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 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Kid Room - new map

 Post subject: Re: Kid Room - new map
Posted: Mon May 04, 2015 2:37 pm 
Mad_Maxine wrote:
Carmageddon hotroom. Rockey Mountin Edition?[/img]

DO WANT

i downloaded the map again, now works fine, good job!

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Kid Room - new map

 Post subject: Re: Kid Room - new map
Posted: Sun May 03, 2015 10:00 am 
same issue here, if i repair the archive i can extract it but "Kidroom_map.tiff" gets corrupted, i used a placeholder tiff to test the level anyway but most materials are blank ingame! guess .mat got corrupted too! :( EDIT: .mat seems fine, probably are just lots of .tiffs that fails to ex...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Mon Apr 27, 2015 5:37 pm 
Always wondered what caused this to happen, looks like one of the walls in the huts smashing. EDIT: I assume this is the same as the big brown wall you can see quickly pass across the level some times? glitchy hut.jpg yeah, huts in Woody Woodwrecker route has this glitch, not sure about others at b...

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sun Apr 26, 2015 8:14 pm 
hehe, those are from my old FX pack, goes along ENB filters nicely! :p

next one:

Image
...Or the mountaiiiiins should crumbleeee to the seeea..

 Forum: General Discussion / Rant Forum   Topic: Screen Shots

 Post subject: Re: Screen Shots
Posted: Sat Apr 25, 2015 4:24 pm 
Those rows of explosive barrels at Devil's Elbow provides some pretty epic shots!
Attachment:
Carma2_HW 2015-04-25 18-11-11-96b.jpg
Carma2_HW 2015-04-25 18-11-11-96b.jpg [ 236.87 KiB | Viewed 7083 times ]

 Forum: General Discussion / Rant Forum   Topic: Crazy Taxy 3 Rips Leftovers!

Posted: Mon Apr 20, 2015 12:04 pm 
wow, that was fast ! :supercrazy: first pic, da fuc was dat. Did i screwed something exporting? about hair, as you see both scalp and hairs shares the same texture, in the original game were full lit (so i did in my previous screenshot) and of course double-sided to look nice and seamless, you may w...

 Forum: General Discussion / Rant Forum   Topic: Crazy Taxy 3 Rips Leftovers!

Posted: Mon Apr 20, 2015 9:47 am 
Ok, so i told you i was going to get back all textures.. ..instead, i'm doing something better, ripping everything back from scratch! :cool: I've ripped all stock cars&drivers from CT2 so far (available at Small Apple map in CT3) they just need a little polish and will be uploaded (smoothing gro...

 Forum: General Discussion / Rant Forum   Topic: Crazy Taxy 3 Rips Leftovers!

Posted: Tue Apr 14, 2015 7:41 am 
my fault, i believed cared' .Obj import was standard but i've been told in IRC it doesn't!
Don't you have any other modeling tool that imports non-cared .Obj? Not sure how to workaround the issue for cared-users only. :crazy:
anyone has suggestions?

 Forum: General Discussion / Rant Forum   Topic: Crazy Taxy 3 Rips Leftovers!

Posted: Mon Apr 13, 2015 1:10 pm 
I have mentioned them in my previous topic of my Truck WIP for C2 and Maxine was quite interested, so here they are! https://dl.dropboxusercontent.com/u/32720027/CT3%20rips%20leftovers%20by%20Yfrid.rar Cabbies (Alone, T-posed): Angel Axel Cinnamon Zax Cabs (with cabbies behind the wheel) Angel' cab ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: talking of never done TC..

Posted: Fri Dec 19, 2014 8:49 pm 
i'm glad the effort was appreciable! :grin: coffey: well i still have that test map and car model before they were imported in C2, i will probably upload them along other content! about restarting the TC, some friends from the italian sonic community (sonicdream) back then loved the idea and wanted ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: talking of never done TC..

 Post subject: talking of never done TC..
Posted: Fri Dec 19, 2014 12:29 am 
Maxine' inspiring TC topic made me think at my old ass TC i was working on really, REALLY hard and then left it to hybernation until hdd died and everything got lost forever years ago. :crazy: I had a backup of it online ...on megaupload. :techsupport: Digging into old stuff for rips and goodies as ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: [WIP] PeterKills (aka Randomtruck)

Posted: Tue Sep 30, 2014 7:00 pm 
awww i digged into my old stuff and actually most is gone :( i may search on some of my loads of old ass HDDs and see if there still some, but at this point may be faster and easier to just make those rips again. so far the survived stuff from crazy taxy are: humans: 4 peds (3 girls, 1 guy) Tposed A...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: [WIP] PeterKills (aka Randomtruck)

Posted: Sat Sep 27, 2014 9:08 am 
thanks a lot for the feedbacks! i'm glad you like how textures are turning out, i'm working really hard on these. yeah maxine, when i''ll complete this truck (or standby for whatever reason, hopefully not) i must dust all these old things, i still have many raw rips from crazy taxy cars, traffic, pe...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: [WIP] PeterKills (aka Randomtruck)

Posted: Wed Sep 24, 2014 8:09 pm 
thanks, so i'll use every single pixel i can on these bigger textures for static parts only! i'll better test all the stuff i want to feature on the truck shaping a simple shitbox and check if i can get everything to work the way i'm expecting. (i'm also reading about stuff i had not considered, lik...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: [WIP] PeterKills (aka Randomtruck)

Posted: Tue Sep 23, 2014 11:19 pm 
Hi everybody! it's been ages since the last time i came here, isn't it? Thanks to Tosh3 i'm now able to login again :wink: So you probably know about this truck already from the official carma forum, but anyway i miss this place a lot so i want to show and talk of this WIP mostly here and just updat...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: He's the fastest PED aliiiiive!!

Posted: Sun Oct 18, 2009 3:11 pm 
--------------------------------------------------------------------- <br />YES,do Dr.Robotnik,complete with a "PINGAS!" soundbyte <br />--------------------------------------------------------------------- <br />I swear, it's the first thing i thought when The_Bollocks proposed Eggman! <!-- s:lol: ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: He's the fastest PED aliiiiive!!

Posted: Sun Oct 18, 2009 7:57 am 
thanks <!-- s:grin: --><img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":grin:" title="Very Happy" /><!-- s:grin: --> <br />hmm yes, i think i will relase others sonic's crew characters in future <!-- s:tongue: --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":tongue:" title="Tongue" /><!-- s:tongue...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: He's the fastest PED aliiiiive!!

Posted: Sun Oct 18, 2009 5:01 am 
http://www.youtube.com/watch?v=G4jd0UWGPgY As a twisted sonic fan, i couldn't not relase his ped first or later :grin: Ladies and Gentlemans: Sonic The HedgePED! :lol: (Or would you prefer Sonic The PEDgehog? but sounds more pedophile than pedestrian o.O') http://img26.imageshack.us/img26/5964/soni...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Rise and shine mr.fffreeman...

Posted: Fri Oct 16, 2009 10:50 am 
ok, i'm finishing another ped, this time heads models swap correctly, i've used slightly different head shapes, nothing crazy happened <!-- s:tongue: --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":tongue:" title="Tongue" /><!-- s:tongue: --> still not undestand what's wrong on gman but however, as...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Rise and shine mr.fffreeman...

Posted: Fri Oct 16, 2009 1:32 am 
i've tried to make others expressions(editing face tris to get expressions instead of add differents face textures <!-- s:tongue: --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":tongue:" title="Tongue" /><!-- s:tongue: -->) using HE**B.DAT and HE**C.DAT heads models. but in game, when ped is not sc...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Rise and shine mr.fffreeman...

Posted: Wed Oct 14, 2009 7:32 am 
the right man in the wrong place can make all the diff-fference. http://riseandshine.ytmnd.com/ http://img245.imageshack.us/img245/3095/gmanhappy.jpg http://img243.imageshack.us/img243/5131/gmansad.jpg so wake up mr.freeman, wake up and...download this ped! :rofl: this time i've even added an extra ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Wing Ding or Old Birdy Download

Posted: Wed Oct 14, 2009 7:09 am 
haha! lovin'it! :cool: i like to jump with airplanes using lunar gravity at 0.1 :tongue: http://img66.imageshack.us/img66/9086/carma2hw.jpg (ot: i've noticed it only now, pressing shift in ghostmode the car spin like airplanes lol is it a real ghostmode or an early flight psichic attempt?)

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: 6x4 Utility Vehicle download

Posted: Sun Oct 11, 2009 3:41 am 
sweet! good suspensions <!-- s:tongue: --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":tongue:" title="Tongue" /><!-- s:tongue: --> <br />those env. textures looks really good, especially on front bumper <br />a minimal detail: at higher gravity or landing after a jump, when wheels are rotated one ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: A ped o:

 Post subject: Re: A ped o:
Posted: Sun Oct 11, 2009 3:06 am 
Thanks guys :grin:

@coffey

sure! i've just found some good head pics, more peds coming soon :P

 Forum: Noobs Start Here   Topic: The C2 Glide Thread

 Post subject: Re: The C2 Glide Thread
Posted: Sat Oct 10, 2009 4:33 am 
Recently i've tried to use DGVoodoo instead of GlideWrapper for C2. Runs almost at the same way, but the most interesting thing, after better resolutions support, is that it finally solved that ugly effect on peds animation! now their animations are smooth Does someone else use DGVoodoo for Carma2? ...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: A ped o:

 Post subject: A ped o:
Posted: Fri Oct 09, 2009 6:02 am 
I was bored to spend all the time on that damn car, today i've get a break and did this ped: http://img199.imageshack.us/img199/61/cabt3.jpg as the last time, is based on a Crazy Taxy 3 model (one of the cabs drivers), it's a bit heavier than others models (830 tris, others are usually around 700 or...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: DD RAW Mod

 Post subject: Re: DD RAW Mod
Posted: Fri Oct 09, 2009 5:45 am 
awesome! these stuffs looks really neat :wink:

btw, in the video i've not catched the shape of "vertigo", is that a crater?

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Car setup help!

 Post subject: Re: Car setup help!
Posted: Mon Oct 05, 2009 8:05 am 
now it works! :tongue: I've splitted the main shape in 2 boxes. After that, C2 was crashing anyway but this time appeared the error "wheels outside all shapes". Then i've noticed that FRWHEEL was in a stupid position: "-0. 4 12" instead of "-0. 1 42" on x coords. The old b.box won't work anyway, but...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Car setup help!

 Post subject: Re: Car setup help!
Posted: Sun Oct 04, 2009 2:52 pm 
yep, model is not centered :\ <br />in milkshape it was centered, but facing in the opposite side. So i've just rotated it right for C2, then exported in .3ds but accidentally i've rotated around "center of mass" instead of "origin", and the result was that offset on x axis. Only after a while messi...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Car setup help!

 Post subject: Re: Car setup help!
Posted: Sun Oct 04, 2009 1:17 pm 
Thanks coffey :smile: i've tried these coords, but C2 crashes in the loadscreen without any error °_° ---------------------------------------------------------------------------------------- 3 // Number of 'Bounding shapes' entries. polyhedron // Type 16 -0.086,0.022,-0.234 // L B F (left bottom fro...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Car setup help!

 Post subject: Re: Car setup help!
Posted: Sun Oct 04, 2009 7:44 am 
Ok, yesterday i've setup everything i was able to do: Smashables, Flapping Doors, moving head, correct suspensions animation, scrubs coordinates, moved pivots rotation point, need to do mess few other stuffs. http://img40.imageshack.us/img40/1556/tailscar.jpg Now, i'm messing on B.Boxes, and i've go...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Zomboni

 Post subject: Re: Zomboni
Posted: Sun Oct 04, 2009 5:26 am 
yay, blood!

cool one, i like the bloody effect on textures :tongue:

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Advanced C2 map/car tricks galore (physics, modeling, misc)

Posted: Tue Sep 29, 2009 10:00 am 
Talking about advanced tricks, i was wondering something. I think to be in the right topic <!-- s:tongue: --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":tongue:" title="Tongue" /><!-- s:tongue: --> <br />My english is horrible, but i'll try to explain it as my best. <br />As we know cars have thei...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Car setup help!

 Post subject: Re: Car setup help!
Posted: Mon Sep 28, 2009 7:59 am 
Thanks guys :smile: right now i'm spending some time to study how .txt and .wam stuffs works :eek: i'm learning some crushable stuffs, like detach bodyparts and make the driver uncrushable http://img223.imageshack.us/img223/7907/smashables.jpg but i've not catched how to setup doors (for hoods) i've...

 Forum: Carmageddon 1 / Carmageddon 2 Editing Forum   Topic: Possibly coming soon...

 Post subject: Re: Possibly coming soon...
Posted: Sun Sep 27, 2009 6:32 am 
Looks promising! how many polys?

btw, isn't that azure background from milkshape?
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