon crashed?
by Stifado
Fri Sep 25, 2009 10:11 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

Seems to me that a Windows 7-compatible glide wrapper is needed.
by Stifado
Tue Sep 22, 2009 9:28 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Anyone have the C2 into movies?
Replies: 12
Views: 3657

Anyone have the C2 into movies?

You can try IsoBuster: www.isobuster.com
by Stifado
Fri Sep 18, 2009 9:52 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

666 is the perfect port for Carmageddon IMO
Well, 666 is best suited for Doom :P

Seems rather interesting. We shall wait for this new tool then :)
by Stifado
Fri Sep 18, 2009 3:18 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

That would be awesome; though I didn't know there was an "original car changer".
by Stifado
Fri Sep 18, 2009 11:20 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

<t>I believe it'll work on Windows 7 too.<br/> <br/> The auto-detect feature was something I was planning to include in the first version, though I was too lazy to code it :P<br/> <br/> About master-server: CarmaUDP Client module is loaded only if you select the "Master-server address" checkbox in l...
by Stifado
Wed Sep 16, 2009 11:41 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

<t>I've updated the whole project to support Super Patch v2 (including BBQ C2's executable). Everything should work fine now. (Link updated)<br/> <br/> Theoritically, the whole project can work on the Internet. I just didn't had a chance to test that. Remember though, if you're going to do something...
by Stifado
Tue Sep 15, 2009 2:53 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

I downloaded Super Patch v2 and BBQ C2 and updated CarmaUDP.dll. It works for both now. I have even tested hosting a game with BBQ C2 and joining with plain Super Patch v2. Here's the updated DLL to play with (ONLY supports v2!): http://rapidshare.com/files/280433131/CarmaUDP_for_Super_Patch_v2.zip ...
by Stifado
Tue Sep 15, 2009 1:06 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

<t>The "Local key and address" is fixed, check the new link (first post).<br/> <br/> To be honest, I've never encountered any problems with this executable for a long time now, so I wasn't aware of any special patches except the Windows XP fix one. I think mine's is that one. Anyway, if BBQ C2's exe...
by Stifado
Mon Sep 14, 2009 8:49 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

Addresses are fine. (Setting broadcast address to 0.0.0.0 will make the socket to broadcast to address 0.0.0.0, which does nothing.) Disabling IPX is irrelevant because loader will patch Carmageddon 2 to create UDP sockets. As for the version, here is the executable I work with: http://rapidshare.co...
by Stifado
Mon Sep 14, 2009 6:39 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

Whatever I try, I get the "Local and/or Broadcast address not specified; exiting". What address type is it supposed to be? My local address is correctely detected as 192.168.0.246, on the other comp it is ofcourse 192.168.0.1. I let the port unchanged. Broadcast address should be 192.168....
by Stifado
Mon Sep 14, 2009 9:38 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

I have tested/developed it in Windows XP 32bit SP3, and I'm pretty sure it is compatible with Vista. If not, only minor changes would be needed.
by Stifado
Sun Sep 13, 2009 9:10 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carmageddon 2 - Networking without IPX
Replies: 60
Views: 35983

Carmageddon 2 - Networking without IPX

I did some research if that could be feasible... Using some basic knowledge on Windows Sockets and reverse code engineering, I created this project: CarmaUDP! So, how it works? Briefly: Carmageddon 2 uses one IPX socket for all networking operations. IPX and UDP are similar protocols and share the s...