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 Forum: News   Topic: Carmageddon: Max Damage now DRM-free on GOG.com!

Posted: Fri Jan 19, 2018 3:02 pm 
Thank you! Now I have digital TDR too (I have also CD version) :thumbsup:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: MagnaPal, a palette mod for Carmageddon 1

Posted: Fri Nov 17, 2017 5:09 pm 
I'm still using CRT :) And It's hard to see the difference... However it's great.
I think I need to create (or use existing) screen shots and switch the palette to compare exact pictures. Or just exchange the palette in editor. Also I need to look directly at the palette.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Fri Nov 17, 2017 4:24 pm 
Great work :) How this was possible to restore blade from such lo-res image? Looking at those early pictures I focused on HUD and I only noticed one texture walls... Nice find :) I think maybe you can spot something in the "rolling demo" video. (as alternative Fat ped which I found in olde...

 Forum: General Discussion / Rant Forum   Topic: Take 2 V OpenIV

 Post subject: Re: Take 2 V OpenIV
Posted: Thu Jun 15, 2017 9:53 pm 
I wonder how much time must pass for them to understood that modding keep game hot and giving them more money than just pure game which will be playable only from the beginning to the end.

 Forum: News   Topic: The MELD PACK updated! (v1.3.4)

Posted: Sun Jun 11, 2017 10:13 pm 
All non stealworthy cars using same cockpits.

Edit: I think this is not correct reason, since cockpits are for player only.

I have not much time to test right now, but maybe this is problem with Meld Pack in general then...

 Forum: News   Topic: The MELD PACK updated! (v1.3.4)

Posted: Fri Jun 09, 2017 8:21 pm 
I can't test this right now, but I think game may read some files from partial CD image which is included with GOG (and Steam), so it read wrong text files. Please follow my instruction above, but one more thing may be necessary - install the patch for Meld Pack and at least set MiniCD to be install...

 Forum: News   Topic: The MELD PACK updated! (v1.3.4)

Posted: Tue Jun 06, 2017 10:58 pm 
@D00M Your problems are similar as what we have with broken text files or when using wrong execs, so I think you doing something wrong. Since you have skipped most of my questions I cannot help much. I don't know what you mean by "merge", this can be done several ways... Is fresh GOG insta...

 Forum: News   Topic: The MELD PACK updated! (v1.3.4)

Posted: Fri Jun 02, 2017 8:51 pm 
Are you using fresh unmodified installation? Or maybe you are trying to decrypt (how?) or edit text files or add some custom stuff? What is path of your installation? Are you using any patch?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Trying to edit Swamp Rat

Posted: Thu May 18, 2017 12:10 am 
In Special Edition there is SWAMP.FLI actually... just do not overwrite it...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: АНТОЛОГИЯ CARMAGEDDON

Posted: Thu Aug 04, 2016 8:42 pm 
Since I'm working on C1 patch with translations (also SP, but it's still not released), every version is interesting for me. I have found info about this version some time ago, then Toshiba-3 found for me C1 by Fargus, but not the whole anthology, so big thanks for sharing Razor :). On Fargus homepa...

 Forum: General Discussion / Rant Forum   Topic: Grand Theft Auto: Max Pack - a complete pack à la GOG

Posted: Tue Jun 28, 2016 9:28 pm 
Hello :) As you see, for me it's not a big problem ;), but it may be problematic for the others. Since now there is no 3Dfx support, the default DOSBox.exe (I have just pasted this one) work fine. I not sure if this is a good idea, but If you afraid that someone overwrite the config, you can rename ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: [RELEASE] Carmageddon 2 BETA Mod

Posted: Tue Jun 28, 2016 9:12 pm 
I'm not sure if there is winmm.dll, which work on all version of Windows. The older one working on XP (and probably on some later Windows too), but probably doesn't on Windows 10 (reported, but usually people using two wrappers at same time, so can't say exactly which one / or both is / are the reas...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: [RELEASE] Carmageddon 2 BETA Mod

Posted: Tue Jun 28, 2016 4:18 am 
Looking at log it's Awesome Work! Congratulation! I have just run this mod, so can't say much yet... But as always from my side a bug report: On XP and non SSE2 PC it crash on start because of non compatible winmm.dll version. The joystick setup is missing - can't access analog option (too bad the b...

 Forum: General Discussion / Rant Forum   Topic: Grand Theft Auto: Max Pack - a complete pack à la GOG

Posted: Tue Jun 28, 2016 4:16 am 
Included DOSBox exec crashing at startup (tested on non SSE2 PC with XP), just added official DOSBox release exec and it running. Nice ASCII art :). Game working, no deep testing, just quick look and it look OK (slow on this PC, but playable). Don't know if there is in game option to disable music (...

 Forum: devWAM   Topic: New C2 tricks + C1 crush data (Eagle MK4)

Posted: Thu May 19, 2016 2:19 am 
It working, but fixing the car crashing the game (Win 95 version) on race exit (as described by Toshiba-3), so not everything is OK (selecting 'ignore' allow to keep playing, but anyway it stuck after quitting the game). I hope this project will grow and you will finally find out how to use Crush Da...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon May 16, 2016 12:36 am 
:banana: :banana: :banana: :banana: :banana: :banana: :banana:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Thu May 12, 2016 3:34 pm 
Wow, so much cars to test :) BRoom cars? Great!!!

 Forum: General Discussion / Rant Forum   Topic: Carmageddon, Splat Pack,... what about another expansion?

Posted: Wed Jan 20, 2016 3:32 pm 
Another games which are worth to mention are Rollcage and Rollcage Stage II which are upgraded after several years by original team member. There is no new contents, but game is improved in original form. Also new Rollcage like game is under way - GRIP . I think it's good idea! But it need to be don...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: The Borgnine (C1) (C2)

 Post subject: Re: The Borgnine (C1) (C2)
Posted: Mon Jan 11, 2016 12:33 pm 
Top work, Tosh! :swheel: :beer:

Maxine where are you? :swink:

 Forum: General Discussion / Rant Forum   Topic: Merry Christmas 2015

 Post subject: Re: Merry Christmas 2015
Posted: Fri Dec 25, 2015 2:10 pm 
+1 :grin:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Testing C1 net mode on single PC

Posted: Tue Oct 20, 2015 12:13 pm 
Few days ago browsing Microsoft download center I have found that Microsoft released (few years before actually) Windows XP for virtual PC which Microsoft call Windows XP Mode (since it integrating into Windows 7). It is available for free (!!!) This is also very cool that many language versions are...

 Forum: Technical Assistance & Help Forum   Topic: Trying to figure out how (Android Carmageddon)

Posted: Tue Sep 29, 2015 11:40 pm 
I made a tool to extract the wad from obb - I call it FOBB . Basically it copy wad from obb (just drop the header). And then can rebuild the obb which can be copied back to android device (obb must be renamed manually). I have tested it only with Carma Free, but looking at the hex dump above (thank ...

 Forum: Carmageddon: Max Damage   Topic: Flummery v0.3.7.5

 Post subject: Re: Flummery v0.3.7.5
Posted: Mon Sep 21, 2015 3:04 pm 
v0.3.7.5 finally doesn't crash on XP (at least on start), but old dll files must be removed (otherwise crash as before). Android textures are not visible (I have removed 45 Bytes header from Carma Free obb, then extracted the file with WADEdit). Not tested anything beyond that yet.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C1 Stuff

 Post subject: Re: C111 & Dumb question
Posted: Mon Aug 24, 2015 11:56 am 
I'm exporting sounds using Audacity export option (unfortunately it doesn't support this format in editor). First thing is to convert to mono, second is to set correct parameters and export to wav. - Convert to mono - menu: Tracks -> Stereo Track To Mono - Or if you want to use one channel, just dro...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: QTZ fixes / addons

 Post subject: Re: QTZ fixes / addons
Posted: Fri Aug 21, 2015 3:30 am 
Massive Update 1. Mastro's C1 Special Edition Patch 3 - Slaughter City (2) PSX track added (exported from PSX version by Errol, optimized and converted to C1 by Mastro) - 8 PSX cars added (exported from PSX version by Errol, optimized and converted to C1 by Toshiba-3), all set to stealworthy, defau...

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Mon Aug 17, 2015 2:29 pm 
Update: - DOSBox default IP added (used when IP leaved blank) - DOSBox default IP can be set in config file (but due to different config, not from GOG Configurator) - DOSBox Configurator in Launcher - can be enabled during 95RPP setup (no GOG short cuts [.lnk] updated) (It can be also enabled later ...

 Forum: devWAM   Topic: C1 & C2 infographic

 Post subject: Re: C1 & C2 infographic
Posted: Fri Jul 17, 2015 5:29 pm 
Very cool... But... - Are you sure Meld Pack doesn't support Glide? As far as I remember I was trying it without problems - it need just the missing exec and some root DOS related files from CD and from patch and of course DOSBox and nGlide set to play... - instead of typing strange switched-letters...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Hiding and showing objects in plaything?

Posted: Wed Jun 03, 2015 12:45 am 
PPP is for C1/SP palettes and tools (not C2). To patch select game folder or tool you are using (run multiple time for each tool).

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun May 24, 2015 1:59 am 
The text files in most C1 releases are encrypted - each line starting from @. Since there is a code to decrypt all files you can use it from game... But using that build in "decryptor" may turn some files into truncated, so I recommending different method ;) 1. Open the file DATA\ACTORS\PR...

 Forum: devWAM   Topic: Carma Key Binder

 Post subject: Re: Carma Key Binder
Posted: Fri May 22, 2015 12:52 am 
Build 61 is available! Export Help (Ctrl+K) option added: It generate KEYSC#_#.TXT files (one of them) which are similar to default help file, but contains our keys. The file contains only the basic controls as is in standard help file. The key names are taken from CKB, so can be set to build in or...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: QTZ fixes / addons

 Post subject: Re: QTZ fixes / addons
Posted: Tue May 19, 2015 11:45 am 
Some updates: - Purple Palette Patch icon and file properties added, everything else is the same, so don't bother to download if you are using previous version, but otherwise download it immediately :wink: - Carmageddon Downgrade Setup now can be installed also from High Octane CD and from GOG insta...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: C2 Map: Otaku Room

 Post subject: Re: C2 Map: Otaku Room
Posted: Mon May 18, 2015 11:26 am 
It reminds me Katamari (Katamari Damacy, We Love Katamari) games, which are similar to Carmageddon (driving over stuff, pets, peds, difference is that we collecting them instead of killing - people screaming and moving rotating glued to our "ball" - like "snow ball"). I think Kat...

 Forum: devWAM   Topic: Carma Key Binder

 Post subject: Re: Carma Key Binder
Posted: Tue May 12, 2015 5:00 pm 
OK. After some testing: Keys: [keypad =] - doesn't work, there is no such key, num-pad enter is already mapped elsewhere [\] - doesn't work, there is no such key, or maybe it's useful for other keyboard layout(?), game using key named '#' instead [#] - "\", can be set from game (used inste...

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Wed May 06, 2015 2:34 am 
Bug fix release this time. Now it should work no matter if 95RPP HD Test or UCP is installed first. Some other tiny bug fixes. Thank you Toshiba for posting on GOG. I'm not using the "patch" name for it, however now it's actually also a small patch... it also use patch method for restored ...

 Forum: devWAM   Topic: Unofficial Max Pack 95 Restoration Project Pack

Posted: Tue May 05, 2015 2:26 am 
Thanks! After few days of work, New version of 95 RPP is ready! Now with HD Test by Hifi & Toshiba-3 :) build in! :swheel: USE HD TEST, ONLY IF YOUR MONITOR SUPPORT HD RESOLUTIONS: 1280x720 and 1920x1080! I have changed execs / folders names, but it's "the same" as available on Road Re...
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