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 Forum: TDR2000 Discussion Forum   Topic: Steam tdr: how do I remove the nosebleed pack?

Posted: Tue Apr 11, 2017 5:05 pm 
Thank you, plus that steam car is like marysue levels of overpowered

 Forum: TDR2000 Discussion Forum   Topic: Steam tdr: how do I remove the nosebleed pack?

Posted: Mon Apr 10, 2017 7:03 am 
Yeah I kinda hate the cars in campaign mode... especially the floating fucker.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: is there an alternative to cared that's free???

Posted: Mon Mar 28, 2016 6:55 am 
I've finally had it with cared, there is too much little bugs that actually trip me up to the point of a corrupt model. Anyway I've mentioned trying to convert from blender but it never works. I tried every tool. Should I just save up for a thing like 3ds max? its like they have the file association...

 Forum: General Discussion / Rant Forum   Topic: Car Designer George Barris Dead

Posted: Fri Nov 06, 2015 5:48 am 
Aww.. I just wish he kept designing cars for movies a little longer
I love those munster cars he thought up, Were they one of the first modified cars portrayed on tv?

 Forum: Technical Assistance & Help Forum   Topic: changing from 32bit color to 16bit through shortcut command?

Posted: Mon Jul 20, 2015 11:37 am 
Ah, I overlooked that completely, thank you!

 Forum: Technical Assistance & Help Forum   Topic: changing from 32bit color to 16bit through shortcut command?

Posted: Mon Jul 20, 2015 1:44 am 
Yeah, I wonder if there is a way to do that through a short cut command so I dont have to trudge through more and more buttons in windows 7, 8, 8.1, 10 and the planned 666 "death to functionality and anything remotely useful" edition (sorry for the lame joke, thats the summer heat frustrer...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Hiding and showing objects in plaything?

Posted: Sun May 31, 2015 1:35 pm 
Thanks, Im just getting the hang of this thing,
complaints aside Cesms plaything2 is actually a blessing due to all the bug fixes.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Hiding and showing objects in plaything?

Posted: Sun May 31, 2015 1:44 am 
Texturing precisely looks so hard even in cesm plaything2, especially when trying to goof around with another addon car, and trying to reapply the textures. So can you hide something thats in the way of the desired object which you want to texture? Edit: also I think some textures that even came wit...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 4K Carmageddon 2?

 Post subject: Re: 4K Carmageddon 2?
Posted: Wed Feb 04, 2015 9:16 pm 
thanks. I'm going to goof around in software mode.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 4K Carmageddon 2?

 Post subject: Re: 4K Carmageddon 2?
Posted: Wed Feb 04, 2015 6:50 pm 
Thanks, hey by the way, is there a limit to how big the textures can be?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 4K Carmageddon 2?

 Post subject: 4K Carmageddon 2?
Posted: Wed Feb 04, 2015 8:51 am 
Hi I knew its been attempted and done on carma reincarnation, (oddly it doesnt work on my 3 screen setup and I have a nvidia gtx670) so I tried this with carma2 with the newest version of dgvoodoo 2, and everything is wide in a horrifically silly way. so my question is, is there a way to have a hack...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

 Post subject: Re: Max Autos [Euro Trucks]
Posted: Sun Jan 18, 2015 12:09 am 
Alex Self A 9 wrote:
I was saying that not everyone forgets the animated mug...
That first statement I made sounded a bit harsh, anyway. It just seemed inappropriate that you made an extravagant post just to declare you make animated mugs too. Dont mind me being forum police though.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Max Autos [Euro Trucks]

 Post subject: Re: Max Autos [Euro Trucks]
Posted: Fri Jan 16, 2015 1:53 am 
I know its just the internet, and I'm behind a computer, so it'd make me kind
of a tool to start throwing insults at this point.

Alex will you think before posting?
Couldn't you just make your own thread to show your own stuff?

 Forum: Technical Assistance & Help Forum   Topic: Never-fail (well, usually) instructions for installing CarEd

Posted: Fri Jan 09, 2015 12:26 am 
Hey I've been complaining about cared and "graphics driver issues" and it not working. I fixed it. Turn explorer.exe off via task manager( the program that handles the icons and start menu) then in task manager do new task then use that to open cared, then turn explorer on. Its the biggest...

 Forum: Carmageddon: Max Damage   Topic: Failed to start game (unknown error)

Posted: Tue Jan 06, 2015 12:05 pm 
You might have to redownload it. :( what are your specs? Im aware you probably have a kickass computer but the new carmageddon game is like the cult classic racing version of Crysis...I know a rad laptop that couldn't even run that game fast (crysis) even with its 8gb of ram, though that was years a...

 Forum: Technical Assistance & Help Forum   Topic: A work around for compiling models

Posted: Mon Jan 05, 2015 1:12 am 
I'm getting 3ds max 8 and carmatools from cesm, all these converting issues will be over.
seriously I actually tried the carmatools, it made my giant block car work when I was messing around with the free trial. :)

 Forum: Technical Assistance & Help Forum   Topic: ASE2ASC problem

 Post subject: Re: ASE2ASC problem
Posted: Sun Jan 04, 2015 1:04 am 
AAHH thats the exact problem I have, I may have to just switch to max.

 Forum: Technical Assistance & Help Forum   Topic: A work around for compiling models

Posted: Thu Jan 01, 2015 10:24 pm 
well the first pic I had to flip it back just to show you how it looks like on the road, before I export it I flip the pitch up 90 degrees for the carma axis. and when it goes in 3ds max, the front and back get squished. I dunno All this seems like a silly fluke, and probably a grouping issue. I'll ...

 Forum: Technical Assistance & Help Forum   Topic: A work around for compiling models

Posted: Thu Jan 01, 2015 7:23 pm 
http://s8.postimg.org/xze1j49md/Car.jpg http://s8.postimg.org/7psz0bnp1/car2.jpg 20mb image hosting I modelled a box car and subsurf'd it then 3ds max turns it into that. note: whats odd is if I use bemax to compile, visually the model does looks just right in plaything, then I take a look and comp...

 Forum: Technical Assistance & Help Forum   Topic: A work around for compiling models

Posted: Wed Dec 31, 2014 6:22 pm 
Alright I get too eager with my test models, thats why I texture late,
I'll export finished this time, dont know what I'm going to do to get 3dsmax2 to have regular shapes rather than what its doing now.

 Forum: Technical Assistance & Help Forum   Topic: A work around for compiling models

Posted: Wed Dec 31, 2014 1:41 am 
It's blank, nothing is there, not even an error. but I have a clue to some things.
I get a success message, but it says "some parts were ignored"
and when I put a 3ds from blender into 3dsmax2 it shows up distorted in the 3d window.
oh yeah, and I dont texture it before I put it in ase2asc.

 Forum: Technical Assistance & Help Forum   Topic: A work around for compiling models

Posted: Tue Dec 30, 2014 5:16 pm 
Thanks for the info, hey uh I'm having an issue with ase2asc, when I import it to cesm's plaything2 it loads blank.

 Forum: Technical Assistance & Help Forum   Topic: A work around for compiling models

Posted: Mon Dec 29, 2014 3:25 am 
Hi I posted this in the noobs section, because Cared refuses to work due to fantastic improving technology (HAHAHAHAHA!!!!) I would like to know if there is a way I could compile c2 things manually. I tried bemax but it does blender models funky to me, and I tried asc2ase but it requires me to use 3...

 Forum: Technical Assistance & Help Forum   Topic: Never-fail (well, usually) instructions for installing CarEd

Posted: Mon Dec 08, 2014 4:45 am 
Hey can anyone explain this to me? i'm using win7 64bit again, and Im assuming the new nvidia drivers to my graphics card is incompatible or something. Because everything allegedly loads up yet the little word balloon at the bottom righthand corner of the screen says "display changed to windows...

 Forum: Carmageddon: Max Damage   Topic: Owners of C:R get a free copy of TDR 2000

Posted: Sat Dec 06, 2014 6:15 am 
thanks for letting me know, I played it a little bit now its really not that bad.

 Forum: Carmageddon: Max Damage   Topic: Owners of C:R get a free copy of TDR 2000

Posted: Fri Dec 05, 2014 3:19 am 
Darn, I cant find it, I actually enjoyed this game as a kid, I dont miss the missions but oh well.

 Forum: Carmageddon: Max Damage   Topic: Some worry about backing up files within steam and mods

Posted: Wed Oct 08, 2014 1:31 am 
Ok thanks for the advice.

 Forum: Carmageddon: Max Damage   Topic: Some worry about backing up files within steam and mods

Posted: Tue Oct 07, 2014 11:24 pm 
Hey, I dont go to the carmageddon forum much, just here, so Im bound
to miss a sticky thread...

Can I back up the whole game content file of C:R just incase I screwup modding the current version? You know, reinstalling C:R sounds like a nightmare.

 Forum: Carmageddon: Max Damage   Topic: Flummery v0.3.7.5

 Post subject: Re: Flummery v0.0.3.2
Posted: Tue Aug 12, 2014 7:25 am 
Well thats ok, Its still a very welcome tool even in its current state.

 Forum: Carmageddon: Max Damage   Topic: Flummery v0.3.7.5

 Post subject: Re: Flummery v0.0.3.2
Posted: Tue Aug 12, 2014 4:44 am 
I tried it out and so far it looks terrific!
Has the model skinning feature been implemented?
Sorry I'm jumping the gun here, I've been dreaming of a plaything2 replacement since I touched plaything2...
I'll be patient, I just got excited.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: wrestling with c1 cars...again

Posted: Wed Mar 19, 2014 1:15 pm 
Woah thanks for pointing that out about the periods! hex can be so vague...
Anyway I got it running, every thing is spot on to me except for the crush data, but I'll figure
that out later.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: wrestling with c1 cars...again

Posted: Wed Mar 19, 2014 8:17 am 
So I actually pulled off a better test car, everything works until I hex edit the dat file to make it accept the textures, I simply add .MAT to the ends of the texture names,and I get the "FATAL CARMAGEDDON ERROR" "Cant load model file or its empty" or something like that One mor...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 palette help

 Post subject: Re: C1 palette help
Posted: Sun Jan 12, 2014 8:48 pm 
Thanks, thats some insightful advice there!
Also thanks for the extra files!...I wonder if we should edit then sticky this, or make a sticky thread like this..

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 palette help

 Post subject: Re: C1 palette help
Posted: Sat Jan 11, 2014 9:19 am 
Sorry for posting nothing more then a stock car with wheels
I got too excited.
anyway feel free to close the thread

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 palette help

 Post subject: Re: C1 palette help
Posted: Thu Jan 09, 2014 4:04 pm 
Thanks for the tips, I found out that cs2 is actually free if you have an account at adobe and know where to look, I snagged a copy of photoshopcs2 and tried it and it worked like a dream. Here's an example http://s23.postimg.org/p8xz5a2gb/Cv2.png imagur Yeah I know its kind of a test, but maybe I'l...
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