Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 26 matches

by D00M
Thu Feb 08, 2024 8:58 pm
Forum: Carmageddon: Max Damage
Topic: STShotgun's C:MD Overhaul v1.1 [17/01/2024]
Replies: 236
Views: 74820

Re: STShotgun's C:MD Overhaul v1.1 [17/01/2024]

Oh... Thank you for the information. :smile:
by D00M
Thu Feb 08, 2024 5:21 pm
Forum: Carmageddon: Max Damage
Topic: STShotgun's C:MD Overhaul v1.1 [17/01/2024]
Replies: 236
Views: 74820

Re: STShotgun's C:MD Overhaul v1.1 [17/01/2024]

A noticed something, I'm at chapter 10 but for some reason some cars doesn't become stealworthy. For example, you can face The Bear at the same time as The Twister, like in the original Carma. I got The Twister around chapter 5, but The Bear is till not available.
by D00M
Sat Feb 03, 2024 8:32 am
Forum: Carmageddon: Max Damage
Topic: STShotgun's C:MD Overhaul v1.1 [17/01/2024]
Replies: 236
Views: 74820

Re: STShotgun's C:MD Overhaul v1.1 [17/01/2024]

I just want to say, thank you! :thumbsup: When it comes to Carmageddon, I rarely touch anything else except the Classic and Splat Pack. The sequels never have that touch which the original have. C2 have a tone and visual shift which I didn't like, not to mention those awful missions (worst idea in t...
by D00M
Sun Jul 09, 2023 11:25 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

It looks awesome! :thumbsup: I wondering, what tools are you using? Are you simply upscaling these, or you do this manually? (Oh, I found it...)
by D00M
Sat Jun 24, 2023 8:48 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

@D00M, regarding Fraud Broko: I also think Stainless designed it that way on purpose, it's even shown to behave so in the intro! So yeah, it's kinda integral to the Carmageddon "lore". A tweaked OK can always be included as an option or you can mitigate its physics yourself, I imagine the...
by D00M
Sat Jun 10, 2023 9:42 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

Thats sounds awesome! :beer: It would be a huge improvement, one of things that I always wanted. That is one of the reasons why I always prefered C1 over every other sequel, because it is enjoyable to play in cockpit mode. I mean even todays standards, it's awesome. Nice and detailed, have a rearvie...
by D00M
Thu Jun 08, 2023 6:59 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

It looks better, especially the blade part. =) Are you plan to update the Fearari's interrior? I mean the hood part with the blades.
by D00M
Sun Jun 04, 2023 9:19 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

I played with Faust a little bit. It's have a nice, detailed cockpit, I especially like the Luger there, but the right side seems a bit off. I mean the hood part.
Image
by D00M
Sun Jun 04, 2023 8:50 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

actually it was Toshiba who brought it back into c1 I know that, still it's part of the mod, and it's a new thing, just like the C2 Razorback. And yes, I know the Razorback is here because of the intro, but it's still a new content. Something that isn't part of the base game, so the mod already jus...
by D00M
Sun Jun 04, 2023 4:18 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

As much as the handling on those cars does annoy me, I don't plan to change their handling characteristics. That would change an element of the game play that is what makes this game Carmageddon. Well, you replaced Tanka with the complete one, and thanks to that, that car isn't sucks anymore. You d...
by D00M
Fri Jun 02, 2023 10:55 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

hazardic wrote: Fri Jun 02, 2023 7:49 pmthat's the point of this car!
To be terrible to handle, and not fun to play? If the goal of this mod is to improve the game, and make it more fun, this shoulb be fixed. It was also fixed in the android version, with good reason.
by D00M
Fri Jun 02, 2023 10:06 am
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

Yeah I try to keep it alive when I can, I definitley want to see this mod completed even if it doesn't get much traction. I know the feeling, when you work hard on something, you proud of what you achieved, and it seems like nobody cares. But it understandable, since the end of '90s, early 2000s ar...
by D00M
Mon May 29, 2023 8:51 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon Revamp Project

It has been a while, but good to see that this project is still alive. =) I just started to test out the newest version, and I noticed a thing. The graphic problems which I encountered back then, wasn't the fault of the mod itself. The problem was, I overwritten the Nglide version in the DosBox fold...
by D00M
Sat Aug 13, 2022 9:24 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon 25th Annivesary

I noticed an interesting thing. Sometimes certain cars like the Squad Car, or the Heavy Impaler bottom texture just turns to beige.
Image
by D00M
Sat Jul 16, 2022 3:51 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon 25th Annivesary

:sad: I always have to forget something! The difficulty adjustment wasn't intended, but I have reverted it back to standard now and uploaded it. That General.TXT file I normally use in the Meldpack just to bring the ranking down a bit to not skip multiple levels at a time. I forgot to swap it out, ...
by D00M
Fri Jul 08, 2022 4:25 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon 25th Annivesary

Meldpack worked fine for me on W7, but since I use W10, it keeps crashing every time I finish a race, if I wreck all the opponents. And that's a pretty huge problem, because I rarely finish a race the other way. SplatMeld however is totally fine, and works well with the latest GOG version. Anyway, I...
by D00M
Thu Jul 07, 2022 7:39 pm
Forum: Carmageddon and The Splat Pack
Topic: Carmageddon Revamp Project
Replies: 82
Views: 16151

Re: Carmageddon 25th Annivesary

Looks awesome! I can't wait to try it out. :sbsmile:

Are you planning to keep it as a graphics mod, or you want to include more, like MagnaPal, Updated Engine Sounds, SplatMeld, etc? I just asking, because that's the way I mostly touch Carma today.
by D00M
Wed Dec 08, 2021 3:29 pm
Forum: Carmageddon and The Splat Pack
Topic: Sound effect problem
Replies: 6
Views: 3733

Re: Sound effect problem

I reinstalled the whole game, no decryption this time, but the problem still there. GoG version use DosBox (v 0.74) with nGlide wrapper (1.02). I also checked my dosboxCARMA.conf: [sdl] fullscreen=true fulldouble=false fullresolution=original windowresolution=original output=surface mapperfile=mappe...
by D00M
Sun Nov 28, 2021 11:38 am
Forum: Carmageddon and The Splat Pack
Topic: Sound effect problem
Replies: 6
Views: 3733

Re: Sound effect problem

I think my problem fit in this topic.

So, I dowloaded the Updated C1 Engine Sounds fix, and the game sounds just went... crazy. I use the GOG version of Max Pack. (2.0.0.63.) I already de-crypted the game, before I used this mod, so I think the problem lies elsewhere.
by D00M
Sun Jun 11, 2017 7:44 pm
Forum: Carmageddon and The Splat Pack
Topic: The MELD PACK updated! (v1.3.4)
Replies: 22
Views: 15947

Re: The MELD PACK updated! (v1.3.4)

Okay, I did what you told me, but same thing happens. However, I tested a little bit further, and it always happens, when the game try to add a non-stealworthy car to my list.
by D00M
Fri Jun 09, 2017 4:08 pm
Forum: Carmageddon and The Splat Pack
Topic: The MELD PACK updated! (v1.3.4)
Replies: 22
Views: 15947

Re: The MELD PACK updated! (v1.3.4)

@D00MYour problems are similar as what we have with broken text files or when using wrong execs, so I think you doing something wrong. Since you have skipped most of my questions I cannot help much. I don't know what you mean by "merge", this can be done several ways... Is fresh GOG insta...
by D00M
Sat Jun 03, 2017 7:03 pm
Forum: Carmageddon and The Splat Pack
Topic: The MELD PACK updated! (v1.3.4)
Replies: 22
Views: 15947

Re: The MELD PACK updated! (v1.3.4)

The last time, I did what Toshiba said. I downloaded the Max Pack GOG version, and then I merged the Carma Data, with the Meldpack Data. Thats all.
by D00M
Thu Jun 01, 2017 7:31 pm
Forum: Carmageddon and The Splat Pack
Topic: The MELD PACK updated! (v1.3.4)
Replies: 22
Views: 15947

Re: The MELD PACK updated! (v1.3.4)

Okay I tried, tested it a little bit. Now the wasting don't cause instant crash. Instead of that, a really strange thing happens. Not always, but sometimes when I waste an enemy, the whole map disappear, except the background, and the car constantly fall trought to nothing. I think it's the same bug...
by D00M
Tue May 30, 2017 8:42 pm
Forum: Carmageddon and The Splat Pack
Topic: The MELD PACK updated! (v1.3.4)
Replies: 22
Views: 15947

Re: The MELD PACK updated! (v1.3.4)

You mean the Max Pack GOG version, and then merge the Carma Data, with the SP Data?
by D00M
Thu May 25, 2017 7:32 pm
Forum: Carmageddon and The Splat Pack
Topic: The MELD PACK updated! (v1.3.4)
Replies: 22
Views: 15947

Re: The MELD PACK updated! (v1.3.4)

I tried the Meld Pack, the Splat Pack | C1 meld patch, I even tried manually fusion the C1 Data with the SP data, and reverse, but I always got the same problem. It works smooth, but when I completely waste an enemy, at that point when the wasted label try to came, it freeze for a moment, and then c...
by D00M
Wed May 24, 2017 7:01 am
Forum: Carmageddon and The Splat Pack
Topic: The MELD PACK updated! (v1.3.4)
Replies: 22
Views: 15947

Re: The MELD PACK updated! (v1.3.4)

I have a problem. Every time I wasted an enemy, the game instantly freeze and crashes.