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 Forum: Technical Assistance & Help Forum   Topic: Addon problem

 Post subject: Re: Addon problem
Posted: Mon Jan 14, 2019 11:17 am 
Don't know if it helps, but i found out when adding certain things to the game step by step that
its not really the addon vehicles that are a problem.

Adding the meldpack data map makes it crash.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Tue Jan 08, 2019 10:54 am 
Thanks, i'll add the missing grid file later.

For anyone interested, the blue cadillac is from Dead in the water.

The idea for the delorean is from Turbo dismount.

Grid file for the Hoover truck has been added to the Christmas archive.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: [XMAS WIP] Max's Junkyard for Carmageddon 1

Posted: Sun Dec 30, 2018 3:51 pm 
I agree with Mastro, the attetion to detail is great. Hardly even noticed it is not finished. I did take away the sincity palette as it was to dark. https://i.postimg.cc/zXZc4w6P/DUMP0009.png https://i.postimg.cc/zGqPGzJC/DUMP0017.png https://i.postimg.cc/cLTkKpHV/DUMP0024.png By the way, i think th...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Sat Dec 29, 2018 9:33 pm 
WadeSullivan wrote:
Awesome cars Joker :shock: :shock:
Onlye the Soldier Truck crash the game =/, i think he canĀ“t load the grid image before the race start.


Strange, it works fine here.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Sat Dec 29, 2018 12:25 pm 
A late merry christmas

https://joker.toshiba-3.com/Christmas.rar


Sorry Tosh, i did not get the chance to look at the angular momentum.
I did work on the merciless 80's windows and flatbed, hopefully its no longer a problem.


Also altered the bone crusher.

 Forum: News   Topic: Carmageddon 2 turned 20 today!

Posted: Fri Dec 21, 2018 12:06 pm 
Bit late, but happy birthday Carmageddon 2.

I do not know what to do, here is a picture
Image

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Mon Dec 17, 2018 5:02 pm 
From my garage :banana:

I can release the first two, although that tanker is not the most beautiful of vehicles.

The last one cannot be released as it is one of a ten car pack i'm working on.
And one of the cars its obj file got overwritten by mistake.
:help:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Mon Dec 17, 2018 4:58 pm 
Thank you for the feedback, i'll take a look at the windows, truck bed and the other vehicles angular momentum.

 Forum: Technical Assistance & Help Forum   Topic: Addon problem

 Post subject: Re: Addon problem
Posted: Fri Nov 23, 2018 2:42 pm 
I tried to reproduce the problem but the game never crashed. Here's what I did: 1. installed GOG C1 2. ran it and decrypted the files 3. overwrote the original DATA folder with the one from the MELDPACK (I didn't delete the original DATA folder) 4. started a race with a car, ended the race, choose ...

 Forum: Technical Assistance & Help Forum   Topic: Addon problem

 Post subject: Addon problem
Posted: Tue Nov 20, 2018 12:37 pm 
Goodday, I have a nasty addon car problem. And i cannot find a solution to this problem. I use the steam version with the data folder from the meldpack but also using the sound folder from the first demo. Then i install addon vehicles (a few including self made, from rr2000 and mastros download page...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Fri Nov 16, 2018 9:05 pm 
Thanks, thats good to hear :smile: .


By the way, is there someone else having trouble?
After i finished a race an want to choose another vehicle, as soon as i hit enter to select the game crashes and dies.

Anyone else having the same problems?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Sun Nov 11, 2018 5:09 pm 
No problem, its good to hear that it works now.



Edit:

Here are four random vehicles
Image
https://joker.toshiba-3.com/Randompack.rar

I forgot to add the sound effects for two of the four vehicles, fixed.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Sat Nov 10, 2018 12:26 pm 
Mastro 666 wrote:
Those mods crash the game. :twisted:

Do both vehicles crash the game?

I checked the rar and as far as i can see nothing for maybe except the impaler grid image is missing, but it uses the standard impaler image.

Sorry, but i have no idea what the trouble exactly might be.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Wed Nov 07, 2018 9:20 pm 
Nice work, the mod for LeadPumper is a cool idea. I noticed you stretched the bounding box to the extend of the front tubes. I would have left the original bounding box untouched but added extra collision points along the tubes (two per tube). And maybe one per side armor plate thing. For the truck...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Nov 07, 2018 8:31 pm 
CARMAGEDDON '98 screenshots Now there is something i never expected to see, how did you do that? https://i.postimg.cc/8C9mV9Vh/Some-1.png https://i.postimg.cc/j5fQqcsB/Some-2.png https://i.postimg.cc/cCN7v3CC/Some-3.png https://i.postimg.cc/5Nbq18Dk/Some-4.png https://i.postimg.cc/v8WLp02V/Some-5.p...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Wed Nov 07, 2018 1:49 pm 
Here is my attempt at two max damage vehicles :

Image
Image

https://joker.toshiba-3.com/Impaler&Mortis.rar

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Sun Oct 21, 2018 8:06 pm 
Forgive me :help: , i keep forgetting to use a more standard X.Act file.

I'll take a look at those tank tracks at some point.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Thu Sep 27, 2018 8:06 am 
I forget alot i see :crazy: .

Hopefully its fixed now

https://joker.toshiba-3.com/Bone&Hooka.rar

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Wed Sep 26, 2018 2:03 pm 
Thanks, glad the car turned out better then i thought. I made some small adjustments to the bone crusher and big hooka, i was not satisfied especially with the crusher model. https://i.postimg.cc/C5Ngwjmt/DUMP0256.png https://i.postimg.cc/J7cm3LMq/DUMP0257.png https://joker.toshiba-3.com/Bone&Ho...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Mon Sep 24, 2018 6:58 am 
Fixed.

https://joker.toshiba-3.com/Bone&Hooka.rar

Odd that the hooka did work, as i forgot that mug shot file aswell :investigate: .

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun Sep 23, 2018 7:04 pm 
Never knew it was possible to drive through the Pink floyd pyramid.


Great work Tosh.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Sun Sep 23, 2018 6:59 pm 
Thanks :beer: I guess its better to keep one topic for all vehicles? Anyway, Here are two vehicles based on a car and truck from the playstation game "Red Asphalt". https://joker.toshiba-3.com/Bone&Hooka.rar I was not able to recreate them properly :crazy: So just alterd them, and went...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Sun Sep 23, 2018 2:04 pm 
Hopefully its fixed now, i forgot to add the bonnet model :mad: :sad: .

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Carma gets Hard boiled
Posted: Sun Sep 23, 2018 12:06 pm 
Goodday to all.

So...

Anyone ever wanted to drive this car?


No?

Well now you can

Image
Image

except with wheels :grin: .
https://joker.toshiba-3.com/EASTWOOD.rar

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Operation Silent Sedans: A Carma 1 Non-Car Modding Adventure

Posted: Sun Sep 02, 2018 7:32 pm 
LinksofSphynx wrote:
Good call on the shortened names, joker. I should have considered it. Also the menu images and animations look fantastic.


You can use them if you want.

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun Sep 02, 2018 4:11 pm 
I keep thinking i have seen that truck somewhere before, cannot remember though. https://s26.postimg.cc/8uhq406xl/T_1.png https://s26.postimg.cc/72or93vah/T_2.png https://s26.postimg.cc/9k0igdmwp/T_3.png https://s26.postimg.cc/zfk8zl461/T_4.png https://s26.postimg.cc/temk2i9u1/T_5.png https://s26.po...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Sound effect problem

 Post subject: Re: Sound effect problem
Posted: Sat Aug 25, 2018 12:41 pm 
I'm exporting sounds using Audacity export option (unfortunately it doesn't support this format in editor). First thing is to convert to mono, second is to set correct parameters and export to wav. - Convert to mono - menu: Tracks -> Stereo Track To Mono - Or if you want to use one channel, just dr...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 To C1 Car Release

 Post subject: Re: C2 To C1 Car Release
Posted: Tue Aug 21, 2018 11:58 am 
strange, well when i was doing the convertion some cars were crashing my game i did aloooot of thing to fix. Toshiba one time give a name of a program that show to you what could be crashing. (i forgot the name :mad: ) oh btw Tosh, can you help me to fix the colision/physical from 2 convertions? I ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 To C1 Car Release

 Post subject: Re: C2 To C1 Car Release
Posted: Fri Aug 17, 2018 10:52 pm 
That seems to be a little tedious.

Like i said its probaply because of one of the other addon vehicles (perhaps some of my own vehicles are at fault :crazy: )

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 To C1 Car Release

 Post subject: Re: C2 To C1 Car Release
Posted: Fri Aug 17, 2018 9:38 pm 
It could be just on my end.

Russ T
Ada nuff
Banjo strummy

Do not show a grid image and crash the game.

Su borgis

Crashes the game when racing a second race with this car.

Perhaps it might be that they colide with other addon vehicles?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 To C1 Car Release

 Post subject: Re: C2 To C1 Car Release
Posted: Fri Aug 17, 2018 1:05 pm 
I tried the new vehicles, and these four Russ T Ada nuff Su borgis Banjo strummy do not work on my end :sad: . these do though :smile: https://s26.postimg.cc/4ftktr72h/DUMP0091.png https://s26.postimg.cc/55cd64n1l/DUMP0111.png https://s26.postimg.cc/5uv5ihfvd/DUMP0112.png Nice work nonetheless.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 Grid problem

 Post subject: Re: C1 Grid problem
Posted: Mon Aug 13, 2018 5:45 pm 
The grid image is working now, but for some reason it works as an opponent and not when chosen at the garage screen.

Do grid images have to be in the 32x20x8 or 64 PIXELMAP in order to work properly then?


Edit : Never mind, thing crashes at the loading screen aswell now :sad: .

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Sound effect problem

 Post subject: Sound effect problem
Posted: Fri Aug 10, 2018 5:08 pm 
Hello, I searched but could not find anything. When i try to replace sound effects, they get distorted or the game crashes. Weird thing is, a few years ago i could replace all the effects i wanted and have no problem. Does someone know what might be the problem, or maybe a solution to get the effect...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Tue Jul 31, 2018 3:10 pm 
Still not feeling liket getting rid of this palette :grin: https://s26.postimg.cc/9ozzx24ux/B_W_1.png https://s26.postimg.cc/dy4pz8fu1/B_W_2.png https://s26.postimg.cc/niocm4sbd/B_W_3.png https://s26.postimg.cc/vbf0e3qkp/B_W_4.png https://s26.postimg.cc/77o8pt0e1/B_W_5.png https://s26.postimg.cc/wdp...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 Grid problem

 Post subject: Re: C1 Grid problem
Posted: Mon Jul 30, 2018 12:33 pm 
I made sure the names are the same. But i have not tried to put it in the 32x 64x folders. Going to try that. Edit : That sadly did not work. First version of the grid image was a reused image of a car. Second a reused image of the cattle truck. Third a self made of this particular vehicle. All thre...
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