Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 11 matches
- Thu Feb 12, 2015 4:19 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Drone on
- Replies: 7
- Views: 3625
Re: Drone on
Loving this stuff, also badass train there!
- Thu Feb 12, 2015 2:47 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma2: Sheldon custom ped
- Replies: 9
- Views: 5303
Re: Carma2: Sheldon custom ped
Interesting, I assumed that base diffuse color was ignored on export (as with several other engines ive made stuff for). I have some more ideas for mods and have been toying around with the idea of custom car & races eventually. One thing to note upon looking into learning info, I found most of ...
- Wed Feb 11, 2015 9:30 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma2: Sheldon custom ped
- Replies: 9
- Views: 5303
Re: Carma2: Sheldon custom ped
Thanks, also had to do a quick update to the file, I couldn't figure out for the life of me why the model appeared darker than other custom peds ive seen and upon digging into plaything2 I found that the materials setting had the "True Color" field a grey color... I set it to white & s...
- Tue Feb 10, 2015 7:15 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carma2: Sheldon custom ped
- Replies: 9
- Views: 5303
Carma2: Sheldon custom ped
[youtube]kjnVQdI_Kow[/youtube]
Download link
My first real mod in Carma2. 700poly custom model, enjoy.
- Tue Feb 10, 2015 6:52 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Creation of custom Pedestrians questions
- Replies: 21
- Views: 91
- Mon Feb 02, 2015 2:11 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Creation of custom Pedestrians questions
- Replies: 21
- Views: 91
Creation of custom Pedestrians questions
Oh cool, didn't know about the update. Also I found out that<span style="font-style:italic"> converting all pieces of the model into Editable Mesh</span> before exporting appears to have fixed the splitting! (I left them in editable poly before).<br/><br/>Also just been fighting with Max for the pas...
- Sun Feb 01, 2015 5:49 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Creation of custom Pedestrians questions
- Replies: 21
- Views: 91
Creation of custom Pedestrians questions
So I have pretty much finished a new pedestrian modelled from scratch, everything is working but I noticed in-game that there were some hard edges that weren't there before export. I imported the model back from .dat to see what went wrong and to my surprise the geometry was severed along the UV tex...
- Thu Jan 29, 2015 6:41 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Hong Kong Krunch
- Replies: 4
- Views: 52
Hong Kong Krunch
Wow, this is some serious nostalgia right here!
Monorail wrecks everyone too, I love it.
Monorail wrecks everyone too, I love it.
- Tue Jan 20, 2015 8:01 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Creation of custom Pedestrians questions
- Replies: 21
- Views: 91
Creation of custom Pedestrians questions
So, turns out that it wasn't photoshop at all causing the problem.. it was me saving in a duplicate backup dir that wasnt the working model dir I thought I had. Finally managed to get a fully functional model working, although there are some joint pivots I still need to iron out and some flipped geo...
- Mon Jan 19, 2015 4:32 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Creation of custom Pedestrians questions
- Replies: 21
- Views: 91
Creation of custom Pedestrians questions
<img src="http://the303.org/imaeg/scorp.jpg" alt="" class="postimage" style="display: inline;"><br/><br/>Alrighty, the 3dsmax export tools worked great; thanks, so I have directly exported from max to the dat & mat files. I still used plaything2 to get the co-ordinates to add to the text file. T...
- Sun Jan 18, 2015 9:26 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Creation of custom Pedestrians questions
- Replies: 21
- Views: 91
Creation of custom Pedestrians questions
Hi, while I'm no stranger to 3D modelling or modding custom models (ive had experience with goldsrc/source engine stuff & 3d ripping/porting between games, I use 3Dsmax & milkshape3d) but ive run into multiple problems with just finding the required info on how to create Carma2 pedestrians.<...