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 Forum: News   Topic: THQ Nordic buys the Carmageddon IP

Posted: Tue Dec 04, 2018 10:14 am 
Quote:
Not a happy day.
*Sigh* so true

I wonder where Carmageddon will go from here. Still slightly optimistic that this might also be a good move somehow, seeing the link between wreckfest and carma. At least there is something happening...

 Forum: News   Topic: Carmageddon 2 turned 20 today!

Posted: Sat Dec 01, 2018 7:01 pm 
Awwwww yeah, here's to another 20 years! :beer:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Carma gets Hard boiled

 Post subject: Re: Carma gets Hard boiled
Posted: Tue Nov 20, 2018 12:53 pm 
hmm, what map is that Mastro? :cool:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Wed Nov 14, 2018 12:57 pm 
Still at it strong huh? Respect :cool: So when a model has multiple map vertices around a single mesh vertex the model will split when deforming? That's odd, as I believe some of the original cars have this as well and they never seemed to split like that. Perhaps in the deformation algorithm this c...

 Forum: devWAM   Topic: prefixes/flags/switches in actor and material identifiers

Posted: Wed Nov 14, 2018 12:48 pm 
Nice summary of all the prefixes Tosh. I didn't know about some of these, so it's great to have them all tested like this. Interesting find about the use of pure sprites in the early c1 levels. I always thought the lanterns and traffic lights seemed a bit odd with those two intersecting planes, but ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 1920s: from TDR2000 to Carmageddon 2

Posted: Tue Oct 16, 2018 6:07 pm 
Cool tosh, that's a big but great mod to work on. Are you staying in Flummery or are you moving to Max and work from there?

 Forum: News   Topic: cnc-ddraw still in development and more

Posted: Sun Oct 07, 2018 11:23 am 
Oh Cool! Just what I was looking for

 Forum: devWAM   Topic: BRender fog, shade and blend tables in Carmageddon

Posted: Thu Aug 30, 2018 8:00 am 
Harm: you read the article while I wasn't done yet, you ninja. Hah, I already thought I was a little too quick as there were some image references that I didn't see yet. :) I'v never seen that blend table test map before and must have completely missed that one. In general, the whole research you h...

 Forum: devWAM   Topic: BRender fog, shade and blend tables in Carmageddon

Posted: Tue Aug 28, 2018 1:21 pm 
Informative read there Tosh. I never knew exactly what the tabs were for, but now I get a much better idea. It's fun to realise that all this was a necessity back in the days, just to get 'simple' things to work. Also reading your posts I realise that so many visual tricks in C1 and C2 were present ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Fri Jul 27, 2018 10:40 pm 
Thanks for the info. Still travelling though, so in about 3 weeks I'll be able to have a look also... :)

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Jul 23, 2018 8:38 pm 
Sweet mod man. Where did you get the model? I remember trying all kinds of things with the material flags, but could not find anything hidden back then. Perhaps it can still be done with some hex editing... nice find for the funks by the way!

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Crush It - A crush data generator for Carmageddon

Posted: Sun Apr 15, 2018 12:24 am 
freaking awesome guys! Hats off to you sir Errol! Greets from NYC :D

 Forum: News   Topic: Discord channel #carmageddon

Posted: Mon Mar 12, 2018 9:12 am 
Hey what a great idea! :cool:

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Wed Mar 07, 2018 9:26 am 
Yeaaaaaah!!! :saston:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Mar 05, 2018 9:59 am 
Really digging the skin Tosh. It looks a lot more bad-ass instead of vanilla. Kind of funny to see some of the textures used from the tracks :)

 Forum: News   Topic: Mastro back in town, releases C1 stuff

Posted: Thu Mar 01, 2018 1:07 pm 
Wow that does look impressive! Both tracks fit the C1 atmosphere very well from the looks of it.

I wonder how Mastro managed to get those models from psx games...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Feb 19, 2018 10:57 am 
Gotta love those 'high res' details :cool: :lol:
Nice work once again.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Fri Feb 16, 2018 9:52 am 
Ah thanks for the kind words! Always a motivation boost to be reminded others also play C1 with mods! :rockon: I don't think that will ever stop. I still boot it up from time to time. Even though activity on the forums is getting lower and lower by the years, I still feel a strong connection with t...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Wed Feb 14, 2018 4:26 pm 
Hah sweet! :cool:

 Forum: Technical Assistance & Help Forum   Topic: CARMA95 / Meld Pack difficulty mode bug

Posted: Mon Feb 05, 2018 9:36 am 
Wow impressive and tenacious work there :cool:

 Forum: News   Topic: Crystal Quest to Carmageddon: Patrick Buckland interview

Posted: Sat Jan 20, 2018 11:33 pm 
Yeah great to listen to. I think it's really interesting to hear about his work history. Also nice to hear his surprise about the communities being still alive in 2010 ish at the start of reincarnation/md. (and we are still here :cool: )

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Dec 25, 2017 11:22 am 
Hah, wow, what a difference suddenly. So there will be a cow running in the large wheel? :thumbsup:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Sun Dec 10, 2017 7:17 pm 
Hah! Cool :cool:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Tue Nov 21, 2017 10:18 am 
What an awesome monster truck. Guess it has been riping these 10 years for someone to finally digest it. Love the texture work too. Tires look awesome and the van itself looks very crispy. Nice coop guys :thumbsup: @tosh: I have had issues with the cam-turn-off materials too. Never got them to fully...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Restored hires Eagle MK1 skin

Posted: Tue Nov 14, 2017 1:51 pm 
Hah that's pretty darn cool. Too bad they had to rescale all of these. I bet all cars had pretty neat original resolutions and proportions.

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Mon Oct 30, 2017 8:55 am 
It's surprising how well these two games fit together. Nothing looks out of the ordinary. Those dev-tool shots look cool too. I never knew we had access to those.
And how refreshing to see a new post on this forum... :thumbsup:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Mon Sep 25, 2017 7:31 am 
Hey, finally another carma release, nice work Tosh. Does it come with extra features? Water in the bowl is a flipped mesh? Glass of the bowl looks convincing too, as if it has thickness. How did you do that? Offtopic: It feels like I haven't spoken to you guys in ages! I'll be sure to check into ICR...

 Forum: News   Topic: Carmageddon: Crashers

 Post subject: Re: Carmageddon: Crashers
Posted: Mon Aug 07, 2017 1:11 pm 
Device not compatible... :sad:

 Forum: Technical Assistance & Help Forum   Topic: Can somebody tell me...

 Post subject: Re: Can somebody tell me...
Posted: Sun Jul 09, 2017 12:42 pm 
Oh sorry DB, I misread your question.

You can of course use the cockpit or bumpercam to set it up behind the car, but then it will not rotate along when steering. Best do as Tosh suggested

 Forum: Technical Assistance & Help Forum   Topic: Can somebody tell me...

 Post subject: Re: Can somebody tell me...
Posted: Fri Jul 07, 2017 11:31 am 
all the way at the bottom:
Code:
// start of keyword stuff
CAMERA_POSITIONS
0, 0.24, -0.37         // bumper position
0, 0.24478, -0.05768      // cockpit position

// End of keyword stuff
END

 Forum: General Discussion / Rant Forum   Topic: Take 2 V OpenIV

 Post subject: Re: Take 2 V OpenIV
Posted: Thu Jun 15, 2017 12:36 pm 
Well Take2 and Rockstar are afraid of losing money from people not having to buy the online shark cards etc for the online part of the game because certain aspects can be modded. They are just protecting their precious moneymaking online community. Too bad they cannot realise that it will not make a...

 Forum: News   Topic: Carmageddon 1 turning 20

Posted: Wed Jun 14, 2017 3:45 pm 
Congratulations everybody! :banana:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Needing model file conversion help.

Posted: Tue May 30, 2017 7:41 am 
Sure, if you can send a dl link via pm then I'm happy to do it for you.

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Tosh's car releases

 Post subject: Re: Tosh's car releases
Posted: Tue May 16, 2017 7:36 am 
Hey I couldn't remember that SUV but it is shown at the end of Blue Shift? It really shows how texturing has improved over the years. These textures are so toon-ish looking, heh.

Nice little addon though. It must have been fun placing those scientists ;)

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Cruise Map (unfinished) by C2_Scientist

Posted: Tue Mar 28, 2017 7:36 pm 
Boy that track was/is huge. I remember being extremely impressed by it when I first drove it back in the day. Did you build all of it in 3ds max? It's a shame c2 cannot handle larger tracks and files and that we are limited to the 1998 rendering standards. I would love to expand the game with so muc...
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