Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 70 matches

by 0takumetalhead
Sat Nov 19, 2016 4:28 pm
Forum: Carmageddon: Max Damage
Topic: So I've just tried this new game on my friend's ps4 today for about 4 hours and...
Replies: 12
Views: 337

So I've just tried this new game on my friend's ps4 today for about 4 hours and...

<blockquote><div><cite>Fuelinjectedsuicidemachine wrote:</cite> <blockquote><div><cite>0takumetalhead wrote:</cite>C:MD is much better than C2 in my opinion, and it kinda nails the feel/atmosphere of the first game. I miss the Leadpumper and Firestorm though (please bring them back!).</div></blockqu...
by 0takumetalhead
Fri Nov 11, 2016 6:45 pm
Forum: Carmageddon: Max Damage
Topic: So I've just tried this new game on my friend's ps4 today for about 4 hours and...
Replies: 12
Views: 337

So I've just tried this new game on my friend's ps4 today for about 4 hours and...

<blockquote><div><cite>CzechDeath wrote:</cite> <blockquote><div><cite>0takumetalhead wrote:</cite> "real" Supressor, the classic one <span style="font-weight:bold">IS</span> back, in several events in fact..</div></blockquote> <p>eeeh unfortunately no... mrD means 6 wheeled version. What u concider...
by 0takumetalhead
Thu Oct 27, 2016 7:25 pm
Forum: Carmageddon: Max Damage
Topic: So I've just tried this new game on my friend's ps4 today for about 4 hours and...
Replies: 12
Views: 337

So I've just tried this new game on my friend's ps4 today for about 4 hours and...

More of a lurker, but this is a case where I feel like replying.<br/><br/>1: Sure, but being wasted is a slap on the wrist, even more so than in the first game. However, toning down this for a bit deals with the rare cases of frustration.<br> 2: In C1 it ment your car didn't deform at all, in C2 you...
by 0takumetalhead
Tue Sep 27, 2016 2:01 pm
Forum: General Carmageddon and Rant Forum
Topic: Conversion cars to GTA: SA by SpiderMan.
Replies: 5
Views: 121

Conversion cars to GTA: SA by SpiderMan.

Very impressive.

Any chance of it ever getting a port to GTAIII/Vice City?
by 0takumetalhead
Sat Jul 16, 2016 9:09 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon Max Damage's Handling Model.
Replies: 78
Views: 797

Carmageddon Max Damage's Handling Model.

With a username like "Diebitch" and such attitude you don't have much ground to stand on, let alone be taken seriously.
by 0takumetalhead
Sat Jul 16, 2016 8:20 pm
Forum: Carmageddon: Max Damage
Topic: Screenshots thread [Post in-game screens here!]
Replies: 35
Views: 685

Screenshots thread [Post in-game screens here!]

<blockquote><div><cite>'80s Time Warp wrote:</cite> <blockquote class="uncited"><div>Three SGCs? With Subpressor? How tough & fast it is vs E V E R Y O N E once it's in your possession? Strength 30? 80? 150mph speed? 180mph? Man, i need some Super Suppressor vid with stats n shit, plus free PS4/...
by 0takumetalhead
Fri Jul 15, 2016 6:37 pm
Forum: Carmageddon: Max Damage
Topic: Screenshots thread [Post in-game screens here!]
Replies: 35
Views: 685

Screenshots thread [Post in-game screens here!]

<blockquote><div><cite>Eviron wrote:</cite>I might adopt your technique, thanks for letting us know! :) <p>Haven't noticed the time until starbuck pointed it out. :O Holy... Is it for real? ^^ How do you stack up that much? My max. was between 30 & 40 minutes...</p></div></blockquote>Damaging th...
by 0takumetalhead
Fri Jul 15, 2016 6:08 pm
Forum: Carmageddon: Max Damage
Topic: Screenshots thread [Post in-game screens here!]
Replies: 35
Views: 685

Screenshots thread [Post in-game screens here!]

<blockquote><div><cite>starbuck wrote:</cite>Wow 956 minutes. Most I did so far was 60 :P</div></blockquote>Yeah. It is a bit <span style="font-style:italic">too</span> much, don't you think? :P<br/><br/><blockquote><div><cite>starbuck wrote:</cite> Im at level 10 and I used a "push power-up" on the...
by 0takumetalhead
Fri Jul 15, 2016 5:44 pm
Forum: Carmageddon: Max Damage
Topic: Screenshots thread [Post in-game screens here!]
Replies: 35
Views: 685

Screenshots thread [Post in-game screens here!]

<blockquote><div><cite>Eviron wrote:</cite> <blockquote><div><cite>0takumetalhead wrote:</cite>Was a bitch to steal, but well worth it.</div></blockquote> <p>Congrats! What a beast. :) I already see myself struggling really bad trying to waste it. o_o</p></div></blockquote>Thanks. I used a regular S...
by 0takumetalhead
Fri Jul 15, 2016 2:46 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon Max Damage's Handling Model.
Replies: 78
Views: 797

Carmageddon Max Damage's Handling Model.

As others have said before, if you come to Carmageddon and expect to drive around corners at 100KM/H you're looking at the wrong game.<br/><br/>And I like to push on the point I made 2 pages ago: Carmageddon games always have had this kind of car handling. It is part of the series if you like it or ...
by 0takumetalhead
Fri Jul 15, 2016 2:52 am
Forum: Carmageddon: Max Damage
Topic: Screenshots thread [Post in-game screens here!]
Replies: 35
Views: 685

Screenshots thread [Post in-game screens here!]



Was a bitch to steal, but well worth it.
by 0takumetalhead
Tue Jul 12, 2016 3:08 am
Forum: Carmageddon: Max Damage
Topic: Screenshots thread [Post in-game screens here!]
Replies: 35
Views: 685

Screenshots thread [Post in-game screens here!]

<img src="https://cdn.discordapp.com/attachments/107237841930563584/202257554019975168/Carmageddon__Max_Damage_20160712034457.jpg" alt="" class="postimage" style="display: inline;"><br><img src="https://cdn.discordapp.com/attachments/107237841930563584/202258886256885769/Carmageddon__Max_Damage_2016...
by 0takumetalhead
Mon Jul 11, 2016 4:45 pm
Forum: Carmageddon: Max Damage
Topic: First Impressions...
Replies: 29
Views: 517

First Impressions...

RE: AI.<br/><br/>They are bloody damn good at death races actually, causing me to having to start over quite some times because they were doing their best trying to stay far ahead. Not everyone, mind you, but some do bring up a fight.<br/><br/>Similar for classic Carma events, there's always an oppo...
by 0takumetalhead
Mon Jul 11, 2016 3:42 am
Forum: Carmageddon: Max Damage
Topic: Screenshots thread [Post in-game screens here!]
Replies: 35
Views: 685

Screenshots thread [Post in-game screens here!]



It was fun pinning 2 peds onto the car.
by 0takumetalhead
Sun Jul 10, 2016 10:30 pm
Forum: Carmageddon: Max Damage
Topic: Suggestions
Replies: 45
Views: 1569

Suggestions

I third the option for an even higher difficulty mode.

That and I would love the Firestorm and Lead Pumper to return.
by 0takumetalhead
Sun Jul 10, 2016 10:26 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon Max Damage's Handling Model.
Replies: 78
Views: 797

Carmageddon Max Damage's Handling Model.

<blockquote><div><cite>Tonrac wrote:</cite>I fully agree with both of you ... Fr0nt,Synetearis and Mad Maxine<br> What disturb me the most is those "professional reviewers" that talk without knowing what they are talking about ...</div></blockquote>Most of these professional reviewers were not famil...
by 0takumetalhead
Sun Jul 10, 2016 5:51 pm
Forum: Carmageddon: Max Damage
Topic: Classic Carma Peds win
Replies: 8
Views: 79

Classic Carma Peds win

Never try to go for all peds without the electric blue. I'm speaking from experience here in Carmageddon 1.
by 0takumetalhead
Sun Jul 10, 2016 5:34 pm
Forum: Carmageddon: Max Damage
Topic: What's your favorite car in Carmageddon: Max Damage? (Based on looks only)
Replies: 21
Views: 698

What's your favorite car in Carmageddon: Max Damage? (Based on looks only)

I have to go for the Cleaver. Even if that car is somewhat of a "I win!" button considering how easy it is to knock opponents wheels off.

Fuck, saw too late that the Tez Eagle was on the list. Oh well. Both are great vehicles.
by 0takumetalhead
Sun Jul 10, 2016 3:33 am
Forum: Carmageddon: Max Damage
Topic: Screenshots thread [Post in-game screens here!]
Replies: 35
Views: 685

Screenshots thread [Post in-game screens here!]



Not an action shot, but rather enjoying the view since I'm happy that the Magna/MagNuChem facility returned.
by 0takumetalhead
Sun Jul 10, 2016 3:17 am
Forum: Carmageddon: Max Damage
Topic: Max Damage run flawlessly on my PS4!
Replies: 6
Views: 85

Max Damage run flawlessly on my PS4!

There is some slowdown on the PS4, but it happens so rarely that on my end it only happend twice in roughly 10 hours of play.
by 0takumetalhead
Sat Jul 09, 2016 3:44 am
Forum: Carmageddon: Max Damage
Topic: Carmageddon: Max Damage review
Replies: 23
Views: 300

Carmageddon: Max Damage review

<blockquote><div><cite>Um_Jammer_Chelle wrote:</cite>Yeah I see that in reviews too, people acting all disgusted at the concept of Carmageddon. I remember seeing a comment on a YouTube review saying that Carmageddon is just another "Hatred", stirring up contreversy for press. I don't see that at all...
by 0takumetalhead
Fri Jul 08, 2016 8:15 pm
Forum: Carmageddon: Max Damage
Topic: Carmageddon: Max Damage review
Replies: 23
Views: 300

Carmageddon: Max Damage review

Won't stop me from enjoying this title.

I wouldn't call it better than C1 or C2 but it did got rid of some of the pet peeves I had with those.
by 0takumetalhead
Fri Jul 08, 2016 4:08 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] Carmageddon: Max Damage OUT NOW!
Replies: 33
Views: 267

[NEWS] Carmageddon: Max Damage OUT NOW!

<blockquote><div><cite>MrDeviance wrote:</cite> They definitely do miss the point of the game. At least most of the modern reviewers do.<br> However, this game, as well as well as it's previous versions from the pc, could have been executed much better if only there would have been more money for th...
by 0takumetalhead
Fri Jul 08, 2016 1:59 pm
Forum: Carmageddon: Max Damage
Topic: [NEWS] Carmageddon: Max Damage OUT NOW!
Replies: 33
Views: 267

[NEWS] Carmageddon: Max Damage OUT NOW!

Absolutely stunning game.

Annoys me kinda that reviewers think otherwise (since they miss the point of Carmageddon appearantly...), but eh. C:MD is amazing.
by 0takumetalhead
Fri Apr 01, 2016 2:14 am
Forum: Carmageddon: Max Damage
Topic: [NEWS] Carmageddon is Coming to Console!
Replies: 205
Views: 5076

[NEWS] Carmageddon is Coming to Console!

Well,<br/><br/>Hearing this made me dust off my old account for once.<br> Still a bit miffled about the initial PC release. But the fact that it is coming to PS4, and running fine from the looks of it, makes me excited to buy it.<br/><br/>Which makes me wonder though, is the alternative Eagle (The o...
by 0takumetalhead
Thu Mar 21, 2013 6:48 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The cockpit view mod project
Replies: 121
Views: 47128

Re: The cockpit view mod project

The bonnet never matched Otis's vehicle, which made me believe it was intended for the Leadpumper from the beginning.
by 0takumetalhead
Thu Mar 21, 2013 6:32 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The cockpit view mod project
Replies: 121
Views: 47128

Re: The cockpit view mod project

I got more info from the youtube user and determined that they had not yet decrypted their files using 'iwanttofiddle' - so now they are squared away. Thanks for the crush data info - it makes sense to me now. Unfortunately I have pressing RL matters that may limit my modding activities for a while...
by 0takumetalhead
Sat Jan 19, 2013 2:51 pm
Forum: Carmageddon and The Splat Pack
Topic: Any solution for The Sled and Bugutti issues?
Replies: 29
Views: 224

Any solution for The Sled and Bugutti issues?

<blockquote><div><cite>Toshiba-3 wrote:</cite>Must be an error on Carmagedit's end.<br> The Sled has correct suspension give:<br><code class="bb-code">0.012, 0.012 // suspension give (forward, back)</code> <p>Also I don't think using Carmagedit to view/edit txt files is a wise idea.<br> Better get t...
by 0takumetalhead
Fri Jan 11, 2013 9:45 am
Forum: Carmageddon and The Splat Pack
Topic: Any solution for The Sled and Bugutti issues?
Replies: 29
Views: 224

Any solution for The Sled and Bugutti issues?

Exactly the reason why The Sled dissappears, not sure why it won't be registred as wasted though. Hey at least we know it has nothing to do with the model, it's the handling file that needs to be fixed.<br/><br/>A slight update, 2 things that aren't correct with the Sled, both are handling related. ...
by 0takumetalhead
Thu Jan 10, 2013 1:23 pm
Forum: Carmageddon and The Splat Pack
Topic: Any solution for The Sled and Bugutti issues?
Replies: 29
Views: 224

Any solution for The Sled and Bugutti issues?

<blockquote><div><cite>Espyo wrote:</cite>Oh, that's easily understandable. At least for me, I've seen one or two "random flying to get free" glitches in the Carma games. But if the video you're mentioning actually demonstrates the Sled flying into space, then by all means, please show it!</div></bl...
by 0takumetalhead
Thu Jan 10, 2013 2:24 am
Forum: Carmageddon and The Splat Pack
Topic: Any solution for The Sled and Bugutti issues?
Replies: 29
Views: 224

Any solution for The Sled and Bugutti issues?

Found out what the possible issue is with the sled (after changing the value to -1). The front wheels always stick under the map, which caues the Sled to fling of the map causing to never respawn. Carmagedon's engine doesn't know how to handle it.<br/><br/><img src="http://i48.tinypic.com/k00w1h.png...
by 0takumetalhead
Tue Dec 25, 2012 11:14 pm
Forum: General Carmageddon and Rant Forum
Topic: Post your desktop 2015...
Replies: 96
Views: 328

Post your desktop 2015...



Changes every 10 minutes or so, around 83 images from Borderlands :P
by 0takumetalhead
Fri Nov 30, 2012 8:11 pm
Forum: Carmageddon and The Splat Pack
Topic: Any solution for The Sled and Bugutti issues?
Replies: 29
Views: 224

Any solution for The Sled and Bugutti issues?

Both values don't work with the Sled, will work for Bugutti though. That was the first thing I did.
by 0takumetalhead
Fri Nov 30, 2012 5:50 pm
Forum: Carmageddon and The Splat Pack
Topic: Any solution for The Sled and Bugutti issues?
Replies: 29
Views: 224

Any solution for The Sled and Bugutti issues?

Will dissable the Sled for now, at least Splat Pack doesn't crash anymore.