Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 11 matches

by the303
Thu Feb 12, 2015 4:19 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Drone on
Replies: 7
Views: 3625

Re: Drone on

Loving this stuff, also badass train there!
by the303
Thu Feb 12, 2015 2:47 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma2: Sheldon custom ped
Replies: 9
Views: 5303

Re: Carma2: Sheldon custom ped

Interesting, I assumed that base diffuse color was ignored on export (as with several other engines ive made stuff for). I have some more ideas for mods and have been toying around with the idea of custom car & races eventually. One thing to note upon looking into learning info, I found most of ...
by the303
Wed Feb 11, 2015 9:30 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma2: Sheldon custom ped
Replies: 9
Views: 5303

Re: Carma2: Sheldon custom ped

Thanks, also had to do a quick update to the file, I couldn't figure out for the life of me why the model appeared darker than other custom peds ive seen and upon digging into plaything2 I found that the materials setting had the "True Color" field a grey color... I set it to white & s...
by the303
Tue Feb 10, 2015 7:15 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Carma2: Sheldon custom ped
Replies: 9
Views: 5303

Carma2: Sheldon custom ped

Image
[youtube]kjnVQdI_Kow[/youtube]
Download link

My first real mod in Carma2. 700poly custom model, enjoy.
by the303
Mon Feb 02, 2015 2:11 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Creation of custom Pedestrians questions
Replies: 21
Views: 91

Creation of custom Pedestrians questions

Oh cool, didn't know about the update. Also I found out that<span style="font-style:italic"> converting all pieces of the model into Editable Mesh</span> before exporting appears to have fixed the splitting! (I left them in editable poly before).<br/><br/>Also just been fighting with Max for the pas...
by the303
Sun Feb 01, 2015 5:49 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Creation of custom Pedestrians questions
Replies: 21
Views: 91

Creation of custom Pedestrians questions

So I have pretty much finished a new pedestrian modelled from scratch, everything is working but I noticed in-game that there were some hard edges that weren't there before export. I imported the model back from .dat to see what went wrong and to my surprise the geometry was severed along the UV tex...
by the303
Thu Jan 29, 2015 6:41 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Hong Kong Krunch
Replies: 4
Views: 52

Hong Kong Krunch

Wow, this is some serious nostalgia right here!

Monorail wrecks everyone too, I love it.
by the303
Tue Jan 20, 2015 8:01 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Creation of custom Pedestrians questions
Replies: 21
Views: 91

Creation of custom Pedestrians questions

So, turns out that it wasn't photoshop at all causing the problem.. it was me saving in a duplicate backup dir that wasnt the working model dir I thought I had. Finally managed to get a fully functional model working, although there are some joint pivots I still need to iron out and some flipped geo...
by the303
Mon Jan 19, 2015 4:32 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Creation of custom Pedestrians questions
Replies: 21
Views: 91

Creation of custom Pedestrians questions

<img src="http://the303.org/imaeg/scorp.jpg" alt="" class="postimage" style="display: inline;"><br/><br/>Alrighty, the 3dsmax export tools worked great; thanks, so I have directly exported from max to the dat & mat files. I still used plaything2 to get the co-ordinates to add to the text file. T...
by the303
Sun Jan 18, 2015 9:26 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Creation of custom Pedestrians questions
Replies: 21
Views: 91

Creation of custom Pedestrians questions

Hi, while I'm no stranger to 3D modelling or modding custom models (ive had experience with goldsrc/source engine stuff & 3d ripping/porting between games, I use 3Dsmax & milkshape3d) but ive run into multiple problems with just finding the required info on how to create Carma2 pedestrians.<...